This is something that I crossed my mind after reading so many reviews. Since back in the day, each generation of video cards played the latest games very well. While each new game pushed the envelope, CPU technology kept up and offered good performance. However, it seems that recently, games have come out which push our video cards to the edge...and they cannot push back.
People were having some problems playing FEAR at certain settings. I don't know about you guys but if I'm gonna throw down $400+ for a new video card, which makes me sick btw...how high prices have become, let alone double for a multi GPU solution, it should be able to handle everything we can throw at it for that current generation and maybe a bit for the next too. Now we have Oblivion which can even humble top end multi GPU solutions. Now that's just not right. Side note, Quad SLI...really? Sure it's nice to brag and boast and preliminary test results are inconclusive because of the immaturity, but has it really come down to the fact that we NEED 4 GPU's to play the latest games "the way it's meant to be played?"
Games are advancing and pushing the edge further and harder than ever before. And on the eve of DX10, the future doesn't look too good. The performance levels of each generation has been adequate but it seems now, it has reached "peak oil." What I mean is that games and graphics are pushing for more than what video cards can deliver. Again, seriously, $400+ should get you top level performance for at LEAST the current generation of games. I'm not talking about "playable." 15fps can be playable for some but I'm not paying hundreds of dollars for "playable." I think 60fps min should be enough. Thinking of what the best the current gen has to offer, I'm fearful of what games of next year are going to do to video cards.
My point is, does Red and Green need to kick it up a few more notches for their new generation of GPU's? Sure it's been a good steady increase of performance and features but doesn't it also seem now that more is needed? If the next gen video card is going to play previous gen games, such as Oblivion, with 10-15 more fps, I don't think that's going to cut it. I know I'm whoring Oblivion as an example but if it's any indication of future games to come...One thing comes to mind after reading Kyle's DX10 article. Games are currently limited to the number of objects that can be drawn on a screen. DX10 removes that limit so that each individual blade of grass, leaf, or tree can be unique. I know it has to do with CPU bottlenecks but I can't help but think it's gonna put more pressure on the video card.
Bottom line, do you think successive generations of GPU's need to "leap ahead?" Because the way I see it, a few more pipes or a little clock bump won't be enough anymore.
People were having some problems playing FEAR at certain settings. I don't know about you guys but if I'm gonna throw down $400+ for a new video card, which makes me sick btw...how high prices have become, let alone double for a multi GPU solution, it should be able to handle everything we can throw at it for that current generation and maybe a bit for the next too. Now we have Oblivion which can even humble top end multi GPU solutions. Now that's just not right. Side note, Quad SLI...really? Sure it's nice to brag and boast and preliminary test results are inconclusive because of the immaturity, but has it really come down to the fact that we NEED 4 GPU's to play the latest games "the way it's meant to be played?"
Games are advancing and pushing the edge further and harder than ever before. And on the eve of DX10, the future doesn't look too good. The performance levels of each generation has been adequate but it seems now, it has reached "peak oil." What I mean is that games and graphics are pushing for more than what video cards can deliver. Again, seriously, $400+ should get you top level performance for at LEAST the current generation of games. I'm not talking about "playable." 15fps can be playable for some but I'm not paying hundreds of dollars for "playable." I think 60fps min should be enough. Thinking of what the best the current gen has to offer, I'm fearful of what games of next year are going to do to video cards.
My point is, does Red and Green need to kick it up a few more notches for their new generation of GPU's? Sure it's been a good steady increase of performance and features but doesn't it also seem now that more is needed? If the next gen video card is going to play previous gen games, such as Oblivion, with 10-15 more fps, I don't think that's going to cut it. I know I'm whoring Oblivion as an example but if it's any indication of future games to come...One thing comes to mind after reading Kyle's DX10 article. Games are currently limited to the number of objects that can be drawn on a screen. DX10 removes that limit so that each individual blade of grass, leaf, or tree can be unique. I know it has to do with CPU bottlenecks but I can't help but think it's gonna put more pressure on the video card.
Bottom line, do you think successive generations of GPU's need to "leap ahead?" Because the way I see it, a few more pipes or a little clock bump won't be enough anymore.