CreepyUncleGoogle
Supreme [H]ardness
- Joined
- Mar 10, 2013
- Messages
- 6,871
True, but the point of that post was to highligt that the SNES wasn't a match for an arcade cabinet, not to discuss the economics of the underlying hardware.
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Coprocessors were pretty common by the time the SNES came out. The 486 mostly overcame the need to have even a dedicated coprocessor like the 80387 FPU and as the Pentium was already selling at that time, every new CPU had a floting point processor embedded.
Besdies that, in order to handle 3D graphics smoothy, the SNES needed a cartridge to contain the SuperFX coprocessor which drove up the cost of the game's hardware and made it unappealing to companies which is why there were so few SuperFX equipped games.
However, we can infer that for the SNES to even come as close as it did in the home without the need for the DOS 486+ version or the like, was... somewhat revolutionary...
Exactly. The PC was great for polygons while the SNES was great for sprites. The whole point of the debate is that the vast majority of games at the time were sprite-based. And, because polygon-based games of the time looked like a pile of bricks, all the prettiest games were sprite-based.
Nobody cared about a plane model going from 10 polys to 50 polys; but going from 16 colors at 20fps to 256 colors at 60fps with parallax scrolling and rotating backgrounds was an absolutely enormous difference.
Modern pixel art is a great example of how people have lost perspective. Whether you prefer the original NES version of Mario or the SNES version is just a matter of preference nowadays. But back then it marked a generational hardware leap.
I dunno, people seemed pretty intested in Doom with it's 3D hallways *snerk* in 1993 and they were pretty impressed by Wolfenstein 3D the year before. The 3D craze was already happening even then, but not to kids who couldn't get their hands on the equipment. People who were kids with Nintendo branded controllers in their hands didn't have any perspective of what was happening outside of the Nintendo ecosystem and their views of entertainment of the time are pretty narrow.
Yep, there's no denying that. I still remember when and where I was when I first saw Doom. But that was also a full three years after the SNES came out and that was a very long time in hardware terms in those days. Doom caused games to go from 2D to 3D and marks the beginning of the generation after the SNES.
Coincidentally, it's also one of the reasons that the Sega Saturn didn't do better. That was a 2D oriented system released when games were starting to shift towards 3D.
The SNES didn't make it to the US until 1992. Doom came out in 1993.
The SNES could display a lot more colors on the screen simultaneously. I don't remember all of the specific modes off the top of my head, but in at least some modes, it could do 2048 onscreen colors I believe from either a 15 or 16 bit palette.
The Megadrive could display 64 out of a 512 color palette at once.
Both systems had 16 bit processors. The Megadrive's was a Motorola 68000 which was clocked at 7.16MHz, but some of its instructions took more than one clock cycle. The 65816 in the SNES was half that at 3.58MHz (I think) but had a much more efficient instruction set. Both decent.
The SNES had a lot more hardware assisted graphical features, (Mode 7 scaling and rotation) I believe hardware sprites as well. Where the MD was all done through software.
I'm a fan of FM synthesis, so I actually like "most" of the MD music/audio better, but there are some undeniably good sounds on some SNES games.
I'd say overall the SNES was much more powerful, and and had nicer graphics. (especially real transparency modes as opposed to the "checkerboard" effects seen on a lot of MD games.)
It's of course down to taste for the most part, and the sum of the parts on one or the other could go either way for someone. I feel like there was a lot more unique content on the SNES though whereas the MD had a lot of arcade ports and ports from other computers/machines. It had some unique as well of course though.
1991, actually. Doesn't change the fact that the hardware was designed much earlier and with custom logic intended for 2D gaming. Doom was the 'killer app' for FPUs and during a time when CPU performance still doubled every 12-18 months. You needed a seriously cutting edge PC to run that game well.
I had a 25mhz 386SX at the time and, believe me, it did not.
I've seen it run on a 386 at 33 MHz, but any modern day 486 would run it just fine and those really weren't cutting edge. Well, they may have seemed that way to a younger audience that was playing SNES games, I guess.
What? No, they didn't. Everyone and their uncle was trying to run Doom decently in those days. I had one friend sell off pretty much everything he owned just to get that damned game running well.
Hell, you needed a VESA Local Bus graphics card in addition to the CPU to get decent framerates. And that didn't even exist until 1992. The ISA bus just flat out wasn't fast enough.
Maybe you're right....if youtube is to be believed, it's kinda sluggish on a 40 MHz 386.
http://www.youtube.com/watch?v=_mLFSsXF2TQ
(about 3 mins into the video whoever is recording it actually starts Doom)
It seems fairly playable though and is a lot faster than GTA San Andreas on my netbook.
Hell, you needed a VESA Local Bus graphics card in addition to the CPU to get decent framerates. And that didn't even exist until 1992. The ISA bus just flat out wasn't fast enough.
Heh. A holler out to anyone else who actually built their own PC's back in the VLB days of the early 90s. I had some kind of Western Digital VLB card that did graphics and IDE controller all in one convenient 10" long card on my 486SX 25mhz (overclocked to 33mhz, of course... I actually had to remove the timing CRYSTAL and put in a 33mhz one)
If you are in the market for a wii u, dont even wait 6 months or a year, just purchase used. Nintendo doesnt deserve your monies!
Let them make games for both premier current generation consoles.
I sense a bias.