Nvidia Drivers Reportedly Enable New Checkerboard Rendering on Multi-GPUs

erek

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"The post claimed that Nvidia enabled this new rendering mode starting with graphics drivers from the r435 development branch. Saying the feature was quietly introduced might actually be an understatement -- it apparently can only be enabled using tools like the Nvidia Profile Inspector while running a multi-GPU setup. This is all according to the 3DCenter post, as translated via Google Translate."

https://www.tomshardware.com/news/n...witter&utm_medium=social&utm_campaign=dlvr.it
 
Care to explain what checkerboard rendering is?
What is Checkerboard Rendering?
Checkerboard Rendering is a relatively new and unique graphics rendering technique to assist a system’s GPU, in order to render a game’s visuals at higher resolutions than what it’s actually capable of. Simply put, Checkerboarding lets a GPU render graphical textures at a resolution, without having to natively render at that resolution, and it’s used in cases where the GPU just does not make the cut in terms of horsepower. Although checkerboard rendering can be considered as a custom upscaling solution, it’s not even close to upscaling by any means. You’ll realize that when we compare both of these techniques in a bit. That being said, this is pretty much a demanding technique, but if it’s properly utilized, the potential is limitless, especially when the developers have access to object and triangle data in the ID buffer.
 
Right, so they mean traditional checkerboard rendering, which makes no sense for multi-GPU.
 
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