rabidz7
[H]ard|Gawd
- Joined
- Jul 24, 2014
- Messages
- 1,354
Does the OLED in the Nexus 6 support strobing to eliminate motion blur?
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But there's really no reason to bother with this on a phone
OLED displays do not have backlights, and thus do no support strobing backlights.
Yes there is. Strobing eliminates motion blur, which is amazing. Going from my PowerMac with a CRT to my Nexus 5 is pretty annoying because even scrolling a web page results in the degeneration of text to a blur.
low persistence is a breakthrough. In that it was unexpected..it was, we did not expect to see the kind of jump in quality that we saw - where we said this isn't just one of those "every little bit helps" , it is a killer - it completely changes the way that, it completely changes the experience.. fundamentally."
I think it's generally called screen blanking, where strobing is usually mentioned when describing turning the backlight on and off. Semantics maybe.
From what I've read, the oculus rift team is shooting for 90hz oled with screen blanking and their in house one might be that already (not the dev kits).
They consider blur elimination crucial to VR.
web-cyb.org oculus-rift_ces-interview-transcript
The DK2 (and the Note 4 when used with Gear VR) do not scan out line-by-line. They have about 5 discrete segments that are (within a segment) output simultaneously.The way the Occulus does it is by displaying each pixel for X ms as it is scanned in which works just like a CRT would.
The way strobing would work is every pixel is displayed simultaneously for X ms
I'm confused here.
I know why strobing the LCD backlight results in lower blur - it makes the changing pixels invisible for the portion of the frame that they are changing, and then lights them for a short period of time after they should be done switching. It takes advantage of the much faster, and much more regular switching times of the backlight from on-off
This is also why the CRT feels smoother with lower persistence and higher refresh: the pixel persistence is independent from the energy generated by the electron gun, so making a display that decays faster typically makes each frame stand-out (when compared to say, high-persistence displays like televisions). But it also means you have to drive them faster, or you'll see flicker.
I can't fathom how strobing of the AMOLEDs would improve blur perception. When the pixels combine all aspects: light/energy/color, you would think that the combination of (1) FAR sub ms response times for AMOLED and (2) same approximate time to turn the things on/off as to change color, would result in no improvement from strobing?
I could see a benefit from updating display-at-once versus blocks or lines, but that's a lot of bandwidth (or would require a local memory to store the frame buffer, and the user to deal with more latency). But is there really that much blur from AMOLED that the difference would be perceptible?
Because motion blur can be caused by post-and-hold, not just response time. For something to be free of motion blur, each frame can only be held for a very short time.