Wow I'll be 30 in a couple of months and I didn't realize I was an "old timer". But about what's been said about older guys and older NFS games. I'm probably the only person in the world who wasn't a fan of Porsche Unleashed. I enjoyed NFS 3 that I played for awhile at LANs sometimes. The next NFS game I bought was HP2 and I enjoyed that. After playing HP2, well you know that PU is quite a different game. I was just used to the way the driving was in Hp2 so i wasn't excited about PU although I did play it quite a bit also at LANs (I think). In most of the NFS series, there has been a lack of close finishes. Usually, there were tracks that people drove on, but didn't have memorized real well so typically if you had 6 racers in the game, the finish times would be quite well spread out. 2nd place might be 2 or 3 seconds behind first. This was the norm in my experience. I got kinda bored with it when compared to NFS Underground. In NFS Underground, better players had all the tracks memorized and could hit all the marks on the course to have a great time. For example, you might lose a race if you simply clipped a street sign somewhere on the track. Now that to me is intense racing. Neck and neck the whole way. This type of racing was rare on anything before NFS Underground in my online gaming experience. Some people might consider this brand of memorized tracks to be boring. It can be...
Reminds me a bit of Burnout Revenge on the 360 where the top 50 or so in rank will only play the same track over and over again for 1 lap and they kick you out of the game if you ever beat them. Now THAT's boring. Other than the part of trying to beat this guy who considers himself to be the best in the world at the track.
Now there's another problem with the type of racing I've described in Underground. The net code sucks ass. Sometimes you will drive into a corner behind someone and their car suddenly just stops and you crash full speed into it...oh but they just drive off and I'm sitting there wrecked and they're like "dude what happened" and I'm like "dude you lag and I hit your junk and I wrecked and you won...hoorah". And they're like "no you didn't hit me".
I think they fixed this in Carbon. Maybe most wanted...i forget which one. But you can turn off collisions. Brilliant. Just about every other racing game ever made came up with the idea first. But brilliant.
I also noticed certain tricks in different NFS games. In HP2, for example I was much better off using a stick shift. In Underground, my times were always slightly better with the automatic.
Reminds me a bit of Burnout Revenge on the 360 where the top 50 or so in rank will only play the same track over and over again for 1 lap and they kick you out of the game if you ever beat them. Now THAT's boring. Other than the part of trying to beat this guy who considers himself to be the best in the world at the track.
Now there's another problem with the type of racing I've described in Underground. The net code sucks ass. Sometimes you will drive into a corner behind someone and their car suddenly just stops and you crash full speed into it...oh but they just drive off and I'm sitting there wrecked and they're like "dude what happened" and I'm like "dude you lag and I hit your junk and I wrecked and you won...hoorah". And they're like "no you didn't hit me".
I think they fixed this in Carbon. Maybe most wanted...i forget which one. But you can turn off collisions. Brilliant. Just about every other racing game ever made came up with the idea first. But brilliant.
I also noticed certain tricks in different NFS games. In HP2, for example I was much better off using a stick shift. In Underground, my times were always slightly better with the automatic.