euskalzabe
[H]ard|Gawd
- Joined
- May 9, 2009
- Messages
- 1,478
So... there you go.
This is what you do when sales are not going well. What they've been able to do from day one, the software/driver based implementation of raytracing, is now enabled on most Pascal GPUs.
Sure, RTX will accelerate things, 3x according to Nvidia (and this sounds like a fair estimate). But they now realize that they need many more GPUs allowed to process DXR for studios to actually use it.
Also, this is further confirmation that AMD's Navi will do the same, at a minimum. Same for next-gen consoles.
I do hope this means DXR will be here to stay, now that it can be ran by the majority of GPU users. Now it is worth it for studios to invest the time/money in implementing these effects. By next year, there'll be an actual decent reason to buy DXR accelerating hardware.
This is what you do when sales are not going well. What they've been able to do from day one, the software/driver based implementation of raytracing, is now enabled on most Pascal GPUs.
Sure, RTX will accelerate things, 3x according to Nvidia (and this sounds like a fair estimate). But they now realize that they need many more GPUs allowed to process DXR for studios to actually use it.
Also, this is further confirmation that AMD's Navi will do the same, at a minimum. Same for next-gen consoles.
I do hope this means DXR will be here to stay, now that it can be ran by the majority of GPU users. Now it is worth it for studios to invest the time/money in implementing these effects. By next year, there'll be an actual decent reason to buy DXR accelerating hardware.