NVIDIA to Announce RTX Technology Next Week

Discussion in 'HardForum Tech News' started by Megalith, Mar 17, 2018.

  1. Megalith

    Megalith 24-bit/48kHz Staff Member

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    NVIDIA is expected to detail its RTX technology on Monday, a culmination of a decade’s worth of work for achieving real-time cinematic rendering. The company will also be demonstrating Ray Tracing for Gameworks, which “enables real-time Area Shadows, Glossy Reflections, and Ambient Occlusion.” Major game engines such as Unreal, Unity, and Frostbite have already stated their support for the new API, which was created in partnership with Microsoft.
     
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  2. Krenum

    Krenum [H]ardForum Junkie

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    Interesting, getting closer the a new graphics card that will include this RTX technology I assume. I just hope Nvidia doesn't pin us to using Gameworks for the feature. That would suck.
     
  3. bugleyman

    bugleyman [H]ard|Gawd

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    So this will all run on my GTX 960, right? :p
     
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  4. steakman1971

    steakman1971 2[H]4U

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    Maybe they can make a new GPU that is good at games and not at mining. (I know this is a contradiction)
     
  5. WhoMe

    WhoMe Gawd

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    For the low price of $3,000?
    Be nice to see this, if reasonable, while I still have enough reflexes left to game.
     
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  6. dgz

    dgz [H]ardness Supreme

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    Ray Tracing X? Are they bringing a new age GPU like they did 19 or so years ago?
     
  7. Azphira

    Azphira [H]ard|Gawd

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    If it was a halo gaming card that was 30% faster than 1080ti 100 % scaling sli for $3000, I'd probably buy it. :(
     
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  8. Galvin

    Galvin 2[H]4U

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    Raytracing has always been the holy grail. Cause it solves all the issues of shadows, lighting, etc. Just will make everything look so much better instead of kinda faking it now.
     
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  9. IdiotInCharge

    IdiotInCharge [H]ardForum Junkie

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    Very much this. Also, they should be able to do 'audio shaders' the same way.

    And I'll bet that whatever solution Nvidia has come up with for this on the PC, said solution will be fairly portable due to Microsoft's involvement- has to run on AMD hardware on the next Xbox too, right?
     
  10. chili dog

    chili dog Limp Gawd

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  11. bugleyman

    bugleyman [H]ard|Gawd

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    Intel hasn't been a viable competitor in GPUs since...well, ever.

    Funny story: I worked for Intel in the late nineties, and really tried to push the idea of getting serious about discrete GPUs. They weren't having it...management thought GPUs were a "niche product" and that they would never offer substantial revenue. Whoops.
     
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  12. noko

    noko [H]ardness Supreme

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    Well maybe the next Xbox will have the dream GPU. AI done on the GPU making today's AI look like as smart as a brick wall, Tensor Cores. Physics all done on the GPU - hey Nvidia has been doing that for awhile, all lighting but way more physical based which has been anyways for awhile but add in 3d sound with the ray tracing of the environment and that too can be done on the GPU. You won't need much of anything for a CPU, it will be a slave to the GPU doing minor I/O stuff etc. an Arm processor would probably be perfect also very low power.

    All above would make VR way more closer to reality. Taking a hammer to any object in the scene and it reacts realistically to what you do to it for an example.

    I do believe Nvidia can be a super mega corporation if they don't mess up and keeps ahead of everyone else.
     
  13. Nunu

    Nunu Limp Gawd

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    I don't see this happening anytime soon. Real raytracing , without all the bullshit approximation tricks, has to be the goal for all vr development moving forward, and to date, this has barely started. Imagine a game model that does not use baked maps for its details, just raw polys - in the millions. Now, if you use raytracing on it with any amount of GI added for realism, it takes a while with some pretty beefy setups. For a gfx to do this real time at 24 fps/2k/4k would be an insane leap.
     
  14. Zepher

    Zepher [H]ipster Replacement

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    I thought at first they bought Matrox or their tech, lol

    I still have these, a Matrox RT.X100 and RT.X2 Real-Time video effects editing card.

    rtx2.jpg

    rt.x100.jpg
     
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  15. 5150Joker

    5150Joker 2[H]4U

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    Countdown until AMD complains about RTX being unfair or creating an “open source” knock-off that nobody will use.
     
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  16. DukenukemX

    DukenukemX [H]ardness Supreme

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    Been saying for a while we needed Ray-tracing. I think it'll be like this, but accelerated.

     
  17. TrailRunner

    TrailRunner Limp Gawd

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    John Carmack was talking about this ages ago, before he left ID and before the DooM 4 project turned into DOOM; the DooM 4 engine was intended to pull this off using current GPU tech.
     
  18. Loose Nut

    Loose Nut Limp Gawd

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    rather have Iray for VR
     
  19. Stoly

    Stoly [H]ardness Supreme

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    A Video Toaster?

    s-l1600.jpg
     
  20. Zepher

    Zepher [H]ipster Replacement

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    I had a Video Toaster 4000 card back in the early 90's when I had my Amiga 3000. Awesome card, but kinda pricey at $2500.
    I bought it only for Lightwave 3D and traded the card for a PC when the pirate program called LightRave came out and allowed Lightwave to run without a Toaster installed in the Amiga.
    I eventually got Lightwave for the PC since it rendered much faster on a Pentium 100 than on the 68030 processor I had.
     
  21. MartinX

    MartinX One Hour Martinizing While You Wait

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    Pretty much all 3d rendering for games is a bucket workarounds for trying to achieve something visually similar to raytracing in the absence of the computational power to do the real thing in real time.

    I'm super glad to see some green shoots on getting there, but unless there's been some big breakthrough that everyone has been keeping secret, I feel like we are still a long way from consumer cards that can really pull it off, but hopefully we start to see some minor implementations.
     
  22. Nunu

    Nunu Limp Gawd

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    Is newtek from video toaster the same as the one who made Lightwave?
     
  23. Stoly

    Stoly [H]ardness Supreme

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    Pricey? It rivaled professional equipment costing $15,000+
     
  24. Zepher

    Zepher [H]ipster Replacement

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    Yes. Lightwave 3D was part of the Video Toaster Bundle from Newtek and then was available as a stand alone product starting with Version 4 I believe.
    I still have my Lightwave 3D parallel port security dongle.
     
  25. Zepher

    Zepher [H]ipster Replacement

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    Pricey for the home hobbyist at the time that wasn't using it for making money.
    I did end up getting a job at a TV station since I knew how to use the Toaster and the Toaster operator at the station was moving to another state to teach.
     
  26. AlexisRO

    AlexisRO Limp Gawd

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    + low fps that nobody can use + expensive cards and so on. :D

    This is actually good news moving forward. Now let's see how well it takes off.
     
  27. c3k

    c3k 2[H]4U

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    How well will an RTX card mine?
     
  28. DukenukemX

    DukenukemX [H]ardness Supreme

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    Maybe it won't be capable of mining? The thing about something being accelerated is that it doesn't do general computing. Somehow our specialized graphic cards went from being specialized to general computing. If ray-traying is to be pulled off, it may need to be specialized.
     
  29. 5150Joker

    5150Joker 2[H]4U

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