MW3 gameplay trailer

http://www.gamespot.com/pc/action/c...;img;1&mode=previews&tag=stitialclk;gamespace

In case you hadn't heard the news, there's a new Call of Duty game coming this year in the form of Modern Warfare 3. Picking up immediately after its 2009 predecessor, Modern Warfare 3 will tell the story of US Delta Force operatives and British SAS forces teaming up against the Russian ultranationalists who have made the critical mistake of invading their home turf. Indeed, battles will be waged in both New York and London--among other locales--as you seek to deal with the Russian threat using a little tactic called "any gun you can get your hands on." Activision was kind enough to demo a slice of both the New York and London sections of the game at a recent press event leading up to this year's Electronic Entertainment Expo, so let's get into the nitty-gritty of what you can expect from the latest installment in what has become the biggest video game franchise on the market.

Well, speaking of markets, your first goal in the New York demo is to carve your way through war-torn Lower Manhattan in order to make it to the Stock Exchange building. This level paints Manhattan as a city in ruins, with overturned cars filling the streets, massive sections of the road sunk into the ground, and buildings teetering on the edge of collapse. In true Call of Duty fashion, you're moving through a tightly scripted pathway without much opportunity to veer off and explore at your own leisure. In this level alone, you go from outside on Broad Street, up into a neighboring building overlooking the Stock Exchange's familiar oversized American flag, and then down onto the floor of the Exchange with its familiar circular computer pods. Eventually you and your team make it up onto the roof of the Exchange, deal with some bad guys camped across the way on nearby rooftops, and then jump into a helicopter for an on-rails turret sequence that will be well familiar to anyone who has spent much time with the franchise thus far.

There didn't seem to be an awful lot of gameplay additions in this particular demo. The main character was using a gun with a special new attachment that could be swapped from a red dot sight to a magnified ACOG sight with a simple twist of the wrist, which will probably add some welcome flexibility for those who would prefer one gun to deal with both close and distant enemies. Then there was another gun that we couldn't quite make out, but it appeared to have the form factor of a sniper rifle with the ability to lob grenades using a pinpoint, heavily magnified sniper rifle zoom. But aside from that, it was the same combat familiar to anyone who played Modern Warfare 2, right on down to a section where you man a predator drone strike from up in the sky.

In fact, this New York demo was an oddly muted one compared to the direction the series seemed to be heading in with Modern Warfare 2. There was no swelling music until near the end, little communication between squadmates, and no signs of city life to speak of outside of the two sides going about their warring business. Perhaps it's that codevelopers Infinity Ward and Sledgehammer want to stay more true to the surgical Delta Force tactics, or maybe it's that a demolished Manhattan level doesn't carry the same impact coming on the heels of Crysis 2, but all we know is that for a series known for increasing levels of spectacle and "wow" moments, this particular level didn't offer much of either.

Thankfully, the London level shown immediately afterward did offer some of that spectacle that we've come to expect from Call of Duty. This level begins with a pilot cruising above London using the familiar infrared vision of an AC-130 gunship. But quickly enough, you jump into the shoes of an SAS operative down on the ground in what turns out to be a rainy industrial neighborhood of London under a gloomy nighttime sky. The SAS begin by quickly and quietly moving through a dilapidated building, taking out enemies with silenced submachine guns. Eventually the fight spills out into a parking lot, then into a construction yard, and eventually down a large ramp descending into some sort of underground tunnel.

But it's revealed a moment later that this is no regular underground construction site. In fact, you've somehow fought your way down into the tunnel of the London Underground. (Did we mention this level is cheekily titled "Mind the Gap"?) The bad guys you're chasing hop onto one of the trains on the Tube, but your squad is just a few seconds late, so you have to make do with jumping onto a flat-bed truck and driving after them. In a high-speed chase leading through darkened tunnels, you're on the back of the truck shooting the Russians in the train, occasionally veering out of the way of oncoming trains that are little more than a flash of blinding light in these dark tunnels. At one point, you even pass through a crowded station with dozens of civilians waiting on the train platform--more to the point, civilians who must be soiling themselves at the sight of a speeding train being tailed by an equally speeding truck, which are firing shots at one another. Not quite the usual rush-hour Tube ride.

Things soon get worse, as the train you're chasing overturns and starts rolling sideways through the tunnels, knocking down the pillars and support beams as it careens sidelong through the dimly lit underground. It's an impressive sight that you can't help but stare at in awe, right up until the moment that your truck also manages to lose control and send you toppling down onto the ground. And just as that happens, the game logo pops up, and it's demo over.

