FearTheCow
Supreme [H]ardness
- Joined
- May 2, 2006
- Messages
- 6,691
No, I haven't. The only mech game I've ever played was Mech Assault for the first xbox.
Then you haven't truly played a mechwarrior game.
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No, I haven't. The only mech game I've ever played was Mech Assault for the first xbox.
When you say 0.55 is coming out "soon" any idea what this means relatively? If it is in a few weeks, I think I'll wait until that to try this.
Aerospace is still useless.
If you get on a server with no other air units, you are eternally raped from the ground mechs and tanks. It seems only the arrow IV payload does any sort of damage. :/ Could the Visigoth change things? I'm not holding my breath though...
Great timing, sirmonkey. I decided to check out the status of MWLL on Saturday as I had not played in months. Updated to 0.5.4 and jumped on the Jaguar's Den. I still suck with a Mech but can be a big pain as BA or AAA.
i think i've seen you on.. though i'm probably going to get banned from MWLL's forum now because i called out the dev's for being a bunch of lazy asses for not fixing the broken harrasser D's in a timely manner after they already admitted its their fault its broken and is an easy fix. yet 3 weeks later, IT'S STILL BROKEN!!!
Yeah, you've probably seen tracer fire from my Partivan D chasing you all over the sky. Stay still dammit! Sheesh, I haven't been on the forums in an age. I should probably log into just to give Kit a ration of crap. I didn't even realize the Harasser was broken but that explains why I and two other Mechs couldn't kill one yesterday.
EDIT: Looks like the Devs reacted pretty calmly to the thread and locked it to prevent the usual cavalcade of nastiness. I am hoping the 0.5.5 update comes out soon but I will still have fun dieing in grotesque manners until then.
How does this game's game-play compare to the original series. I loved mechwarrior 2 and 4
How does this game's game-play compare to the original series. I loved mechwarrior 2 and 4
Bug Fixes:
- Harasser hitbox values adjusted for legacy asset size
- Fixed Mk2 C being able to fire left arm Arrow IV missile after being destroyed
- fixed block font for targeted enemies and build messages
New Features:
- Passive assets no longer receive incoming missile warnings (visual or audible)
Balance Changes:
- Fafnir, Blood Asp base chassis prices increased
- Atlas base chassis price decreased
- Atlas LT/RT damage transfer multiplier decreased to 1.2
- Awesome LT/RT damage transfer multiplier decreased to 1.2
- Decreased Fafnir maximum torso pitch by 10 degrees
- Increased maximum c-bill transfer ceiling/minute to 10,000
- Rescaled ticket values for all assets for ticket-based game modes
- DHS cost now independent of standard HS cost, 1350 per unit
- AC10/UAC10/CUAC10 projectile speed increased from 900m/s to 1100m/s
- AC10/UAC10/CUAC10 primary/secondary damage increased 12%
- CUAC10/CUAC20 heat-per-shot increased by 5%
- NARC rounds-per-ton increased from 4 to 6
- Mgun multiplier increased from 0.3 to 0.7 for all tanks, hovercraft and Mechs
- Blood Asp Prime changed 2x CERMBL to 2x CMPL, removed GECM, decreased armour
- Blood Asp B removed GECM, decreased armour
- Blood Asp C removed 2x CERSBL, decreased armour
- Blood Asp D removed AMS, decreased armour
- Blood Asp E new configuration: 2x CHLL, 2x CHML, 6x CHSL, 22DHS
- Madcat Mk2 Prime decreased armour
- Madcat Mk2 D removed 2x CERSBL, decreased armour, removed 1 DHS and 2 free tons
- Puma Prime removed Crusader pods, replaced with Assault Basic pods on arms for size rule compliance, Flamers moved to chin mounts
- Shadowcat A changed 1x CERMBL to 2x CERSBL to preserve free tonnage, decreased armour
- Shadowcat C removed Barrage pod, replaced with Assault Basic pod for ClanGauss mount for size rule compliance
- Shadowcat E new configuration: 3x CMPL, 1x CHLL 6 DHS, MASC, additional armour
- Thor C changed BAP to BHP and added 1 DHS
- Atlas C removed 2x SRM6, reduced free tons to 3
- Bushwacker Prime removed BAP, reduced free tons to 1
- Bushwacker A changed pods for RAC5 to Assault Basic Pod for size rule compliance
- Catapult A added 1x HS, increased armour
- Catapult B added 1x HS
- Catapult C upgraded BAP to BHP, increased armour
- Fafnir A reduced free tons to 4
- Fafnir E removed all free tons
- Hollander A removed 2 free tons
- Owens A removed Flamer
- Owens B BHP downgraded to BAP
- Owens C removed single HS
- Raven Prime downgraded BHP to BAP
- Raven C removed 1 HS
- Thanatos D decreased armour
- Uziel Prime changed 2x MG to 2x ERSBL
