Oblivion and geforce 6800gt

Pretty well at lower resolution, 1024x768 on a 6800GS, everything atleast middle, HDR on, all distant viewing, tree shadows, etc.. Works well for me, I would assume a 6800GT would go around there..
 
6800GS to 6800GT isnt really a good comparison. You are comparing a 12 pipe to a 16 pipe card.

The 7600GT should be on par or a little better than the 6800GT for most things. One thing to consider is the memory interface is only 128bit which is going to hurt you on the eye candy.
 
I compared to a 6800GT since thats what the title is, and yes, you can compare the two cards. When a GS does results around a GT, its comparable. ;)
 
If your running the game on an LCD (assuming a native res. of 1280x1024) then I would recommend playing at the native res. anything smaller looks like poo but keep all sliders on medium to remain playable. The 6800gs/gt and 7600gt isn't as "crappy" in Oblivion as some might say.... I think they pull their own, but I'm most likely going to get a x1800xt before they're gone.
 
Right it isn't as "crappy" however...

Don't think you can play at 1280x1024 everything on high. Unless maybe you like a slide show.
 
Treyshadow said:
Right it isn't as "crappy" however...

Don't think you can play at 1280x1024 everything on high. Unless maybe you like a slide show.


No high settings are out of the question. But 12x10 res on low settings would look better.
 
note235 said:
how well would oblivion perform?

I had an AGP 6800GT clocked to Ultra running on a S939 Venice A64 @ 2.8GHz (water cooled).
Oblivion was 'playable' but at times the framerates sunk well below 10fps, especially during fighting.
Settings were 1024x768, sliders set to about 1/3, No AA, low AF, HDR off as it made it too choppy at times (but did look nice).

It was the reason I upgraded my mobo and gfx card to get a X1800XT and the Chuck HDR driver which runs it with AA, High AF, HDR and most sliders maxed.

You can play Oblivion on a 6800GT but its not the same experience sadly.
 
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