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NVIDIA App v1.0 Review

erek

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Local reference: https://hardforum.com/threads/new-nvidia-control-panel-now-in-beta.2033503/post-1045993191

“NVIDIA App avoids the biggest pitfall of GeForce Experience—it's not pretending to be the center of your gaming PC, it's not looking to replace your game launchers, and most importantly, it's not complicated to the extent of looking nebulous, or worse—suspicious. You can tell right off the bat that NVIDIA wanted a clean-slate application which covers all the essential needs, so gamers feel welcome using the app, but don't find themselves spending too much time with it. You ideally want your game launcher to bring you the game-related social experience, and you want your GPU driver's utility to limit itself to only optimizing graphics settings. The new NVIDIA App does this well.

UI Design, Visuals & Offline
Visually, the App looks good, it's clean enough to be usable by Gamers, Creators, Consumers, or Professionals. At the same time it looks modern enough with its various shades of grey and sparingly used gradients. The texts and icons are clear and easy to understand. GeForce Experience was off to a rough start because it came with a forced NVIDIA account registration—people don't want that. NVIDIA App on the other hand is designed to work without login. I tested all the features and the only thing that required a login is the "Redeem" feature, which is not unreasonable. I also tested running the app offline and it works very well, after it had downloaded the game profiles once. If you install the app without ever having Internet and run it, it will still work to change the display settings and configure other things, and you can add games manually, which is a good-enough offline experience. ShadowPlay and the overlay work, too. Nicely done!

Resource Usage
The NVIDIA App, a Chrome Browser Embedded Framework (CEF) application, launches five processes using around 150 MB of memory, plus backend services ("nvcontainer.exe") that consume 60 MB. Closing the app stops the main processes, but "nvcontainer.exe" continues running in the background. This is a reasonable amount of memory used, considering RAM capacities these days. The app also runs very fast and isn't sluggish at all.”

Source: https://www.techpowerup.com/forums/threads/nvidia-app-v1-0.328582/
 
Do you still need to manually remove the background telemetry process Nvidia runs?
 

We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app​

News
By Jarred Walton
published 4 hours ago
Maybe it should have stayed in beta a while longer?


Some people have opined that Unreal Engine 5 games are the most affected, but by our numbers, the biggest loser was Assassin's Creed Mirage, which dropped by 9% at 1080p medium, 12% at 1080p ultra, and 6% at 1440p ultra. Stalker 2 lost around 6% as well (skipping the 1440p ultra result), while Black Myth: Wukong 'only' dropped by about 2–6 percent. Baldur's Gate 3, a DirectX 11 game, saw a 3–4 percent hit, and Flight Simulator 2024 lost 6% at 1080p as well.

It's a safe bet that the performance loss will vary with different CPUs and GPUs, though without further testing, we can't say precisely how much. At least one user reported up to a 15% performance loss in Black Myth: Wukong when testing an RTX 4080 Super paired with a Ryzen 7 9800X3D, so it could be that higher-performance GPUs are even more impacted.


https://www.tomshardware.com/pc-com...flow&utm_medium=social&utm_source=twitter.com
 

We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app​

News
By Jarred Walton
published 4 hours ago
Maybe it should have stayed in beta a while longer?


Some people have opined that Unreal Engine 5 games are the most affected, but by our numbers, the biggest loser was Assassin's Creed Mirage, which dropped by 9% at 1080p medium, 12% at 1080p ultra, and 6% at 1440p ultra. Stalker 2 lost around 6% as well (skipping the 1440p ultra result), while Black Myth: Wukong 'only' dropped by about 2–6 percent. Baldur's Gate 3, a DirectX 11 game, saw a 3–4 percent hit, and Flight Simulator 2024 lost 6% at 1080p as well.

It's a safe bet that the performance loss will vary with different CPUs and GPUs, though without further testing, we can't say precisely how much. At least one user reported up to a 15% performance loss in Black Myth: Wukong when testing an RTX 4080 Super paired with a Ryzen 7 9800X3D, so it could be that higher-performance GPUs are even more impacted.


https://www.tomshardware.com/pc-com...flow&utm_medium=social&utm_source=twitter.com
Twitter comment:

I was able to fix this issue by just turning off the "Game filters and Photo mode" option in the "Settings" section of the NVIDIA app, so it's not necessary for me anymore to completely nuke the app from my system. However, this "fix" might not work for everyone sadly...

https://x.com/Sebasti66855537/status/1868759330293686721
 

We tested the Nvidia App performance problems — games can run up to 15 percent slower with the app​

News
By Jarred Walton
published 4 hours ago
Maybe it should have stayed in beta a while longer?


