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New Cats 4.8

R1ckCa1n said:
Wait CPU and video card you running? I might use these instead of the 4.9b's.

p4 @3.7 x800xt pe
 
drako said:
I'm not liking the 4.8s.
Code:
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
********************
ERROR: The current video card / driver combination does not support the necessary features
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL


Odd, i'm having the same problem.. :eek:
 
this driver sucks ass. it's missing opengl operations as others have pointed out and interestingly enough, it doesn't run counterstrike. At least on my p4 2.8C with x800 pro vivo @ x800xt. The driver plays doom 3 great for me and I've had no problems with my card for a month, but with this driver counterstrike loads and gets instant texture corruption and crashes quickly. Reverting back older drivers works fine(although the opengl performance is still crappy.) This driver appears to be nothing more than a lame hack attempt of ati to make their product compete in opengl.
 
Wonder if people in CoH would stop being blue if I used the 4.8's compared to the 4.9 beta i'm currently using.... 4.7 resulted in the same problem lol... Damn smurfs.

Problem goes away though when I enter buildings... Very strange.
 
No problems with Doom3 here, feels to be about the same speed as the 4.9 betas.

Unreal tournament 2004 is a few frames quicker at high res, still not quite fast enough for me to play 1600x1200 2XAA 8XAF in the one videocard killer map ONS-Primeval. I do notice that inbetween level loadings (black screen) the FPS counter now goes up to like 1000fps - kinda funny.

Radeon 9700pro AIW, Pentium 4 Northwood 3.2 overclocked to 3.57

Quick reference: 3Dmark03 same at ~5700.

For fun I decided to run 3Dmark2001SE since ATi says CPU limited games would see a performance increase (I'm assuming they somehow managed to reduce CPU utilization) and got about a 900 point increase to 18,777.

http://service.futuremark.com/compare?2k1=8052759.
 
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