At the end of the day, this really was a tale of two demos. The London level was a thoroughly entertaining encapsulation of the spectacle and excitement that people play Call of Duty games for, while the New York level was a strangely flat experience that didn't really grab us. Then again, every game needs varied pacing, and the Call of Duty series has practically mastered the art of roller-coaster action, so perhaps this particular slice of the New York campaign is more of a downtime moment designed to complement the dramatic spikes soon to follow. At any rate, it's still early yet, and there's still plenty of Modern Warfare 3 left for us to see. We'll be sure to report back as we find out more leading up to the game's November 8 release.

http://www.eurogamer.net/articles/2011-05-26-call-of-duty-modern-warfare-3-preview

So, where were we?

Oh yes. Russia has invaded the continental United States. An armada has arrived on the shores of the eastern seaboard, battles have been fought around strip malls and fast food joints, and gunfights have torn up the White House lawns.

All of which means that Modern Warfare 3 isn't just the first Call of Duty Infinity Ward – now in conjunction with Sledgehammer Games – has made since the legally complex departure of West and Zampella. It's the first Call of Duty Infinity Ward has made that begins at a point that has no connection to any kind of reality. The franchise has kicked itself loose from Planet Earth one plot twist, one nuke launch, and one snow-covered skidoo chase at a time. The series that was once so eager to tell the story of the everyday Joes at the sharp end of each global conflict is now heading towards what entertainment historians might refer to as the Late Brosnan period of its creative development.

That said, it's not looking half bad off the back of it. A recent reveal of the single-player campaign – arguably not that close to being the most important part of a COD release – shows that the franchise's spectacle engines are in robust Late Brosnan health. Watching developers walk through brief – and enormously loud – sections of New York and London levels suggests that the guiding principle for the latest game has been More of the Same, and Bigger Helpings. That means more set-pieces, bigger explosions, and another thick layer of scripting just to make sure that every last element goes according to plan. It's Call of Duty: Shut Up and Hang Onto Something, and if you're weary at the prospect of funfair ride mechanics – enemies that won't die until the script renders them vulnerable, barrels which will explode wedged in with barrels that are just scenery – it's worth remembering that we're promised more Spec Ops and more Multiplayer too. Come release day, there should be lots of twitchy tactical freedom in the box, ready to work alongside the on-rails carnage of story mode.

It should be a game of extremes, then. A trip into the Lower Manhattan level certainly hints that, come November, you'll be moving through a single-player campaign in which almost nothing is left to chance. Every waypoint marker leads you past pretty destruction, each plot beat calls for bespoke - possibly one-off - animations from your team-mates as they nervously lean against walls or tap each other on shoulders to issue frantic signals. As a player, it's weird to have this much care and attention lavished on you: this is a game that never sends you up a ladder and onto a rooftop unless you're going to glimpse a bomber going overhead at just the right second as you emerge, and which will never let a pranged chopper lazily spiral down from the sky unless it will knock against your chopper as it falls, sending you into a world-jumbling spin until your pilot rights everything at the last moment.

The developers have done an excellent job of ensuring that this clockwork world at least looks like chaos. Between the echoing skyscraper battlements of Wall Street, there's a real sense of being in the middle of a massive conflict, even as the game's unshakable pacing mechanisms dole out a mere handful of enemies for you to fight at each turn. New York's occupied by the Russian army at this point in the campaign, leaving you on a mission to trek through Manhattan, gathering delta team stragglers, and fighting into a wind that's already thick with ash and burning wreckage: crazy as it seems, the design renders it fairly convincing.

We've been here before, of course – most recently with Crysis 2 – but COD still manages to make New York feel like an event. On your way to a rendezvous with other resistance fighters, you'll battle the enemy both in the streets themselves, pinned-down by gun trucks and hunkering behind chunks of concrete as the metallic chattering of weaponry fills the air, and inside shattered buildings, working your way through offices, once plush, now carefully trashed, taking it one door, one artfully exposed staircase, and one flashbang at a time.

You may not have a great deal of control over how to approach many of the encounters – at least not in the sections Activision's currently unveiling – but Modern Warfare 3 certainly mixes up its target ranges for you fairly regularly. Enemies pop up first in the foreground and then in the distance, while the campaign sends you through the trading floor of Stock Exchange where you have to inch from one piece of cover to the next (it's a close-up, low visibility battle that brings back plenty of memories of the first Modern Warfare's TV station assault) one minute, and then upwards onto the overhead gantries to whittle down the ranks of enemies spawning below the next.