Some people have opined that Unreal Engine 5 games are the most affected, but by our numbers, the biggest loser was Assassin's Creed Mirage, which dropped by 9% at 1080p medium, 12% at 1080p ultra, and 6% at 1440p ultra. Stalker 2 lost around 6% as well (skipping the 1440p ultra result), while Black Myth: Wukong 'only' dropped by about 2–6 percent. Baldur's Gate 3, a DirectX 11 game, saw a 3–4 percent hit, and Flight Simulator 2024 lost 6% at 1080p as well.

It's a safe bet that the performance loss will vary with different CPUs and GPUs, though without further testing, we can't say precisely how much. At least one user reported up to a 15% performance loss in Black Myth: Wukong when testing an RTX 4080 Super paired with a Ryzen 7 9800X3D, so it could be that higher-performance GPUs are even more impacted.


https://www.tomshardware.com/pc-com...flow&utm_medium=social&utm_source=twitter.com
All that data collection and live streams of telemetry takes up a bit of CPU power, huh?
 
yep DSOG did a test on 4 games and 3 out of the 4 take a hit. now i know we had a thread on this topic before and a few of us were wanting a way to keep the same old minimal nvidia driver without all the extra crap because some of us are from the old school and know that everything effects performance. so i hate to have to say "i told you so" but ... and you know most of these people are testing on high end rigs. what about people running mid-range cards of god forbid low end (especially the 4000 series nvidia cards with the crippled memory busses and low vRAM). or the people still building rigs with 6 core processors because, uh, gamers nexus? how does it effect those guys?

personally i think the bloat should be optional. what was wrong with how they were doing it before? and why eff up a good thing? i feel like this is just one more way for them to whittle away at your performance along with windows doing the same to force you to buy new gear.

so here's the link to DSOG's test
 
you can add games manually, which is a good-enough offline experience.
That is not true, all that you can do is point the app to a directory and it will search for games that are compatible with the app. You cannot add specific games. What is also strange is that even after going 1.0, the old Nvida Control Panel is still installed and it has important settings that have not been integrated into the new app, so you still need both programs installed.
 
yep DSOG did a test on 4 games and 3 out of the 4 take a hit. now i know we had a thread on this topic before and a few of us were wanting a way to keep the same old minimal nvidia driver without all the extra crap because some of us are from the old school and know that everything effects performance. so i hate to have to say "i told you so" but ... and you know most of these people are testing on high end rigs. what about people running mid-range cards of god forbid low end (especially the 4000 series nvidia cards with the crippled memory busses and low vRAM). or the people still building rigs with 6 core processors because, uh, gamers nexus? how does it effect those guys?

personally i think the bloat should be optional. what was wrong with how they were doing it before? and why eff up a good thing? i feel like this is just one more way for them to whittle away at your performance along with windows doing the same to force you to buy new gear.

so here's the link to DSOG's test

They claim they cannot replicate the difference on Win 10. Hopefully whatever it is can be fixed via a new driver version. Though you can disable the overlay stuff. I assume there is some new setting that is eating up performance.
 
oh and why do we need yet another overlay? i mean depending on the game, say GTA, now you're gonna have the steam overlay, the rockstar overlay and now nvidia overlay? this is even worse than needing 2 launchers to start a program (game)!

and while we're on the subject, i really don't like the name "nvidia app". it's got that "modern audience" cringe sound to it. sounds like something your meant to download on your phones which will have a 20 item checklist of points of data they'll now have your permission to collect by using it.

so is 2025 the year the program dies and now everything will be an app? ugh, you know what, never mind, just get off my lawn. /s lol

get off my lawn.gif


edit: and a while back i figured out how to disable the epic game store overlay, by deleteing or renaming a couple files, which actually fixed crashing in a certain game, but they just get re-created and re-enabled after every EGS update. wow, how nice of them to do that. and it's even nicer when their annoying sounding achievement pop-up happens, which they have top dead center, ends up blocking some of the dialogue during cut-scenes in another game i was playing.
 
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I hate having to do it, but it has become par for the course for me to turn off any and all overlays with every app/launcher/etc. like this. The only overlay I keep on is the Steam one. Whatever approach they're using for the Steam overlay = the industry standard. I've had hiccups and/or full on problems with pretty much every other one I've encountered.
 
oh and why do we need yet another overlay? i mean depending on the game, say GTA, now you're gonna have the steam overlay, the rockstar overlay and now nvidia overlay? this is even worse than needing 2 launchers to start a program (game)!

You can always disable the Steam overlap. Not sure about the Rockstar one. I like the Nvidia overlay for screen shots/videos/frame rate/temp monitoring. I often have to disable the Steam overlay because they force achievement pop ups on the player with no way to disable them. All of the extra settings I don't find useful for myself for the Nivida program though so I don't bother with them.
 
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