Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
chrisf6969 said:But all new processors in the the future roadmaps are planning to have at least dual cores (2 processors) You'll be able to dedicated one of those processors to physics in a game. And a lot more likely to be used by game developers than a specialized add-in card, that requires drivers support, etc.
bonkrowave said:^^ When did they change the name of a "bump" map to a "normal" map. I know bump maps are now called normal maps ... but why, and when did this happen ?
I was talking to a guy about getting some bumpy looking surfaces and I used the word bump map, and he was like ... what the hell are you talking about. And he promptly told me it was a normal map ?
I know bump maps are done with a grey scale. The value of grey determines how far the surface raises.
Vulcanus said:What I really can't wait to see, which I think would be fairly easy to do, would be to make it so that the farther away you are from something, the less detail you'd be able to make out. As it is right now, I can play HL2 and see somebody picking their nose across the stage (example). And maybe some decent fog effects.
I want to play DoD, (or any other game really) and see the shape of somebody on the horizon, but not be able to tell if they're axis or allied and hesitate to shoot.
And then maybe down the roads, some killer water/fire effects like the scene in Saving Private Ryan where it starts to rain on the leaf/ground/puddle and you see water fly all over the place when they run through the puddles.
EDIT: If you can't tell, I'm a fan of WW2 games/movies
Vulcanus said:What I really can't wait to see, which I think would be fairly easy to do, would be to make it so that the farther away you are from something, the less detail you'd be able to make out.
bonkrowave said:^^ When did they change the name of a "bump" map to a "normal" map. I know bump maps are now called normal maps ... but why, and when did this happen ?
I was talking to a guy about getting some bumpy looking surfaces and I used the word bump map, and he was like ... what the hell are you talking about. And he promptly told me it was a normal map ?
I know bump maps are done with a grey scale. The value of grey determines how far the surface raises.
Vulcanus said:I remember seeing it on a tech demo somewhere, so I know it's possible. But a game and a tech demo are totally different beasts.
Also LOD = ??
Lord of Shadows said:I know about dual cores, just what you said made no sense. You were referring to the amount of processes that could be simultaneously executed as threads. And btw a dual proc wont dedicate a core to just your game, it will timeslice with all the other apps running like a single core processor.
http://en.wikipedia.org/wiki/Normal_map
MH Knights said:Also what is the difference between Parallax Mapping and Displacement Mapping? Did they just change the name?
MH Knights said:While the videos do look good, I have to say I do not like "shiny" everything looks. I call it the "Glossy Plastic Effect."
Look at HL2, it had amazing graphics but did not have the "Glossy Plastic Effect." I liked the "dull" look of the run-down city. Hopefully more games will follow this lead.
Yeah...I have the first fideo in Bink format...but not the other three...anyone know if they exist???Chams said:Looks amazing I only wish we could get some high res bink videos.