It mixes up weapons too – Manhattan includes everything from standard assault rifles to the AT4 and that lovely grenade launcher - and keeps the objectives ticking over nicely. Meet the team, flank the Russian forces, head to the rooftops and take out a radar jammer. After that, there's just time for a quick – and tightly choreographed – buzz through the skyscraper canyons of the island while you take down a few rival whirlybirds. Up here you can see that New York's a wreck, but it's nowhere near as artful or meticulous a wreck as Crysis 2's take on the city. Instead, texture and detailing has been sacrificed for a rock solid 60 fps, and it's a trade that makes a lot of sense. This is a busy world that moves past you at great speeds, and it would be a crime to see it halt or stutter.

London, meanwhile, offers a change of scenery, but refuses to release the firm grip on pacing. Dropped into the shoes of a gruff Statham type named Burns, you're on a night mission in dreary British rain, sent in with your team to take a peak at a supply depot where the Russians are moving something unpleasant around in a convoy of vans.

The level kicks off in a semi-Dickensian warren of alleyways and dead ends as your squad moves into the facility, clearing out buildings before heading to the target. There are plenty of people for you to shoot with your silenced P90 – "silenced" is a relative term in the COD fun park, mind – but the real pleasure lies in seeing your partners neatly taking out their targets around you, too: sniping through windows from a distance, or killing up-close. It's a beautiful piece of atmospheric theatre, and the kind of thing that COD games excel at.

Once the mission turns hot (I felt a little like Statham myself just using that term) it's back to painstakingly-crafted panic, as you race through an industrial estate ducking bouncing concrete pipes that have come loose before leaping into a pick-up – manning the turret, obviously – to chase after a runaway tube train. The game's budget is being spent everywhere you look – before a truly mesmerising crash, you zip through stations where individually animated commuters wait on the platforms, and out into a huge rain swept skybox, dominated by Canary Wharf - but while it's a classic Modern Warfare moment, it can feel, just a little, like something Nathan Drake should be doing rather than the hardened realists of the SAS.

COD just can't resist the lure of cinema, then, even when subsequent playthroughs will potentially mean that the cinema you're getting is the bank truck robbery scene from Groundhog Day. One, two, three, dog bark. Five, six, seven, air strike. It's elegantly done though, and the best scripted sequences out there, like the building collapse from Uncharted 2, and the plane hijacking that caps the first Modern Warfare, proves that there's a real Time Crisis thrill to memorising spawn patterns and tightening your racing line through a level. What's more, it's hardly easy to pull off, either, as Homefront, with its cut-price theatrics, has already made clear.

Talking of rivals, is Battlefield 3, Modern Warfare 3's big competitor this Christmas, likely to make the same choices? Will it match this campaign, or counter it, exchanging scripted thrills for something a little less linear? Can't wait to find out: November is going to be pretty interesting.

http://www.vg247.com/2011/05/26/modern-warfare-3-shown-in-london-shots-impressions/

Rather than waiting for E3, which by the looks of it is hardly going to be short on fucking HUGE announcements, Activision has decided to show the next instalment in the unstoppable Call of Duty franchise a few weeks ahead of time. In a North London studio on Monday, Infinity Ward’s Robert Bowling and Sledgehammer Games’ Glen Schofield took to the stage together to demonstrate

Of course, Modern Warfare is particularly interesting this year because of the ex-Infinity Ward execs versus Activision wrangling that’s been plastered all over this and every other website since the middle of last year. Then there’s the collaboration with Sledgehammer Games, which also raises an eyebrow. What direction will these two studios take the series in? Are we going further down the setpiece-heavy action movie Modern Warfare 2 route, or will this new title reclaim the tension and relative seriousness of the original Modern Warfare?

On the evidence of this reveal demonstration, we’re definitely looking at the former. What we saw was heavily, heavily scripted, all-action setpiecing – but good lord, these are some impressive setpieces.
As the latest trailer shows, Modern Warfare takes place in cities all over the world, from Paris to New York, London and, from the looks of it, Berlin. We saw what looks to be the opening level, set in the Big Apple, before being transported to Canary Wharf for a second mission.
“All-out war”

Modern Warfare 3 picks up immediately after the end of MW2, with the world in a state of all-out war. The level opens as the player pulls himself out of a crashed helicopter on a New York street amid the familiar, cacophonous noise of gunfire and explosions, as a nearby sergeant screams at him to get out of the wreckage. Our first glimpse of the city is a vertical view up to the sky, the sun blooming between skyscrapers as the helicopter door is forced open – then we’re chucked some ammunition and told to make our way to the stock exchange.

