meanmodda[H]
Gawd
- Joined
- May 13, 2002
- Messages
- 526
So just how many pc games did Nvidia finance in the last couple of years? Their point of view carries about the same weight as a fart in the wind.
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meanmodda[H];1032600731 said:So just how many pc games did Nvidia finance in the last couple of years? Their point of view carries about the same weight as a fart in the wind.
Valve, finalize some pc hardware settings, and make a Steam Machine console
I don't own a 360 or a PS3, if anything I'm a PC fanboy, but I can objectively look at my own platform. The number of good games for the PC is down and the number of good PC exclusive games is almost nill.
Forgot to add: This is why I hate the way [H] benchmarks. They use the "highest" playable which gives a false sense of performance. If they used "the most common" you would see the cheaper lower end cards giving perfectly playable performance in todays games as well. I don't consider the super high resolutions that [H] always uses common by any stretch....
Quite a few people are not taking into account the new online content delivery mechanisms.
Things like Steam, and MMO's. These new mechanisms count for what, Billions of revenue?
I'm not scared.
redacted
While I don't necessarily disagree with what your saying. I also agree that the next big thing to push people back to regular non-wow type gaming will be more then good looks (look at what Nintendo did). I just have reservations about all the aforementioned techs. Outside steam all of these are new business models that haven't been tested (these are the tests) and could easily fail as much as succeed. My second reservation would be with the infrastructure MS offers through Live or and eventually replicated by Sony almost all of these can be done on the console itself. Specially anything using download base, as even for the Xbox which doesn't have a HD on all of their consoles, any downloaded media with common sense require a HD.
Personally, PC games have been sleep for the past 2 years or so. Consoles have advanced so much. The way I see it is simple. Consoles gives you a good 5 year use before needing to upgrade to "next" gen. PC is an pretty much an annual upgrade.
XBL can't really support free-to-play models. The reason is that Microsoft wants a cut of all of that, and that tosses some of those models to the verge of profitability. The situation becomes even worse when you chuck ads in because Microsoft already plasters ads all over the place (despite charging $50 just to use XBL) and would once again cut too deeply into the developers'/publishers' pockets. In short, while all of those models could theoretically be transported to consoles, they would require Microsoft and Sony to heftily back-off from the only way that they turn a profit on their consoles (which means they'd need to revert to turning a profit on the consoles themselves and then... well, then in order to stay even remotely competitive with PC hardware you're looking at PC prices).
As for CryEngine 2 vs. UE2/UE3, imo there is a huge difference, but whatever. Perhaps some of these improvements are starting to get into the territory of the not-easily-noticeable, but they're blatantly apparent to me. And as far as CryEngine 2 being available on consoles goes, it isn't yet. Crytek is still working on it, and by all accounts they've been having a ****load of problems with it (ironically, just getting their AI to work has apparently been one of the biggest PITA's). Undoubtedly much like Far Cry 2 they'll need to drop shadowmapping on the console version and reimplement lightmaps and similarly scale down numerous other technologies that push CryEngine 2 over the top on the PC. If FC2 is any indication, you may start seeing "benefits" from this with Crysis: Warhead as some of the scaling-down they'll be working-on for consoles can also be applied to older/low-end PC's. Either way, imo CE2 is going to have a tough time on consoles because what makes it such a great PC game engine (its significant future-oriented approach and upward scaling that allow it to sport visuals that nothing else has yet matched) it won't be able to leverage on consoles.
Basically, consoles are better than pc only in that it is more difficult to cheat. Pc is better in every other category such as graphics, sound, mouse and keyboard support, tweakability but not cheating. The sole reason I think that I went to console only is cheating. I cannot play and fps on a console. It literally is painful.
Mix the two. Get the best of all worlds and I am IN.
As a bonus, PC Gaming will always stay on top of Consoles in terms of game innovation, storyline and in Visual Quality.
