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NVIDIA preparing GP104-based GTX 1060

Well yeah, AMD is starting to put the hurt down on the 1060. Six months after those terrible rrelease-day drivers could barely outperform a GTX 970.

With Relive Chill on, the 1060 doesn't even have the power advantage it once had,

chill_power.jpg



I'm sure Nvidia can implement a similar driver option, but it's pretty rare for Nvidia to copy an AMD driver feature, They're usually first out the gate.

Luckily, the GTX 1070 was built to be a dirt-cheap Fury X competitor, so it's easy to repurposed it for a 1060 Ti.
 
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Well yeah, AMD is starting to put the hurt down on the 1060. Six months after those terrible rrelease-day drivers could barely outperform a GTX 970.

With Relive Chill on, the 1060 doesn't even have the power advantage it once had,

chill_power.jpg



I'm sure Nvidia can implement a similar driver option, but it's pretty rare for Nvidia to copy an AMD driver feature, They're usually first out the gate.


They are doing that at the expense of frame rates, so its a balancing act for them, also its an adaptive version of their frame lock power advantage. So nV won't have a tech like this because they don't have that capabilities in Pascal, at least not that I know of.

In anycase its a nice feature, but what you will see frame rate drops vs lower power consumption.
 
Yeah, we'll have to see a more subjective review of this new feature. It's supposed to only halt the GPU when you're not moving, right?
 
no its power reduction by actually discarding frames, so lets say a card can go 160 frames per sec but it will limit that to 60 fps and the card can continue do work on the following frames. Its a bit more complex than that because it not only at 60 fps it can do this. It looks like its variable based on frame times, so an added benefit is that you get smoother frame times.

http://www.tomshardware.com/reviews/amd-radeon-chill-ocat-relive,4846-2.html

Looks to be nice but its not that much of savings. Maybe as they advance it, it will show more.

http://www.tomshardware.com/reviews/amd-radeon-chill-ocat-relive,4846-2.html

Radeon Chill is not a silver bullet, and it cannot make up for AMD's architectural disadvantages. However, if a game is well-suited to the feature's strengths, then there are clear savings to be had by enabling Chill. This feature does help supported cards run cooler, and thus quieter. There's not much more we could ask for except a longer whitelist or, better still, an option to enable Chill at our own risk for every game, even the ones not yet officially supported. For the time being, AMD's software team is to be commended for the innovation it continues piling onto the hardware.
 
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Well yeah, AMD is starting to put the hurt down on the 1060. Six months after those terrible rrelease-day drivers could barely outperform a GTX 970.

With Relive Chill on, the 1060 doesn't even have the power advantage it once had,

chill_power.jpg



I'm sure Nvidia can implement a similar driver option, but it's pretty rare for Nvidia to copy an AMD driver feature, They're usually first out the gate.

Luckily, the GTX 1070 was built to be a dirt-cheap Fury X competitor, so it's easy to repurposed it for a 1060 Ti.
Worth mentioning is that Radeon Chill has to be programmed for per game to work. So it is like SLI/CFX in that sense.
 
Looks like it is limited to DX 9 and DX 11 at this time. Wonder if developers have access to this to make games smoother not only with AMD but for Nvidia as well (if hardware supports)? - That is if AMD truly supports GPUopen.
 
well will developers even use something like this is the question its more work for them and its not like its going to give them anything extra in their game. The advantage is only one way.

For me I wouldn't do it unless AMD did the work for me since it only helps them.
 
Yeah, we'll have to see a more subjective review of this new feature. It's supposed to only halt the GPU when you're not moving, right?
It needs further in-depth analysis that looks specifically at frame behaviour-latency-input lag along with the correlating power demand and in a game time segment loop, which tech reviewers would need more time to do and this is only possible by a few sites and will be fragmented between them.

Unfortunately it is not a free 'upgrade' as in the TPU review they did say:
TPU review said:
If you stand around in a game like World of Warcraft that has animations all over the screen even while you are idle, you can definitely see some stuttering in those movements across your screen. Once you start interacting with the game, the stutters will instantly disappear and you will be back to your maximum framerate
So they say generally it is good and not intrusive but then also say that quote, and that is enough for everyone on desktop (this is potentially a really nice feature for laptops though) to disable the feature for a game supported unless it is say 4x/etc.
Imagine this in a fast FPS.
Also I would like to see the power analysis performed by PCPer and also Tom's Hardware.
And to see how well it works by using a game loop and on battery to see how much it actually benefits in a proper game session, and critically frame times compared to off over time in a game loop.

It needs more analysis before we can get really excited about the tech, because if it is that great we should had been using HiAlgo's solution before bought out by AMD and more noise should had been raised by tech press back then, although I appreciate AMD approach has different pros/cons as it is brought down also to a driver level.
Cheers
 
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Looks like it is limited to DX 9 and DX 11 at this time. Wonder if developers have access to this to make games smoother not only with AMD but for Nvidia as well (if hardware supports)? - That is if AMD truly supports GPUopen.

HiAlgo's programs aren't specific to GPU vendors, so assuming AMD hasn't moved beyond what HiAlgo created (probably did), the stuff in Chill should be able to do the same for Nvidia users, but I doubt they would open source that.


well will developers even use something like this is the question its more work for them and its not like its going to give them anything extra in their game. The advantage is only one way.

For me I wouldn't do it unless AMD did the work for me since it only helps them.

http://venturebeat.com/2015/05/23/i...d-games-hialgos-software-can-give-it-a-boost/

The original programs apparently worked without requiring cooperation from game developers or source code (per the article), if Chill is not too different than them, that might mean it'll just require AMD's legwork.
 
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