As our demonstrator fights his way through the streets and buildings of New York, recognisable landmarks like the Crown building and the stock exchange itself stand out a mile. Enemies take cover behind boardroom couches, jewelery store counters shatter under gunfire as he sprints out into the street from a department store, and a copter, broken blades still spinning, is lodged in the side of a skyscraper.

This, along with the dirtied American flags drooping over the wreckage and the blown-out cop cars littering the streets, is powerful imagery, designed (rather like Homefront’s) to get right at the heart of America’s power complex. It’s all narrow street combat, as befits New York’s close, vertiginous streets and grid-like layout.
“Powerful imagery”

On the roof of the stock exchange, our demonstrator uses a Reaper drone to clear the rooftops around of enemies before leaping onto a fast-departing extraction helicopter. What follows is a ridiculously high-octane air battle, with the player holding onto the mounted machine gun as the pilot waves around towering skyscrapers, evading the missiles of pursuers.

We couldn’t help but notice at this juncture that the actual buildings, despite being hit with missile after missile from this airborne firefight, displayed no progressive damage – not so much as a bullet-hole. At one point in particular, when the fight centered around a skyscraper still under construction, the plastic netting, steel constructs and random materials seemed entirely unbothered by the constant stream of bullets, until a helicopter crashed into it and everything promptly ignited.

Eventually, our own copter was hit, sending it spinning downwards and bashing into buildings whilst our demonstrator hung out of the door by his fingertips. It’s worth mentioning at this point that MW3 is as good-looking as you’d expect, the lack of dynamic destruction notwithstanding. Schofield mentions that it’s running at a constant 60fps, which is not difficult to believe.

The next mission is set in London’s Canary Wharf, and starts out as a covert operation before exploding into a full-on assault on the docks. This being London, it’s rainy, dark and atmospheric – the tall buildings of Canary Wharf’s skyline tower blearily in the background, their lights blurred through the damp.

There’s support from helicopters, whose sweeping searchlights cut through the gloom to illuminate enemies (who don’t seem to have much of an instinct for cover or self-preservation, incidentally, but in this series, they never have.) Sniper lasers, too, penetrate the darkness – this is hardly a one-man war.

It’s the conclusion of this section that provides the demo’s most impressive set-piece of all, a chase after tube train full of enemies down the sprawling tunnels of the London Underground. Manning the mounted machine gun on a truck, you’re in hot pursuit, veering wildly out of the way of oncoming trains and trying to avoid mowing down the fleeing passengers as you zoom past a platform.

You can catch a glimpse of what happens next in the trailer – the tube train explodes, flies off the rails, and proceeds to demolish what looks like half of the structural support of the Underground. It really is a hell of a spectacle.

It’s interesting to see FPS developers moving en masse towards urban combat as opposed to the dusty desert-style battlefields that have been obsessing them for the past few years. There’s an undeniable black thrill to seeing such iconic symbols of modernity torn apart by war, to fighting in a setting that’s familiar.
The battle ahead

Here’s the question we’re all thinking about, though: is it as good as Battlefield 3? DICE’s shooter definitely had the more jaw-dropping reveal demonstration, showing astonishing destructibility, tense pacing and serious graphical grunt that the Modern Warfare 3 demo did not match – but then it was running on a PC the size of a Shetland pony. What Modern Warfare 3 shows us is gameplay running on a console, locked at 60fps – Battlefield 3 isn’t possibly going to be able to do that.

This MW3 demo also had the edge in terms of sheer full-on sensory assault – stuff never stopped happening for a second. (Given that Modern Warfare 2 knew how to change the pace up at least a little, though, we can assume that the finished game will give us a little more time to catch our breath.)

This is the first year in a long time where we’ve had real, tooth-and-nail competition at the top of the shooter ladder. Activision has a lot more to worry about here than they did with Medal of Honor last year. When Infinity Ward/Sledgehammer and DICE start putting their multiplayer cards on the table, this is going to escalate into an all-out war for the shooter-fan dollar.

