NS 3.0 BETA 2 was released. You can download it from http://www.natural-selection.org.
quote:Changelog:
O Changed Combat respawn system. Players now respawn in bigger waves, and time to wait depends only on team size (so smaller games spawn faster). Spawn times vary from around 6 seconds (1v1) to 20 seconds (16v16).
O The return of the Gorge to Combat! This should address the problem where marines can heal their CC easily while the aliens cannot.
O Fixed bug in UTIL_SharedRandomFloat that fixes bug where bullet holes were firing with perfect accuracy for everyone but the shooter (bug #233)
O Changed catalyst packs so they no longer do damage to recipient
O Fixed bug where holding walk key while cloaked sometimes allowed you to move too fast and uncloak you
O Halved acid rocket damage and energy cost (to make rockets more fun to use)
O Fixed bug where lerk sometimes showed spike model
O Fixed bug where aliens sometimes spawned with the wrong weapon selected (bug #249)
O Increased Fade stats from 250/100 to 300/150 (+33% damage capacity)
O Increased Onos stats from 700/500 to 700/600
O Increased cost of heavy armor to 2 levels (Combat)
O Increased redemption chance from 30% per second per level to 35% per second per level
O Experience is again awarded for repairing the CC or healing the hive (currently 1/3 the amount). Removed faster hive healing in Combat to compensate.
O Changed welder to have a random ROF (gameplay effects should be unchanged)
O New welder sound
O Electricity damage reduced from 25 to 20 (to compensate for increased range)
O Scan upgrade can no longer be purchased multiple times in Combat (bug #478)
O Fixed bug where options on the pop-up menu looked like they were available before they actually were (also bug #478) (should also fix bug where prices weren't shown in NS mode)
O Fixed issues with alien pop-up menu in NS mode (bug #471)
O Fixed bug where aliens with level 3 movement upgrades were taking 1/2 damage from turrets (Thanks Fortuna Wolf!)
O Added missing credits list to ns_agora
O Fixed bug where Metabolize interfered with regeneration (bug #356)
O Fixed bug where Metabolize cost more energy to use then energy it gave back
O Changed hive healing so it now scales healing by the target's hitpoints (the hive now heals 6% of a player's hitpoints per second)
O Changed "kills" to be actual number of players killed, not adjusted for type/level of lifeform (thanks Lux!)
O Removed mp_spawninvul variable (it defaulted to 0 before so this won't change most servers)
O Installer fixes (WON/multiple Steam ids)
O Temporarily removed playback of intro movies until we figure out how to encode them properly
O Updated ns_metal (thanks quazilin!)
O Tweaks
O Fixed crash bug when cheats were enabled
O Updated ns_nancy (thanks Lazer!)
O Added ladder to vent outside of Marine Start. (the "death vent")
O Port Hive lowered a little, south wall moved back in to be a little more like the 1.x version.
O Made Subspace vent even more gorge friendly.
O Better clipping on ceilings of hallways so getting into the ceiling vents becomes a lot more possible without leap.
O Lowered r_speeds, and other assorted tweaks.
O Added a few things to the readyroom... :]
O Updated co_pulse (thanks tommyd!)
O Improved marine spawn point locations
O Added more room to the marine start
O Updated ns_tanith (thanks tommyd!)
O Removed welds near waste hive to prevent marine camping
O Fixed in-the-void siege/building exploit near fusion hive
O Fixed vent-siege-building in new vent by waste hive
All in all, this version is much more balanced in combat mode.
quote:Changelog:
O Changed Combat respawn system. Players now respawn in bigger waves, and time to wait depends only on team size (so smaller games spawn faster). Spawn times vary from around 6 seconds (1v1) to 20 seconds (16v16).
O The return of the Gorge to Combat! This should address the problem where marines can heal their CC easily while the aliens cannot.
O Fixed bug in UTIL_SharedRandomFloat that fixes bug where bullet holes were firing with perfect accuracy for everyone but the shooter (bug #233)
O Changed catalyst packs so they no longer do damage to recipient
O Fixed bug where holding walk key while cloaked sometimes allowed you to move too fast and uncloak you
O Halved acid rocket damage and energy cost (to make rockets more fun to use)
O Fixed bug where lerk sometimes showed spike model
O Fixed bug where aliens sometimes spawned with the wrong weapon selected (bug #249)
O Increased Fade stats from 250/100 to 300/150 (+33% damage capacity)
O Increased Onos stats from 700/500 to 700/600
O Increased cost of heavy armor to 2 levels (Combat)
O Increased redemption chance from 30% per second per level to 35% per second per level
O Experience is again awarded for repairing the CC or healing the hive (currently 1/3 the amount). Removed faster hive healing in Combat to compensate.
O Changed welder to have a random ROF (gameplay effects should be unchanged)
O New welder sound
O Electricity damage reduced from 25 to 20 (to compensate for increased range)
O Scan upgrade can no longer be purchased multiple times in Combat (bug #478)
O Fixed bug where options on the pop-up menu looked like they were available before they actually were (also bug #478) (should also fix bug where prices weren't shown in NS mode)
O Fixed issues with alien pop-up menu in NS mode (bug #471)
O Fixed bug where aliens with level 3 movement upgrades were taking 1/2 damage from turrets (Thanks Fortuna Wolf!)
O Added missing credits list to ns_agora
O Fixed bug where Metabolize interfered with regeneration (bug #356)
O Fixed bug where Metabolize cost more energy to use then energy it gave back
O Changed hive healing so it now scales healing by the target's hitpoints (the hive now heals 6% of a player's hitpoints per second)
O Changed "kills" to be actual number of players killed, not adjusted for type/level of lifeform (thanks Lux!)
O Removed mp_spawninvul variable (it defaulted to 0 before so this won't change most servers)
O Installer fixes (WON/multiple Steam ids)
O Temporarily removed playback of intro movies until we figure out how to encode them properly
O Updated ns_metal (thanks quazilin!)
O Tweaks
O Fixed crash bug when cheats were enabled
O Updated ns_nancy (thanks Lazer!)
O Added ladder to vent outside of Marine Start. (the "death vent")
O Port Hive lowered a little, south wall moved back in to be a little more like the 1.x version.
O Made Subspace vent even more gorge friendly.
O Better clipping on ceilings of hallways so getting into the ceiling vents becomes a lot more possible without leap.
O Lowered r_speeds, and other assorted tweaks.
O Added a few things to the readyroom... :]
O Updated co_pulse (thanks tommyd!)
O Improved marine spawn point locations
O Added more room to the marine start
O Updated ns_tanith (thanks tommyd!)
O Removed welds near waste hive to prevent marine camping
O Fixed in-the-void siege/building exploit near fusion hive
O Fixed vent-siege-building in new vent by waste hive
All in all, this version is much more balanced in combat mode.