I am undecided about whether to go for a 1920x1200 or a 1920x1080 native resolution for my new LCD.
I understand that if the input resolution is different than the native resolution the image is generally scaled, which results in quality loss. My main concern is that I play a lot of old games (640x480 or 800x600 resolutions, sometimes even less) and I'd like to minimize the quality loss through scaling. The best way to do that would be to put the monitor or the graphic card in 1:1 pixel mapping, but that would result in that a lot of the screen would be unused. So what I would like to know is if it is possible to set the scaling so that each pixel is represented as a group of 4 pixels, so that a 640x480 input would be presented as 1280x960, and a 800x600 input would be presented as 1600x1200 (for this last case a 1920x1200 monitor would be necessary). Is there anyway to do that? Are there monitors with these feature? Maybe even software for this, I don't know...
I own a geforce gtx 550 ti.
Thanks for any help
I understand that if the input resolution is different than the native resolution the image is generally scaled, which results in quality loss. My main concern is that I play a lot of old games (640x480 or 800x600 resolutions, sometimes even less) and I'd like to minimize the quality loss through scaling. The best way to do that would be to put the monitor or the graphic card in 1:1 pixel mapping, but that would result in that a lot of the screen would be unused. So what I would like to know is if it is possible to set the scaling so that each pixel is represented as a group of 4 pixels, so that a 640x480 input would be presented as 1280x960, and a 800x600 input would be presented as 1600x1200 (for this last case a 1920x1200 monitor would be necessary). Is there anyway to do that? Are there monitors with these feature? Maybe even software for this, I don't know...
I own a geforce gtx 550 ti.
Thanks for any help