And let’s remember, that’s extremely good for us. It will drive creativity and change in a genre that, let’s be honest, hasn’t really been known for either of those things in a while. It’s going to be an interesting year.

These previews are quite interesting. The majority of it is the usual PR and marketing hyperbole I have come to expect from journalists who do not want to be frozen out of exclusive access to pre-release information, but peppered throughout each one are several negative insinuations which I do not recall seeing any previews of previous CoD games.

Maybe I am imagining it, but perhaps reviewers are either consciously or unconsciously signaling a weariness of the CoD franchise.
 
I used to get a hell of a lot more play time out of those cartridges than I do out of most of the shitty rehashed mainstream garbage pumped out by developers these days.

The inflation analogy simply does not work. Games may be approximately the same price in dollar terms, but their value has slowly been eroded away thanks to shorter campaigns and DLC (you know....all the shit that used to be included in a game from the outset).

Shorter campaigns? Sorry, but no, not really. Not at all. Tons of "classic" or older games can be beaten within an hour or two (sometimes less), save for RPG's and such. You might remember games taking so much longer to beat back in the day - but that's because the save feature was incredibly rare back then. You'd have to fucking PRAY you didn't lose all your lives because - awwww - you'd have no choice but to start all over again. These days we have autosave, quicksave, etc. You can stop whenever you want and jump right back in where you left off.

Imagine playing a game in the CoD series without the save feature - or really, ANY modern game. And imagine you had "lives" like you normally would on games from the cartridge era. Imagine losing your last life on the third or fourth mission and having no choice but to start aaaaall over. Hell - imagine your power goes out and since you had no save feature, you now have to start all over just like you'd have to in the good old days. Yeah - THEN you'd get the same amount of play time (if not much, much more) as you would with older games.

Also, I'm sorry, but older games simply did NOT have more content than todays games. I mean, really, what cartridge-era games are you referring to that have such amazing extras? Because I'm having a hard time remembering many, if any, games that had as many features as most modern games do (even if it's just some arbitrary feature). Shit, most "old school" games had only had a title screen with "start game" and "options" and that was it. No extra features, no online multiplayer, none of that. It was the main game and then a severely limited options menu - that's it. I think a good example of todays games beating yesterdays games in the features department is CoD: Black Ops. At the title screen you can press a certain button combo and break out of the chair. You can walk over to a little computer unit and access a crazily addicting arcade style shooter that in and of itself is a bigger "game" than most games of old. Also, Zombies. The zombies sub-game itself could be placed on an arcade unit in some random mall and would easily pass as a full, standalone light gun shooter.

I'm rambling - but I think you get the point. Of course you may not agree with my points, but that's fine. I do, however, think it's very hard to argue with the fact that most cartridge-era games consisted of little (if any) more than the campaign mode and the options menu.
 
http://www.gamespot.com/pc/action/c...;img;1&mode=previews&tag=stitialclk;gamespace



http://www.eurogamer.net/articles/2011-05-26-call-of-duty-modern-warfare-3-preview



http://www.vg247.com/2011/05/26/modern-warfare-3-shown-in-london-shots-impressions/



These previews are quite interesting. The majority of it is the usual PR and marketing hyperbole I have come to expect from journalists who do not want to be frozen out of exclusive access to pre-release information, but peppered throughout each one are several negative insinuations which I do not recall seeing any previews of previous CoD games.

Maybe I am imagining it, but perhaps reviewers are either consciously or unconsciously signaling a weariness of the CoD franchise.

That's far too much to read for a game like this.
 
This post doesn't even merit any response beyond this.
That's your defense for me calling you a hypocrite for defending a rehashed EA pile of shit? That's what I'd expect from someone who doesn't have an intelligent argument.

Battlefield is a slow game for campers masked as being "realistic". It's a piece of fucking shit...it has dedicated servers though...great. I'd rather play a superior game on IW net than play an inferior game because it has ds's.

The fact that you haven't even played a CoD game past MW1 is actually what merits no more responses...jackass.
 
That's your defense for me calling you a hypocrite for defending a rehashed EA pile of shit? That's what I'd expect from someone who doesn't have an intelligent argument.

Battlefield is a slow game for campers masked as being "realistic". It's a piece of fucking shit...it has dedicated servers though...great. I'd rather play a superior game on IW net than play an inferior game because it has ds's.

The fact that you haven't even played a CoD game past MW1 is actually what merits no more responses...jackass.

