Nvidia 3D vision question

Gthirty7s

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im looking forward to buy the Nvidia 3D vision.
but i have a few question that i cant seem to get a straight asnwer from.
will any 120hz LCD screen will work on it?
or i need to get the samsung or the view sonic LCD 3D LCD?
and can i watch any movie in 3D on it??

any help would be appriciated.
 
only currently available lcds that work with it are the samsung & viewsonic you mentioned, so yes you need to get one of those if you plan on using an lcd. otherwise you can use a crt monitor with a high refresh rate or a 3d ready dlp hdtv. only 3d movies are meant to be viewed with the 3d stereoscopic player, so yes any 3d movie should work.
 
You need one of those two LCDs because they are true 120Hz displays while the TVs with refresh rates higher than 60Hz achieve such higher refreshes using frame insertion and interpolation. It's similar to upscaling a DVD to HD resolutions: it's not the same thing as true HD.
 
Man, i miss the old types.

I got shutter glasses that works over a VGA cable for under $20.00. It worked great back then, but nVidia stopped supporting these. Bummer. Now i have to spend $200(?) to get stereoscopic again?
 
NVidia still support 3D shutter glasses.
Download the latest 3D driver and then download the same version GeForce driver.
 
i really wanted to try this out but after reading a bunch of reviews and first hand usage of it, it didn't seem that great just rehash of old technology with all the same issues.

been waiting for VR or something better then a standard monitor.
 
NVidia still support 3D shutter glasses.
Download the latest 3D driver and then download the same version GeForce driver.

Really? Last time i tried it didn't work. I'm gonna break them out again. Hopefully they just skipped the support in a version that time.
 
There's no other true 120hz lcd monitors than those 2? Not tv sets, but monitors.
 
the reason Nvidia stopped working wiht there old shutter glases is because the caused huge headaches in like 95% of the people that used them for more than 30-60 min.

This new system is different and eliminates almost all the problems the old system had.
 
the reason Nvidia stopped working wiht there old shutter glases is because the caused huge headaches in like 95% of the people that used them for more than 30-60 min.

This new system is different and eliminates almost all the problems the old system had.

The new one still uses the same shutter glasses method so there's really no improvement.

When they dropped support for legacy stereoscopic systems, they pretty much cut off every existing 3rd party 3D system out there.
 
I tested the 3d vision at my local Microcenter, and I wasn't impressed. Im not sure if they were using the correct monitor or something was wrong, because it was hardly 3d. Nothing popped out the screen or looked 3d, it just looked "layered". Hard to explain...

The game was COD4, btw. I didnt find a noticeable difference between COD4 with 3d and without. Also, text was extremely hard to read in 3d. My eyes started hurting after a few mins :(

I recommend testing the 3d vision before you drop the $600 bucks for a pair of glasses and a monitor. BUT, aside from harsh reviews, if i had $600 bucks i would get it lol. Just to say i have it.

~KI
 
@King Icewind
The original drivers only needed shutterglasses that cost me $20. There's no real reason they should cost $600 coz the circuitry is dead simple and will work with any VGA monitor, and probably not much more to get it to work with DVI. 60hz or 120hz, the principle is exactly the same.

As for the games. COD4 really isn't the ideal demo. I have no idea why they used that. If you get a chance, have them fire up painkiller. All those gibs flying around really does look like it's being thrown at you. Those WWII zombies look like you're actually seeing through their chests. And the best part was when you shoot someone with the shotgun while running, you'll instinctively expect your forehead to get wet when you run through the bloody spray.

For games with engagements of more than 20 feet with mostly static targets, you're not gonna notice a great deal of depth.
 
You need to set up the 3D effect yourself to adjust for your own eyes.
NVidia put a lot of controls at your disposal for this reason and they really work.
 
Nvidia is not the only game in town to get 3D. There is another method that uses a monitor with two LCD panels inside it and are called polarizing panels. Polarizing just means they are angled slightly different from each other. You still need to wear glasses but they are not shutter glasses like Nvidia uses. This method costs a lot less than the Nvidia solution because you just buy the monitor and it includes the glasses along with it and it also works on both ATI and Nvidia video cards and not just Nvidia cards.

http://www.iz3d.com/

22" iZ3D monitor costs $499.99 CAD at NCIX but I have seen it on sale for less than that in the past.

I used to have shutter glasses that came with an Asus GF2 I had. Only difference between those and the new Nvidia glasses are that the new ones are wireless. BFD, that doesn't make them worth $180.00 more than the old ones because the tech is exactly the same. Each L/R glass piece opens and closes at 60fps, that's all they do now and that is all they did 8 years ago. Any real improvements would be in the drivers themselves. But as someone already mentioned, trying to read the 2D text in a game is virtually impossible due to ghosting. Everything in a game needs to be in 3D for it to work well. Very few games make the text in 3D but I do remember one or two that did use 3D text. Only games 3D works well in are those where you don't need to be able to read any text to play it properly, which is very few, if any.
 
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Oh yeah, i distinctly remember the TNT2 being sold with 3D glasses included.

BTW, just how difficult would it be to make a cable based shutterglasses for DVI?

