HardOCP News
[H] News
- Joined
- Dec 31, 1969
- Messages
- 0
NVIDIA's Chief Scientist David Kirk sat down with the crew from PC Perspective and weighed in on the current ray tracing and rasterization debate. Very interesting stuff, definitely worth clicking on over and checking out.
"Reality intrudes into the most fantastic ideas and plans. Virtually all games and professional applications make use of the modern APIs for graphics: OpenGL(tm) and DirectX(tm). These APIs use rasterization, not ray tracing. So, the present environment is almost entirely rasterization-based. We would be foolish not to build hardware that runs current applications well.