I'd rather avoid shitty games, that I have standards seems to get you all riled up.
 
I'd rather avoid shitty games, that I have standards seems to get you all riled up.
No...it's that you're judging games before you've played them. This would've been like me judging the Battlefield series based on a bunch of internet fanboy's crybaby drama. I actually reserved my judgments until after spending a good amount of time in game. What's funnier is that you're still calling people "sheeple".

You can assume all you want. I did the same thing before MW2 came out. I was one of the people that was up in arms over the lack of dedi's etc...I actually bought the game and tried it though...unlike you.

You even had the gall to defend a rehashed EA trash bin out the other side of your mouth in this thread...you're pretty hilarious.
 
...
You even had the gall to defend a rehashed EA trash bin out the other side of your mouth in this thread...you're pretty hilarious.

BFBC2 brought a whole lot more to the genre than MW2 did. So not sure where your calling it a rehashed title, because if anything that means MW2 was nothing more than extra rehashed.
 
BFBC2 brought a whole lot more to the genre than MW2 did. So not sure where your calling it a rehashed title, because if anything that means MW2 was nothing more than extra rehashed.
Like...what? Destructible environments and bullet drop? BF is a totally different beast than the CoD series. Battlefield is for people who like a slower paced game, it's simple. Neither of the games really outshine each other as much as one fanboy will claim. My problem is this dude is judging a game based off of nothing...play a game before you're so harsh in your judgments is all I'm saying.
 
I did like BFBC2 - because it's a decent looking shooter with a nice mix of hollywood flair/explosion/vehicle scenes alongside slower, pseudo "stay quiet" parts which created a nice balance, gameplay-wise.

Hm, ya know - that sounds a lot like this other series I've heard of, "Call of Duty: Modern Warfare", or something like that. It does kind of lack slower paced parts when compared to BFBC2, but I suppose it could be because the developers didn't want to potentially bore gamers to death. Also, the whole idea that the series focuses on many different characters in many different parts of the world might have something to do with it - ya know - once your character gets to a "slow part" (or, ya know, dies - nice touch to the MW experience, in my opinion), the game switches to someone else who just happens to be in the heat of battle, thus sparing you potential boredom.

In all seriousness, though, I had no problem with BFBC2 or its pacing. I truthfully don't find it quite as fun as MW, but it's still a great game. I'm just being a smartass is all :p
 
Last edited:
nice...COD was always my fav series of military FPS = raw, simple, pure action
 
recycle.jpg
 
I know its cool and all to hate COD games ... but I really liked that trailer and I am looking forward to playing another MW COD. There is a reason BO passed 1 billion in sales.
 
There is a reason BO passed 1 billion in sales.

yes there is a reason: a lot of noob kiddies out there.
p.s. i played the MP over 100 hours so i kind of know what i'm talking about.
BF is by far the superior concept where skill actually matters and i say that although i kicked kiddies' butts in BO as well
 
yes there is a reason: a lot of noob kiddies out there.
p.s. i played the MP over 100 hours so i kind of know what i'm talking about.
BF is by far the superior concept where skill actually matters and i say that although i kicked kiddies' butts in BO as well
Sorry dude...CoD takes more raw fps skills. BF is all about squad/team play and who can find the best camping spots. I've spent plenty of time playing both games too.
 
yes there is a reason: a lot of noob kiddies out there.
p.s. i played the MP over 100 hours so i kind of know what i'm talking about.
BF is by far the superior concept where skill actually matters and i say that although i kicked kiddies' butts in BO as well

To be fair CoD requires different skills from BF.

Honestly BFBC2 is kinda boring at times, plop down with a sniper and watch the 4.0+ K/D ratios. Its kinda boring getting sniped every 5 seconds. Still fun to play though, since the sounds are much better.
 
let me tell you why you are wrong. 9 times out of 10 i kill the enemy when we meet face to face in both games. but COD maps are so small there is always some noob shooting me from behind and there's nothing i can do then. this will never happen in BC2 if you know your way around the map. that's why i rank consistently among the best in BC2 and i have up and down games in COD BO. that and the shitty respawn spots in BO.
 