The existing one is a dongle that connects to your VGA cable and all it does is watch the VSync pin, and then switch the opaque between the two lenses everytime it gets a signal. That's all it does, an engineering student can design one from scratch in an afternoon. No timing circuitry, no usb, no infrared, no 120hz monitors.

I really don't see why they suddenly turned stereo 3D from mass media, to exclusively elite.


The game that looked cool but i really couldn't play were the RTSes. It looked like watching a moving Diorama but i couldn't even tell where the cursor is :p
 
...I used to have shutter glasses that came with an Asus GF2 I had. Only difference between those and the new Nvidia glasses are that the new ones are wireless.

Not true
I have the E-Dimensional and the free Asus shutter glasses.
They are a world apart and its not surprising that anyone who has only seen the Asus glasses thinks that shutter glasses for 3D are rubbish.
The Asus glasses are terrible and are a fixed design, the E-Dimensional are adjustable to fit your head better and are very good .
Its worth noting that the size of the LCD panels on the Asus glasses was quite small which did not help.
The E-Dimensionals panels are larger and the new NVidia glasses larger still.

Another reason why many think shutter glasses are terrible is because in the early days, there were limited controls to set up the glasses and its was damn easy to get a headache from using them.
The same problems apply to those who dont use these features to set the glasses up well or go over the top with the settings, moderation is key.

You can adjust the hardware and software, to get very comfortable.
How long you can use them for without tiring will depend on your own tolerance and how well you set them up, less can be more ;)
They are not for everyone but they are far better than some will have you believe.
 
30" please. I refuse to go back to 24" screens.

its a gamble at those resolutions, since you need a pretty good system to run two of the same graphic processes at one time, most people will be lucky if they can play WoW in full detail.
 
Yea, the video card has to process 2 images at the same time so you lost close to half your frame rate right there. I don't even want an LCD larger than 22" right now because some games can't even run at 1680x1050 smooth enough on my 4870, never mind a higher res than that and thenb processing 2 images also. Black Shark would run at 5-10 fps which is unacceptable. Flight sims look great in 3D too because they all use 3D cockpits now. Trying to read the MFD sucks though.
 
It's more like this. Body parts are flying everywhere. I can't remember if this was taken with a ti4200 or a 5900xt, it's been a while since i took this.

3d015vn.jpg


The nVidia stereo drivers came with a screen capture function. You're not gonna get this with just fraps.

Here's a smaller one. Try uncrossing your eyes. To get an idea of what it's like.

3d021km.jpg


Note the drops of blood floating around, the smoke in the background, and the hole in his chest :)

The ammo counter is neutral and stays pretty much the same depth as it does normally.

EDIT: I know there are other 3D pics that needs you to look at them cross eyed to see, i never could see those properly. This one is *UN*crossed. Just relax your eyes. Left eye left pic, right eye right pic.
 
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Bring this oldish thread back.
Yes 3D is just stunning...I cant wait to get back INSIDE the game.
Nothing compares to this experience, trust me.
When you remove the glasses all you see is this flat lame world...you wonder how you were able to enjoy it before.
Of course if you keep at it, the brain re adjusts and you can enjoy it again but jumping back to 3D is simply stunning.
 
The 3D systems from Iz3d and Zalman are horrible imo. Nvidia's 3d system is where its at. Though some games fare a lot better. Burnout Paradise looks amazing, while L4D is somewhat less underwhelming (but I suspect thats more of the games art style).
 
Been reviewing that stuff. Looks almost good. But... it halves your fps, so don't even touch it, if you not running 260 core 216 very least. Try it on 30" and you'd have to run 3x295 :p (tho on the samsung they sent me with, my 280s were a bit enough :D) Also, there is problem with 2d items - minimaps, crosshairs, mouse cursors, those look really nasty in the 3d image. Of course, nVidia lets you choose 3d crosshair beofre the game, but it's not always perfect too

My biggest gripe however... eye stress. COuldn't play in those glassess for more then 20 minutes. The vision is separated so each eye looks at different point of the monitor. Taking pclose proximity to the monitor means that it fastens the fatigue rate for your sight. Luckily you can wear those 3d glasses on normal glassess, so you don't have to use contact lenses, but still, after like 20 minutes of game, I had to take 1-1,5 hours break.

I'd really recommend you try it in the shop, there is no point wasting money on 15 minutes gaming gadget.
 
...My biggest gripe however... eye stress. COuldn't play in those glassess for more then 20 minutes. .

When that happens turn the strength of the 3D effect down, you had it far too high.
 
I have had the 3d vision since thye came out and its awsome. You will need to get one of the 120hz monitors you listed or a supported DLP TV listed on Nvidia's website. Do not get a 120hz LCD TV and think it will work because it wont.

I think the best games I have seen with it so far are Fallout 3, Left 4 Dead, and Resident Evil 5.
 
They make the image a little darker so its a good idea to turn the brightness up.
If using anaglyph 3D glasses (cyan/magenta), turning the colour up high can make those look much better too.
 
My setup (I demo the technology at LAN parties and such for Nvidia - no that is not me in teh pic)

Also have four of the 22" 3d LCDs that are going on my trek mod:

(Images snipped)

Hey Beavis, you making it to the InfernaLAN this November? I really miss my 3D setup back in the good old days, I'd love to see a more modern one again.
 
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