Not all DX12 games will care so much about draw calls like aots or 3dmark both use way more calls then your avg console game, which like it or not is what games tend to start out as first. It's like a game with heavy tessellation or geometry favors nvidia a game with heavy amount of calls favors amd's arch.
That's why AMD should push for games that feature such advantages. Not just Stardock, maybe even Blizzard/Valve/EA to push new IPs/reboots.