I find it hilarious that most of the people in here criticize CoD so much, yet here they are making a simple trailer thread into a 7 page long (thus far) discussion!!
There are new games out NOW that don't get as much attention as CoD does, by those that criticize it so much...
 
let me tell you why you are wrong. 9 times out of 10 i kill the enemy when we meet face to face in both games. but COD maps are so small there is always some noob shooting me from behind and there's nothing i can do then. this will never happen in BC2 if you know your way around the map. that's why i rank consistently among the best in BC2 and i have up and down games in COD BO. that and the shitty respawn spots in BO.
9 times out of ten because of my reaction and knowing where to be on the map I rape people on CoD. 9 times out of 10 I spawn and get sniped from someone hiding at the edge of the map on BF.

There is a reason my 58 year old father enjoys BF more...it's because he has slow reaction time and the maps on BF are so big that he has time to actually run around and enjoy the graphics that his bad ass gaming rig were built for...once he runs to his favorite hiding spot he can lay there all day and pick people off. I welcome you to join a game of FFA on Nuketown to make my point. Not only will you not kill me when you see me face to face, I will have run a route on the map that wouldn't have allowed you to see me in the first place.

BF does not require as much raw skill as CoD. End of story.

BF is just a much slower paced game that gives average players the feeling that they're doing well.


edit: I will even go to the extent and say that BF MAY take a little more thinking/strategy but it all goes back to m/kb skill...CoD takes the cake...and yes if you DO think and use strategy on CoD you are that much better at the game.
 
Last edited:
9 times out of ten because of my reaction and knowing where to be on the map I rape people on CoD. 9 times out of 10 I spawn and get sniped from someone hiding at the edge of the map on BF.

There is a reason my 58 year old father enjoys BF more...it's because he has slow reaction time and the maps on BF are so big that he has time to actually run around and enjoy the graphics that his bad ass gaming rig were built for...once he runs to his favorite hiding spot he can lay there all day and pick people off. I welcome you to join a game of FFA on Nuketown to make my point. Not only will you not kill me when you see me face to face, I will have run a route on the map that wouldn't have allowed you to see me in the first place.

BF does not require as much raw skill as CoD. End of story.

BF is just a much slower paced game that gives average players the feeling that they're doing well.


edit: I will even go to the extent and say that BF MAY take a little more thinking/strategy but it all goes back to m/kb skill...CoD takes the cake...and yes if you DO think and use strategy on CoD you are that much better at the game.

ahahahahah i wish i could see what your skill can do when that shitty little explosive car is within 1m. when i talk about skill i mean shooting skills. you can't talk about thinking in COD when i only get beat from behind or when i enter a room there's an idiot waiting in prone position. i love fast paced shooters. hell, i played c.s 1.6 at a competitive level but COD is too much about luck and the whole game is designed in a way so that noobs can stand a chance
here's what happens when i don't get killed too much from behind
http://imageshack.us/photo/my-images/88/codbot.jpg/
 
Seriously, I hated multiplayer in Black Ops, its annoying the maps are way to small, you get killed almost instantly after being respawned, and some servers kick you out for having a "second chance", WTF.... Not to mention Black Ops is another shitty console port as well with a locked FPS of 91 isn't really cutting it. But at least the SP is fun.

Bad Company 2 multiplayer isn't really much fun either to be honest, like others said, some asshole camper always kills you while running across the map.
 
ahahahahah i wish i could see what your skill can do when that shitty little explosive car is within 1m. when i talk about skill i mean shooting skills. you can't talk about thinking in COD when i only get beat from behind or when i enter a room there's an idiot waiting in prone position. i love fast paced shooters. hell, i played c.s 1.6 at a competitive level but COD is too much about luck and the whole game is designed in a way so that noobs can stand a chance
here's what happens when i don't get killed too much from behind
http://imageshack.us/photo/my-images/88/codbot.jpg/
http://steamcommunity.com/profiles/76561197989995359/screenshots/

http://steamcommunity.com/profiles/76561197989995359/screenshots/

http://cloud.steampowered.com/ugc/558657972555412193/9176E40D5614CE96ED29764B7543B5E92F75DD72/

You posted pics from noob ass TDM...i'm talking raw skill...like that up there ^^^
 
i did far better in other rounds but if they don't acuse you of cheating why take a screenshot?
i noticed in your printscreen that in 30 kills you didn't make any headshots. wtf? at least half of my kills come from headshots. c.s. aiming habits die hard :D
 
Sorry dude...CoD takes more raw fps skills. BF is all about squad/team play and who can find the best camping spots. I've spent plenty of time playing both games too.

You've been playing it wrong, then. And so have the people you've seen. The bastards that sit in corners on a medipack or ammo crate are the same people that sit in corners in every other game.

