No love for Splinter Cell: Conviction?

$60 for a straight up console port, a game that looks like a monkey could play due to the new execution system, carrying the SC name in name only, 5-6 hour long campaign, and Ubisoft's DRM?

Wow, I have no idea why people aren't talking about it.
 
$60 for a straight up console port, a game that looks like a monkey could play due to the new execution system, carrying the SC name in name only, 5-6 hour long campaign, and Ubisoft's DRM?

Wow, I have no idea why people aren't talking about it.

I played it on 360, and since I haven't played it on PC and therefore cannot comment on the console port part, I do disagree with the 'mark and execute comment.' They actually did a pretty good job of implementing it in such a way that it didn't make the game overly easy, especially since there were usually more enemies in an area than one could mark and execute.

What this meant was, if you had already gotten a melee kill to activate the ability, you had to A)execute who you could, then play cat and mouse with the rest, or B)stealthily pick off targets manually one-by one. I usually went for the latter when I could, since the feel was decidedly more Splinter Cell. But that's the great thing about the M&E system. You have to earn it to use it, but you don't have to use it if you don't want to!

Overall I really enjoyed the game, brief though it was, and only got a brief opportunity to try the Deniable Ops (R6 Terrorist hunt-type game mode) and the co-op. Enjoyed what I played of both.

Now, all that said, I heartily agree on the DRM part. I do not want to have to be online to play the single player part of the game, which is why I rented it for console rather than buying it for PC. Two things will have to happen for me to but it on PC.

1. Drop the always-online DRM
2. Drop the price (now that I've rented it, it's a $20 max purchase for me, IF they take away the DRM).

Rent it for 360 if you can, and enjoy the SP campaign.
 
I think it's a combination of the new DRM, the departure in gameplay from the first few, higher cost, and short single player campaign that means it isn't getting the attention you might have thought.

This has been discussed in other threads, but I welcome the change in gameplay. Four iterations of the exact same gameplay (to me) means that change for the series might be welcome, as long as it isn't going too far -- this iteration maintains stealth, but puts a larger focus on hunting the opposition rather than hiding from them. The DRM is a big pain in the ass, I was frustrated by it a number of times while playing through Assassin's Creed II, despite the fact that I only game on a desktop that has a constant internet connection. I was still kicked out of my game or left unable to play because of issues on UBI's end.

My biggest problem is really the length of the campaign; although the co-op play would be good, I don't have any friends that like to game since I moved. This will primarily be a single player game to me, so hopefully those challenge modes will keep me entertained.

All in all, I'm starved for Splinter Cell. I'll probably pick it up when I finish Bionic Commando Rearmed, Just Cause 2, and the GTA IV Episodes.
 
I'll probably pick it up for PC when it hits the bargain bin. If I had a 360 or PS3 I would rent it as 5-10 hours of game play isn't worth $60 to me.
 
I got this for 360 a while ago. if you can forgive the stupid always on drm, it is an enjoyable game.
I've played through all 4 coop levels and done about 3 or 4 single player levels. the wife beat it and liked it.

it's fun, but i think chaos theory is still the best splinter cell.
 
i've been a splinter cell fan since the first game. i'm fine with the changes, but my only real gripe is with the DRM. if anyone is up for some co-op, my steam is s7raf3r@yahoo.com. PM me here if you send a friends invite so i know who you are.
 
I don't think any of the Splinter Cell games have gotten much love on the PC platform.
  1. The first two games have many compatibility problems with many systems made in the past 4 or 5 years. Dynamic lighting is broken, which can only be fixed with 3rd party software (e.g. 3d Analyze). Additionally, Pandora Tomorrow SvM servers were shut down probably right after the release of Chaos Theory. Maybe in spite of the multiplayer's similar mechanics in both games, but I bet it made a lot of Cinema, Mount Hospital, and Vertigo Plaza fans angry.
  2. Chaos Theory seemed to be the only Splinter Cell game optimized for the pc, however due to Ubisoft's infinite wisdom, they went with one of the most draconian DRM schemes of the day: Starforce. Also, compatibility issues in SvM on newer systems (most likely because it used an older engine compared to the Singleplayer and Coop campaigns), especially for those that had D3D10 GPUs.
  3. Double Agent was an absolute pile. I'm not referring to the gameplay or lack of SvM, but the fact that it had steep HW requirements at release and game-breaking bugs (google "Double Agent Safe Cracking Bug") made it a nearly unplayable mess for the PC. No DRM, though.
 
Back
Top