NBA Live 06 on PC

Tha_Godfather

Limp Gawd
Joined
Sep 30, 2005
Messages
187
is it me or is the graphics during the loading screen in NBA Live 06 looks low quality ? You kno the loading screen before the game and it shows like Playmaker...3-Point SHooter etc etc....is it me or is does words look low quality..like .JPG. or sumthing...and also in the Intro ...its all blurry ...you can see whats going on but it just looks blurry like stretch out graphics... does that occur to you guys? other then that the Gameplay graphics are smooth ..

Anistrophic is AA right? can soemone remind me of AA and AF what what it does real quick? i forgot
 
AA=anti aliasing, in essence it makes jagged edges on objects go away.

AF=anisotropic filtering, this makes the quality of textures sharper as they are farther and farther away from you. You will notice when you have no AF on the quality of the textures decrease as they get farther away from you, with high AF on, it will make the textures from far away look more and more like they are right next to you. look in a video card review on hardocp, there you will see what it does more clearly.
 
most games use low rez images for load screens.. I mean they are just preloaders really.
 
The loading screens are JPg images (most liekly 640x480), so of course they will look blurry, same with the intro movie. AA and AF dont have any effect on movies and still images, so they wont help in this situation.
 
It's not you. It's the graphics.

I've had a 17" Widescreen Sony LCD for years, and running Live at 1024x768 looked fine (though black boarders were annoying). Well, I upgraded to the Dell 24" recently, set my display to 1920x1200, and after installing NBA Live was amazed how aweful the screens looked. Well of course, they were all meant for MUCH LOWER RESOLUTIONS, so they looked aweful on such a high resolution. I make do, and once I'm in game running at 1600x1200 it's fine.
 
wat about trilinear? can someone give a quick explaination on the diff between trilinear and bilinear
 
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