- Uziel B added GECM, reduced armour
- Uziel C changed SSRM6 to SRM6
- Uziel D removed BAP, added GECM
- Uziel E removed free tons
- Warhammer Prime added 1 HS, increased armour
- Warhammer B and C decreased armour
- Harasser Prime removed BAP
- Harasser A removed GECM
- Harasser B removed BAP
- Harasser C removed BAP
- Harasser D removed armour, removed BHP, increased HS count to 5
- Harasser E removed 1 free ton
- Hephaestus Prime added 2 DHS
- Hephaestus A increased armour
- Hephaestus B increased armour
- Hephaestus C decreased armour, downgraded BHP > BAP
- Oro B added armour
- Oro E reduced armour
- Demolisher C removed 2 free tons
- Sparrowhawk Prime increased armour
- Sparrowhawk C removed 1 free ton
- Shiva A variant refactored to 2x ERPPC, 2x HeavyGauss, 4 DHS, BHP, 4 tons free
Known Issues:
- AC10/UAC10/CUAC10 exceeds stated range slightly (present in 0.5.4)
- Mech torso twist and pitch and tank turret sounds do not play (present in 0.5.4)
Did they ever sort out joystick support with this game? I used to play the Crysis (non-Wars) version back when but got fed up with frigging with xml files and it never quite felt like Mechwarrior having to resort to a mouse...
The game is a bit dull, the combat consists mostly of just running up to another mech and firing away.
The game is a bit dull, the combat consists mostly of just running up to another mech and firing away.
Did they ever sort out joystick support with this game? I used to play the Crysis (non-Wars) version back when but got fed up with frigging with xml files and it never quite felt like Mechwarrior having to resort to a mouse...
The 0.5.5 update was released yesterday. Here is the change log.
The game is a bit dull, the combat consists mostly of just running up to another mech and firing away.
Been an avid MW fan since MW3... actually, I started with Battletech: Solaris on Gamestorm/AOL & a little bit of MW2: Mercs.
And compared to those games, this game is really dull. That's the kind of gameplay that's facilitated here. The damage tables, loadouts, and overall speed of the game is just way too slow. The bad animations kind of exacerbate its mediocrity.
Sure it can be fun with an organized team - but that's also true for some pretty boring games. That's when the teamplay is what you find fun and the game itself less so. That's not representative of the average game. Overall the combat is pretty dull, and slow-paced/campy/slugfest type of combat =/= simulator.
Sorry if I hurt your feelings but that's just how it is. In its (very long) development time, this mod started out with a huge interest base that pretty much completely dissipated a few weeks after release. If the game was good more people would be playing it, simple as that.
you haven't even scratched the surface
try getting involved in a unit with private comms, limited funds per team, strategically choosing mechs using cbills most wisely and loadouts, balancing long range and short, all based on the terrain of the map, and then strategically having a scout to run a beagle probe ahead to figure out the next course of action......
if you are simply jumping in a pub, and running up to another mech and blasting away, you are doing it wrong, perhaps Quake 3 is more your style?
the game is made for a very niche crowd, it never meant to have mass appeal, it meant to be true to the niche crowd that is really into Mechwarrior, the type of people who read the Sarna website for fun.....not people who want to be impressed with cutting edge graphics and animations, and it really isn't trying to teach people new to the BT universe how to enjoy it, more serving those who already are into it. If you didn't come up loving MW2/3 and perhaps 4, then you will not find this any fun. This is far more immersive than the older MW games were.....both in multiplayer gameplay and graphically.
uh, how the FUCK do you join a team? it says hit back button? Which I do not have on my keyboard. Backspace? Nope. Every other key on my board? nope. Hmmm. Ok, so what is going on? Some known bug or, more likley, I am an idiot? Still, make an easier default button ffs. Jesus.
HOLY THREAD NECRO BATMAN!
CrysisWars_ddpatch5.exe contains/adds the bin64 folder to your installation. I got my copy of Crysis Warhead as a digital download specifically to play MWLL.How did I not know about this mod...
Looks a lot like MechWarrior 2, so I definitely want to give it a spin. Have to find my Crysis DVD, though, since the 32-bit version is all that is available on all digital platforms and it's trash. 64-bit for the win.