new cpu stability test?

Digital Viper-X-

[H]F Junkie
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I can run prime 95 / orthos / whatever for 3-4 days straight, without a hitch, but until I ran supereme commander I had my voltage at stock, I got lockups fairly often @ that setting and had to boost the vcore =p

I think supreme commander should be the new stability test :D
 
I had similar problems, ran Orthos, OCCT, SuperPi fine...but Supcom would crash alot. No other game though, Supcom might be a tad buggy still. But it is a great system pusher!
 
I dunno, supcom didn't crash on me once... and I play with oc'ing quite a bit :)
 
Do you guys know that this game is a memory monster, but not flagged to be >2GB RAM aware? And, Windows (32-bit version of all varieties) will not give user processes more than 2GB of RAM, anyway. Not with out modifying a system setting in the boot.ini file (XP) or by editing the BCD (Vista), anyway.

I used to get crashes everytime supremecommander.exe hit ~1.4GB (on Vista, so the rest of the User limit was probably Vista or startup stuff), and after applying the >2GB aware flag to supremecommander.exe and upping the User limit to 3GB, I now only get those crashes once supremecommander.exe has been assigned >~2.2GB of RAM all by itself. I don't hit 2.2GB often (never in Campaign), but when I do it is annoying. I have started saving large skirmishes frequently toward the end (if task manager is not on my other monitor), or when supremecommander.exe starts to approach 2GB of assigned memory (f task manager's Processes tab is on my other monitor). Restarting SupCom after the crash and loading the saved game dropps typcially >700MB off the RAM usage from the same point, when it crashed ~2.2GB, but it starts climbing again pretty quick. I have never had a saved game crash a second time, I'm always too close to victory for that to happen.

There is a Gas Powered Games forum thread with tools/instructions on how to make the appropriate changes. I found it with Google, but you could just search the forums if you're on there, already.

Hope this helps, some.
 
Do you guys know that this game is a memory monster, but not flagged to be >2GB RAM aware? And, Windows (32-bit version of all varieties) will not give user processes more than 2GB of RAM, anyway. Not with out modifying a system setting in the boot.ini file (XP) or by editing the BCD (Vista), anyway.

I used to get crashes everytime supremecommander.exe hit ~1.4GB (on Vista, so the rest of the User limit was probably Vista or startup stuff), and after applying the >2GB aware flag to supremecommander.exe and upping the User limit to 3GB, I now only get those crashes once supremecommander.exe has been assigned >~2.2GB of RAM all by itself. I don't hit 2.2GB often (never in Campaign), but when I do it is annoying. I have started saving large skirmishes frequently toward the end (if task manager is not on my other monitor), or when supremecommander.exe starts to approach 2GB of assigned memory (f task manager's Processes tab is on my other monitor). Restarting SupCom after the crash and loading the saved game dropps typcially >700MB off the RAM usage from the same point, when it crashed ~2.2GB, but it starts climbing again pretty quick. I have never had a saved game crash a second time, I'm always too close to victory for that to happen.

There is a Gas Powered Games forum thread with tools/instructions on how to make the appropriate changes. I found it with Google, but you could just search the forums if you're on there, already.

Hope this helps, some.

My problem is already fixed, I upped the voltage on the cpu and it stopped crashing =p
 
My problem is already fixed, I upped the voltage on the cpu and it stopped crashing =p

How big a skirmish have you played, already? Do you have a 64-bit OS? If it has not crashed yet, try the Earth Conquest map download with 6 AI players at a 750 unit cap for a couple hours. ;) Good luck with that, updating or no updating.

If you do the update, you might get through it if you save and reload at least once. If you are on XP (32-bit) and you try it, let me know how it goes. ;) I pretty much already know if you are using Vista (32-bit).

Any one stress their 64-bit OS based system with this particular torture test and want to check their memory usage on a big skirmish? I would be very curious exactly how big it can get. I might get a copy of XP Pro x64 for the fun of it and try it out. That would probably be a while, however.
 
I have Vista X64 ultimate but Im playing currently on XP 32 bit , I only had a 1 v 1 skrimish when it kept crashing, if you keep saving it reduces memory usage?
 
I have Vista X64 ultimate but Im playing currently on XP 32 bit , I only had a 1 v 1 skrimish when it kept crashing, if you keep saving it reduces memory usage?

For example, I had it hit >2.2GB assigned just to supremecommander.exe and it crashed (every time at that memory size, not a random crash). I reload that game from a 5-10 minute ago save and I had <1.4GB assigned to SupCom. After 5-10 minutes it was still <1.7GB. A few minutes after that, I won. I do not think saving it after reloading and loading that save will help memory usage, but the first time around it definately does.
 
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