NVIDIA SlowMo Even Better than Real SloMo

Oh I think I could have produced a waaaaaaay better slo-mo demo starting with better content.
does that include bouncy tiities. I mean bouncy titties. Becaus som titties are more titty than other titties.... to quote a sig
 
It sounds like Nvidia discovered FFmpeg's minterpolate function.

Example here:
http://trac.ffmpeg.org/wiki/How to speed up / slow down a video

Documentation here:
https://ffmpeg.org/ffmpeg-filters.html#minterpolate
Or Granjow's slomovideo http://slowmovideo.granjow.net/videos.html

I played around with that a lot and had some really impressive results. It uses the same tech brucethemoose mentions in this thread. The only difference is that nvidia is likely using a better algo for edge and object recognition to define flow fields.
 
Or Granjow's slomovideo http://slowmovideo.granjow.net/videos.html

I played around with that a lot and had some really impressive results. It uses the same tech brucethemoose mentions in this thread. The only difference is that nvidia is likely using a better algo for edge and object recognition to define flow fields.

Yeah, bluesky FRC also uses it.

This Nvidia algo is definitely sharper than FluidMotion. Which isn't suprising, since FluidMotion an ancient algorithm that could run low-end GPUs.

The real question is how artifact-free this Nvidia thing is. There's a pretty good VapourSynth interpolation script floating around the doom9 forums (ask and I'll dig up a link) that's a bit better and less artifacty than SVP (which halos way more than I like), and I'd love to see how this stacks up.
 
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