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NV40 Video clips

its nothing special is it?

I am sure that the 9x00/current nvidia cards could easily produce those movies...
 
Originally posted by Syphon Filter
its nothing special is it?

I am sure that the 9x00/current nvidia cards could easily produce those movies...

Well first of all it´s low res and it´s compressed movies so you can´t tell really.
 
Originally posted by Syphon Filter
its nothing special is it?

I am sure that the 9x00/current nvidia cards could easily produce those movies...

Displacement Mapping (8 MB)

Uses Vertex Shader 3.0 to displace vertices as specified by a texture map

no current radeon card supports VS 3.0 to do displacement mapping

Multiple Lights (6 MB)
Uses the looping features of Pixel Shader 3.0 to computing lighting from many lights with a single program

no current radeon card supports PS 3.0's branching and looping feature

Water Simulation (29 MB)
Performs a complex water simulation using vertex texture fetch (a Vertex Shader 3.0 feature)

no current radeon card supports VS 3.0 to do a texture fetch

the other things are possible since radeon r3xx cards do support FP MRT's, with maybe a question on the type of motion blur that one video is doing
 
these are not beauty demos, they are feature demonstrations for an sdk. These are the moral equivalent of hello world for the next gen cards.
 
The high range lighting is nothing new.

The new 3.0 Pixel and vertex effects are pretty neat.

I don't know how much use motion blur will be... It will probably be useful to people who need quick transfer of 3D images to 24fps DVD with an extra boost of smoothness.

Displacement mapping is interesting, its pretty well Truform & deformable textures together. Could be very slow if they use floating point precision, but it would sure look sweet. Probably won't catch on, as few seem to have used environmental bump-mapping or deformable terrain as is now.
 
Originally posted by ZenOps
The high range lighting is nothing new.

The new 3.0 Pixel and vertex effects are pretty neat.

I don't know how much use motion blur will be... It will probably be useful to people who need quick transfer of 3D images to 24fps DVD with an extra boost of smoothness.

Displacement mapping is interesting, its pretty well Truform & deformable textures together. Could be very slow if they use floating point precision, but it would sure look sweet. Probably won't catch on, as few seem to have used environmental bump-mapping or deformable terrain as is now.

i disagree, i think displacement mapping will be a big thing, it's the right way to do height textures, bumpapping is simply an illusion
 
I had to say that light demo was pretty slick.. the way all the different colored lights overlcapped and blended look really cool.. also, that 3d paint movie was pretty neat too..
 
Nice tech demos, but given the choppiness shown in some of those movies they seem to really be putting strain on whatever video card was being used (nv40 I assume).

Motion blur was giving me a headach. To much blur.

The multiple lights thing looked nice. I'm begining to look forward to the next-gen games.

And has anyone see the movie of the new Serious Sam engine? Looks nice.
 
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