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Originally posted by Syphon Filter
its nothing special is it?
I am sure that the 9x00/current nvidia cards could easily produce those movies...
Originally posted by Syphon Filter
its nothing special is it?
I am sure that the 9x00/current nvidia cards could easily produce those movies...
Displacement Mapping (8 MB)
Uses Vertex Shader 3.0 to displace vertices as specified by a texture map
Multiple Lights (6 MB)
Uses the looping features of Pixel Shader 3.0 to computing lighting from many lights with a single program
Water Simulation (29 MB)
Performs a complex water simulation using vertex texture fetch (a Vertex Shader 3.0 feature)
Originally posted by ZenOps
The high range lighting is nothing new.
The new 3.0 Pixel and vertex effects are pretty neat.
I don't know how much use motion blur will be... It will probably be useful to people who need quick transfer of 3D images to 24fps DVD with an extra boost of smoothness.
Displacement mapping is interesting, its pretty well Truform & deformable textures together. Could be very slow if they use floating point precision, but it would sure look sweet. Probably won't catch on, as few seem to have used environmental bump-mapping or deformable terrain as is now.
Originally posted by LabRat
And has anyone see the movie of the new Serious Sam engine? Looks nice.