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Originally posted by Mikey20
OMG its going to run dual 8 piplelines!?![]()
Originally posted by defiant
wuh? At the bottom of the article it states that theinquirer is the source for the info, but ive never seen any article on the inquirer containing benchmark info regarding the NV40.
Yup.Did I see Int16 in there?
Really now?sounds like complete bull shit
Originally posted by leukotriene
Yup.
FX16 is a definite improvement over FX12 - they mention a register combiner in association with this statement, though I'm not entirely clear what that has to do with it.
Good to see nvidia finally put out an 8 pipe (always) core. Pixel Shading numbers better be drastically improved if they want to be competitive. I bet they are![]()
Originally posted by Brent
I'd like to see FP24 and or FP32 only.
Originally posted by Yiffy
Why?
Originally posted by nst6563
I like the fact that they compare it to the 9800pro...which isn't even ati's fastest offering. If they're going to compare top end offerings, then at least show the benches from the 9800xt.
That's like saying "my Corvette with an intercooled turbo is faster than your hopped up v6 Camaro". ummm.... DUH!
While Int16 IS better than Int12 its still Integer and not FP
I'd like to see FP24 and or FP32 only
Originally posted by leukotriene
Int16 could be actually preferable to FP16 depending on the number involved. As I recall, the larger the number the more likely FP16 will not be able to represent an INT16 number perfectly (because it has to use bits for the exponent).
Of course it's probably unlikely you'd see a situation in which this would be a noticable problem on your monitor except maybe with fog effects, and since DX9 hardware and presumably DX Next generation stuff uses floating point precision (AFAIK) exclusively, this is probably irrelevant anyway
Having FP16 around so developers can drop rendering precision when they really don't need it is a good idea, but the die space it wastes encourages abuse by (ahem!) overeager driver teams and management, so I agree.
I've read at a couple places that the Deltachrome S8 has the capability to do both FP16 and FP24, but it has such a small die that this seems somehow unlikely unless you could use the FP24 units as FP16, and I dont know why you'd want to do that because it doesnt seem like anything would be faster (particularly with their 128bit chunk-only bus).
Can you think of any reason why that might be? I'm clueless.
Originally posted by Brent
i thought it would be obvious
better precision and image quality
the r3xx already does FP24 no matter what, it doesn't ever go below that
Originally posted by Yiffy
I doubt Nvidia would implement it if it didn't have a use. If it can look the same under FP24 and Int16 why take the speed hit? I honestly don't think Nvidia would bother with it if it was so horribly inadequet for anything. (I know theres demos that can show the huge differences, but I'm sure its possible to make some demos that could demonstrate the opposite.) Back in the day you could pimp the benefits of 32bit color in Quake3, but run Quake1 in 32Bit color, looks the same it just runs slower. (ok its a rough analogy I admit)
Not to say Int16 is suited for much more complex shader functions but for some simple ones its probably enough.
But you'll get your wish, Nvidia will probably drop Int12/16 when shader speed is sufficiently fast enough to do everything in FP24/32.
Originally posted by nst6563
I like the fact that they compare it to the 9800pro...which isn't even ati's fastest offering. If they're going to compare top end offerings, then at least show the benches from the 9800xt.
Originally posted by Lazier_Said
The 9800P was running at 466/732 which is somewhat faster than a stock 9800XT.
Originally posted by Princess_Frosty
Having tackled this problem first i feel Nvidia will probably do better in the next range of cards, they already have far faster core and memory speed technology with a pipeline increase they're going to be catching up on ATI real quick.
Originally posted by WalteRr
Some what? the 9800 xt is 412mhz..huge difference.
Originally posted by Lazier_Said
The 9800P was running at 466/732 which is somewhat faster than a stock 9800XT.
FP32 should not produce still clear drops of performance, there complete interpretation of architecture on FP32 precision (comma computations with 32 bits precision) very transistoraufwaendig and at present is necessary.
Pixelshader is to control in the meantime HP of 1,4 instructions with 16 bits Integerpraezision. This points on an extension of the Registercombiner, which should clearly increase the HP achievement in the Int16 range, as this was to be observed range in the Int12 with the NV30/35.
Originally posted by ZenOps
DX8 games seem "ok" with the FX 5700/5900, but DX9 speed still seems to be a bit lacking (and very lacking on the 5600/5800). Nvidia has already addressed its insatiable memory appetite by mating them with the fastest (and most expensive) memory available. If the NV40 has DX9 speed issues, I'm thinking it might be a function of the floating point core architecture itself.
Originally posted by goomba_1
Core clock speed increases mean almost nothing for 9800s, even huge ones. I took my pro from 380 to 420 and it didn't change anything.
Originally posted by ZenOps
RGB each with 8-bits fits easily into 24. XYZ precision fits easier into 24. 16 and 32 are actually oddball sizes.