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Stalker: Call of Pripyat
Crysis commercially failed. Despite selling over 1 million copies Crytek weren't happy.
This whole abandonment of the PC platform is really lame, its going to have some pretty serious knock on effects in a few years, if the PC games market stagnates then the video hardware industy will start to stagnate. Big problem for Nvidia/AMD, then when the consoles do their 5 yearly begging to Nvidia/AMD for new hardware they're going to be shit out of luck, they'll have to pay loads for new R&D to cover all the years where we would have had advancement.
Yeah, looks good but arguable Crysis is still superior.
Many don't like the X-ray engine but I think it's one of the best
It failed because they spent $22 million developing a state of the art game engine which they did a pretty poor job of marketing to other developers. How many games are there based on cryengine 2.0? Yeah.....exactly.
This whole abandonment of the PC platform is really lame, its going to have some pretty serious knock on effects in a few years, if the PC games market stagnates then the video hardware industy will start to stagnate. Big problem for Nvidia/AMD, then when the consoles do their 5 yearly begging to Nvidia/AMD for new hardware they're going to be shit out of luck, they'll have to pay loads for new R&D to cover all the years where we would have had advancement.
What will be the next PC shooter that will raise the bar in terms of graphics and physics?....besides Crysis 2.
Is Doom 4 going to go to consoles? I think if id focuses on making it for the PC it could be a benchmark game for new video cards.
I don't think we'll see another PC only game from iD.Is Doom 4 going to go to consoles? I think if id focuses on making it for the PC it could be a benchmark game for new video cards.
What will be the next PC shooter that will raise the bar in terms of graphics and physics?....besides Crysis 2.
Don't Doom 4 and Rage use the same engine? They're probably the next games with the best chance of suceeding Crysis in terms of graphics/physics.
As of now, none, though Rage is looking awesome.
Crytek learned the hard way, that instead of being praised for pushing technology forward and for having a PC exclusive which was something not seen in a while, they got nothing but moaning about how steep the hardware requirements were, to play the game with all bells and whistles. Even the people with 2-3 year old machines, wanted to run with all details at extreme resolutions, which simply could never happen.
They also saw that the praise goes to companies like Valve and Infinity Ward (for CoD 4 mainly), which all use old and outdated engines (Source engine in case of Valve, so what's the surprise that it runs so well on current machines and consoles ?) or engines that are upgraded versions of more recent game engines, but that provide absolutely no interaction or physics effects (you can't even open a damn door), which obviously makes it extremely simple to run on even old machines (CoD 4 engine).
PC Gaming was about having state of the art tech going forward, pushing the envelope of existing hardware, which made hardware makers release faster products in shorter cycles. Since the praise (by many PC Gamers themselves, so yes they are part of the problem) always seems to go to those that basically just re-use the old and add nothing new, companies like Crytek, in order to remain profitable, have to lower their standards and go for the lowest common denominator: consoles. And that means no more PC exclusives and no more games that push the envelope. Just a port of something done originally for a console...and I can't say I blame them anymore.
It failed because they spent $22 million developing a state of the art game engine which they did a pretty poor job of marketing to other developers. How many games are there based on cryengine 2.0? Yeah.....exactly.
Yeah, looks good but arguable Crysis is still superior.
Many don't like the X-ray engine but I think it's one of the best
I thought the next Half-Life they will be using a new engine for it...... I maybe wrong on this but I thought that was their plan.
doom 4's version of id tech 5 will push gpu's harder than rage's version.
at least that's what Mr Carmack said.
Crysis commercially failed. Despite selling over 1 million copies Crytek weren't happy. I can't think of anything on the horizon that comes close. Devs are worried about sales due to high systems requirements and cross platform releases are holding things back on the graphics front.
It failed because they spent $22 million developing a state of the art game engine which they did a pretty poor job of marketing to other developers. How many games are there based on cryengine 2.0? Yeah.....exactly.
Crysis commercially failed. Despite selling over 1 million copies Crytek weren't happy. I can't think of anything on the horizon that comes close. Devs are worried about sales due to high systems requirements and cross platform releases are holding things back on the graphics front.
Time to sell that super duper X2 or GTX 295 and downgrade?!
This is an excellent point. While Unreal Tournament 3 might have been a basket of farts, at least Unreal Engine 3 was marketed and licensed to some of the best games in the past 3 years, Bioshock and Mass Effect (as well as their sequels) among them.
They did anything but fail... they made no shortage of profit off their work. Unless you consider buying another studio a testament to their failure?
Um, Crysis sold VERY well for a PC game, over 3 million copies.
Then please explain to us all why Crytek complained, and still is complaining, that they only made a very modest profit on Crysis (hence justifying their argument that they need to also release crysis 2 on consoles)!?
because poor crytek being a horrible victim to piracy is a good excuse to allow them to enter the console market where piracy is of no issue at all as well as the grass always being green.
As of now, none, though Rage is looking awesome.
Crytek learned the hard way, that instead of being praised for pushing technology forward and for having a PC exclusive which was something not seen in a while, they got nothing but moaning about how steep the hardware requirements were, to play the game with all bells and whistles. Even the people with 2-3 year old machines, wanted to run with all details at extreme resolutions, which simply could never happen.
They also saw that the praise goes to companies like Valve and Infinity Ward (for CoD 4 mainly), which all use old and outdated engines (Source engine in case of Valve, so what's the surprise that it runs so well on current machines and consoles ?) or engines that are upgraded versions of more recent game engines, but that provide absolutely no interaction or physics effects (you can't even open a damn door), which obviously makes it extremely simple to run on even old machines (CoD 4 engine).
PC Gaming was about having state of the art tech going forward, pushing the envelope of existing hardware, which made hardware makers release faster products in shorter cycles. Since the praise (by many PC Gamers themselves, so yes they are part of the problem) always seems to go to those that basically just re-use the old and add nothing new, companies like Crytek, in order to remain profitable, have to lower their standards and go for the lowest common denominator: consoles. And that means no more PC exclusives and no more games that push the envelope. Just a port of something done originally for a console...and I can't say I blame them anymore.