Since "mid-range" cards like the 6800GT, 6600GT, 7900GT, and now 8800GTS 320 all seem to have run (then) current games either well or even perfectly with eye candy turned on, it seems like faster cards/SLI were/are only needed when playing at very high resolutions? So, why not make a "comprimise" video driver which would do this:
Render most of the scene at say, 50% resolution and "upscale" it, except, in some key small areas like edges and thin lines render those parts at full resolution to reduce aliasing?
That would probably look a lot better, in the end, than simply running at 1/2 the resolution, in case the game wouldn't run quite fast enough at the full "native" resolution (on my 8800GTS 320). I'd like to be able to do at least 4x AA and it's nice to turn on features like fancy water rippling/reflections, volumetric shadows, etc...
I've got a 1680 x 1050 resolution monitor, I'm thinking maybe some of the latest games won't run quite as fast as I would like at the full res. with max settings and rather than run at a lower res, I'd like to have video mode like this.
Also, how about rendering the edges of the scene (not just LOD based on distance) in less detail, just like the human eye? (Our eyes are much sharper in the center of our vision). I'd like to have a FPS game where the center of the screen was super sharp, thuse making it easier to aim at far away targets, no need for the peripheral part of my vew to be that sharp.
Render most of the scene at say, 50% resolution and "upscale" it, except, in some key small areas like edges and thin lines render those parts at full resolution to reduce aliasing?
That would probably look a lot better, in the end, than simply running at 1/2 the resolution, in case the game wouldn't run quite fast enough at the full "native" resolution (on my 8800GTS 320). I'd like to be able to do at least 4x AA and it's nice to turn on features like fancy water rippling/reflections, volumetric shadows, etc...
I've got a 1680 x 1050 resolution monitor, I'm thinking maybe some of the latest games won't run quite as fast as I would like at the full res. with max settings and rather than run at a lower res, I'd like to have video mode like this.
Also, how about rendering the edges of the scene (not just LOD based on distance) in less detail, just like the human eye? (Our eyes are much sharper in the center of our vision). I'd like to have a FPS game where the center of the screen was super sharp, thuse making it easier to aim at far away targets, no need for the peripheral part of my vew to be that sharp.