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NVIDIA's CloudLight Cloud Rendering

I wasn't that impressed with the results, but as an innovation that's got amazing potential and one of the few application technologies I can't object to them putting 'cloud' in the name.
 
definitely developed for the future generations, as all mobile devices showcased stutter / lag when rendering these scenes
 
But Microsoft told me only the Xbox 1 was capable of using the infinite power of the cloud!


... on a more serious note, I could see this actually being useful for Battlefield with large portions of the terrain / buildings being destructible. Offloading the lighting / radiosity updates to the server then updating it client side as the calculations complete. A few seconds delay wouldn't be that large of an issue on something like a building where the collapse animation can take several seconds anyway.
 
Yea, I don't like the idea of cloud computing. Basically means I gotta rent my computing power.
 
this is pretty cool. I never liked the concept of onlive or other streaming gaming services because of the lag issue. However, I can definitly see how certain parts of a game are not as latency sensitive as others.

Basic geometry must be rendered locally, however, rendering more advanced effects on servers doesn't sound too bad to me.
 
Photons: Cloud Titan and a local 670 with 150 ms latency. How is this better? You still have to buy the 670 and 'rent' a slice of the Titan to do what the 670 should easily be able to do by itself. If a 670 isn't enough to do the job, then something is wrong.

This whole cloud thing is getting ridiculous. I know people still on dial-up with no option for broadband.
 
do not want cloud rendering... it will be another case of requiring internet connection just to render the damn game.. we must resist this shit or at least make it not mandatory
 
So, if the Net goes down, then the weather becomes sunny/fair. That's, uh, pretty awesome...
 
All this cloud, steam bs lol oh just cracks me up thinking of how many more programs will be pirated in the future. These people just never learn all they do is screw honest people over while us I mean the pirates laugh their asses off.
 
All this cloud, steam bs lol oh just cracks me up thinking of how many more programs will be pirated in the future. These people just never learn all they do is screw honest people over while us I mean the pirates laugh their asses off.

Steam have actually encouraged more people to buy video games rather than pirating them.
 
Me no likey cloud rendering. Call me old, but I really prefer everything to be done locally, by my own system. And if my system isn't powerful enough today, I just wait for new more powerful hardware to come out. The tried-and-true model we've stuck with all this time ain't broke. I really don't like depending on some other system/workstation that is miles away to do the rendering and then streaming that shiznit to my system over an Internet connection that is way less reliable that the connection between my GPU and my monitor.
 
Me no likey cloud rendering. Call me old, but I really prefer everything to be done locally, by my own system. And if my system isn't powerful enough today, I just wait for new more powerful hardware to come out. The tried-and-true model we've stuck with all this time ain't broke. I really don't like depending on some other system/workstation that is miles away to do the rendering and then streaming that shiznit to my system over an Internet connection that is way less reliable that the connection between my GPU and my monitor.

My thought exactly. This is a new technology for an OnLive-like system which failed for a reason. I can see maybe an mmo where you need to be online already and they need to add new content constantly. Otherwise I want to stay local.
 
Latency is a bit of a killer over the internet but suppose the rendering box were on your LAN? What effect would this have on multiplayer LAN games?
 
Neat tech and all but this is the kind of thing that allows publishers to hijack customers for monthly fees.
 
All this cloud, steam bs lol oh just cracks me up thinking of how many more programs will be pirated in the future. These people just never learn all they do is screw honest people over while us I mean the pirates laugh their asses off.

^tool.
 
All this cloud, steam bs lol oh just cracks me up thinking of how many more programs will be pirated in the future. These people just never learn all they do is screw honest people over while us I mean the pirates laugh their asses off.
You find it funny because you don't understand it.
 
30fps, latency, shitty ISPs, potentially unresponsive controls - i think ill pass
 
Me no likey cloud rendering. Call me old, but I really prefer everything to be done locally, by my own system. And if my system isn't powerful enough today, I just wait for new more powerful hardware to come out. The tried-and-true model we've stuck with all this time ain't broke. I really don't like depending on some other system/workstation that is miles away to do the rendering and then streaming that shiznit to my system over an Internet connection that is way less reliable that the connection between my GPU and my monitor.

on the other hand, this Cloud rendering might be the answer to our complaint that aging consoles and a vast majority of people with old or cheap or lacking hardware is forcing developers to program for the least common averages. I'm all for this idea as long as they include it as an option. Say, when you install your computer, it detects your hardware and recommends you to enable Cloud rendering if your system's too weak, or installs files locally if your hardware can handle it. Nobody gets left behind and developers can finally go nuts.

Lord knows Crysis would have benefited from this a few years back.
 
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