Played COD4 with some very pretty-level competitive players. That's not to say I was in their league, but playing scrims with people like that can give you an insight into what skilled players are like. And I guarantee you that only one CoD player in 500,000 has their level of talent. Hopping about and spinning like an epileptic, going prone and clipping doesn't make you a good player. That just makes you someone with normal reflexes.

The same can be done in BC2. I think I just sense a little embitterment at the fact that maybe you're not able to play as well in that as you are CoD. I have a friend who's the same. Any game he doesn't immediately excel at is shit.
 
Last edited:
You've been playing it wrong, then. And so have the people you've seen. The bastards that sit in corners on a medipack or ammo crate are the same people that sit in corners in every other game.

Played COD4 with some very pretty-level competitive players. That's not to say I was in their league, but playing scrims with people like that can give you an insight into what skilled players are like. And I guarantee you that only one CoD player in 500,000 has their level of talent. Hopping about and spinning like an epileptic, going prone and clipping doesn't make you a good player. That just makes you someone with normal reflexes.

The same can be done in BC2. I think I just sense a little embitterment at the fact that maybe you're not able to play as well in that as you are CoD. I have a friend who's the same. Any game he doesn't immediately excel at is shit.
No, I prefer faster paced games. I started playing fps's when Quake III Arena came out if that is any indication as to what kind of pace I like. BF is stunted by no strafe sprint, slow aim down the scope reaction etc. As I pointed out earlier they're just 2 different beasts trying to do 2 different things. I could very well get "good" at BF but the game play is not to my liking so why would I waste my time...add the fact that it's squad/team based game turns me off even more.
 
i did far better in other rounds but if they don't acuse you of cheating why take a screenshot?
i noticed in your printscreen that in 30 kills you didn't make any headshots. wtf? at least half of my kills come from headshots. c.s. aiming habits die hard :D
No I don't really go for headshots. I go for the win.
 
9 times out of ten because of my reaction and knowing where to be on the map I rape people on CoD. 9 times out of 10 I spawn and get sniped from someone hiding at the edge of the map on BF.

There is a reason my 58 year old father enjoys BF more...it's because he has slow reaction time and the maps on BF are so big that he has time to actually run around and enjoy the graphics that his bad ass gaming rig were built for...once he runs to his favorite hiding spot he can lay there all day and pick people off.

I like how your 58 year old father seems to have more reaction time in BF since he can run around the map to his favorite hiding spot and you get picked off 9 out of 10 times :eek:
 
i did far better in other rounds but if they don't acuse you of cheating why take a screenshot?
i noticed in your printscreen that in 30 kills you didn't make any headshots. wtf? at least half of my kills come from headshots. c.s. aiming habits die hard :D

the screen doesn't show you that half those kills came from a chopper gunner lawl
 
I like how your 58 year old father seems to have more reaction time in BF since he can run around the map to his favorite hiding spot and you get picked off 9 out of 10 times :eek:

lol - Sure says something doesn't it?

There are campers in every game - deal with it. As for buying a game just to see if one will like it or not, it's quite a waste of money. Demos and reviews can paint an accurate picture of a game so people don't have to waste their money on things that they know they won't like or be interested in.

CoD:MW barely got any playtime from me outside of the SP campaign, so I stopped buying them after that. I find far more enjoyment in other games which will step outside the box and mix things up a little. Come to think of it though, I hardly play FPS games anymore. They're all getting far too dumbed-down and twitchy for my liking.

As for the pissing contest in here, I already know that I'll be passing on it for my own reasons, I should hope though, that those of you here that actually care about the direction games are headed would spend some time to think about if this game is taking a step forward in that direction, or if it is going completely the opposite direction. It's only a game, so treat it as such.

Game on though, the e-peen waving in here is fun to watch.
 
yes there is a reason: a lot of noob kiddies out there.
p.s. i played the MP over 100 hours so i kind of know what i'm talking about.
BF is by far the superior concept where skill actually matters and i say that although i kicked kiddies' butts in BO as well

It hardly makes one mature to launch ad hominems at those who do not share your opinion of a game.
 
Too bad this game will still sell millions and they won't stop making more of them as long as kids are buying.
 
Too bad this game will still sell millions and they won't stop making more of them as long as kids are buying.

right, because quality doesnt' matter anymore, this franchise is gonna be milked the same way Guitar Hero did, untill it stops selling.
 
Back
Top