I am sorry if I was implying that Crytek2 was available on the console, considering the massive difference in hardware to run Crytek2 at a decent resolution, it may not ever fit. I think that says more about Crytek programming then the quality of the Engine. Again I am not saying that U3 is even on the exact same level of Crytek2. I am just pointing out that outside looking at just the strengths of the engine and pointing them out on screen, the two are decently matched specially to the unknowing, and just happen to both be Gen 5 engines. With that in mind one of them (U3) happens to be available on both the Xbox360 (GoW1 and soon 2) and the PS3(UT3).
as long as both exist and are both good i think its great![]()
I agree. A true gamer doesn't care about the platform he or she is playing on, just so long as the games are good. Hardware is great but it is secondary to software, and fortunately every single major platform has tons of great games to play.
This isn't like the early 90s, it was brutal back then. You had the PC and the SNES, that's it.Choice or lack thereof is no longer a factor.
Gen 5 my ass... CryEngine 2 is a generation ahead of UT3. And take two, monitors and slap them side by side- one of them running UT3 at PS3 settings (lower texture rez, worse lighting, 30fps, slower gameplay, 1280x720, etc...) and then set-up Crysis on the monitor next to it running on High settings even at the same resolution. If you don't think the monitor running Crysis looks a hell of a lot better, then you REALLY need to speak w/your eye doctor...
CryEngine 2 and UE3 are different, but you could certainly make UT3 on CryEngine 2 while Crysis would be impossible to replicate on UE3. To use CryEngine 2 with UT3, you'd just need to scale down the shadowmaps, tone down the texture rez, and then apply a ****load of shaders. UE3 doesn't support shadowmaps so you'd be quite hard-pressed to replicate Crysis's image quality based on that alone. But there are other issues... Though I would say that CryEngine 2 would likely run its UT3 rendition slower than UT3 just because it uses technologies like shadowmaps which are more gpu-intensive. But it wouldn't have a problem matching UT3's image quality (it would actually likely exceed it because it just can't scale some of its tech down to where UE3 is).
Thats if you scale it down. Look I am not going to debate which one is better, but in no way is the engines generationally different and if you think so then you have issues. I have both a PS3 with UT3 (my only game and normally I would have gotten it for the PC but I needed at least one game for the PS3 didn't want to be only a movie player), and Crysis. Its a great wide open environment engine (with great water), but its poorly written, because they still can't get people or up close trees to look right, even on the PS3 I think the UT3 textures are more detailed specially for player models, and they over use motion blur (which they also did well) to cover up the fact they couldn't get heavy POV movement to work with out the frame rate dropping to low. That said the Crytek2 is probably the better engine technically but if they can't get it to run well on current gen systems, I wonder how well someone who licenses the engine will do. Just because the U3 can scale down well and look as you put it crap on the consoles, doesn't mean its a bad engine, I am sure people could show you its massive PQ on a PC system, but the fact that it runs on the consoles without years of taking a hacksaw to it is something that no 3d console gen has accomplished. If you truly compared Crysis and U3 against Farcry or Quake 4 you would see what I am talking about.
What happened to the Genesis?
Anyway, if the game is good that's fine, but the point is that PC games designed specifically for PC's tend to be better thanks to better graphics, superior interfaces, greater performance, and best of all- modability. And when I say modability, I don't just mean maps and mods themselves, which alone are great additions to PC games, but rather the ability to really customize your experience. For example, I use my Wiimote and Nunchuk with the Devil May Cry 4 PC Demo. I simply can't do that on a PS3 or Xbox 360 because of their closed nature. Therefore, PC games present gamers with more opportunities to enhance their experience.
I wasn't a Sega kid.
And yes, I agree on mods, been playing them ever since the Aliens total conversion for Doom back in 94.It is something unique to PCs that consoles do not have. But again, I was talking about the unique experiences and games that each platform can offer. And let's face it, not every platform is going to get the same games, and they all have great games at this point.
Yeah- was just pointing-out that if every good game got at the very worst a good PC port, there would be no need to own anything else, xD
Anyway though, this generation I've found that with only a few exceptions (ok, MGS 4 is really the only exception 'cause GTA 4 is definitely going to hit the PC eventually), the PC has received every console game worth getting, and the Wii really is where it's at for those games that you just can't get on the PC. Twilight Princess, Metroid Prime 3, Mario Galaxy, and Smash Bros Brawl (I would have added RE4 Wii but though I don't have the PC version of RE4, I'm pretty sure there is a GlovePIE script for it or one could be made).