Tamlin_WSGF
2[H]4U
- Joined
- Aug 1, 2006
- Messages
- 3,167
Came over this thread at B3D that was interesting:
We all might remember Batman AA, which was a postergame for Nvidia regarding GPU accelerated PhysX and where CPU physx was broken, so regardless if you ran 1280x1024 or 2560x1600, you got the same framerate.
http://www.tomshardware.com/reviews/batman-arkham-asylum,2465-6.html
For a game that advertises PhysX effects, it would normally be strange if the developer didn't fix the broken CPU PhysX. But, if the game was intentionally gimped to show off GPU physX, no wonder why they still haven't fixed the broken CPU PhysX in Batman. GPU accelerated PhysX killed over 50% of the framerate when enabled, so many turned it off.
I think Nvidia would face a problem if CPU PhysX would be fixed in Batman. People have a lot of CPU power to spare that sits idle in Batman. If it would turn out that they actually would benefit more with using CPU physx, then why on earth should people buy Nvidia cards for PhysX then?
Here's the graph using multi-core physx in Fluidmark vs. GPU PhysX:
Made by and kudos to: physxinfo.com
http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/
Question is: Will we ever see this fixed in Batman for some real comparison of CPU vs. GPU PhysX, or will it remain crippled to push GPU's?
http://forum.beyond3d.com/showthread.php?t=56878I know PhysX is a hot topic on this forum and there's been a lot of wild speculation that Nvidia have been purposefully gimping the performance of the CPU fallback of their PhysX engine in a whole bunch of games. Well now that Fluid Mark has been updated with multi threaded optimisations, there can be no doubt that this was the case. A good old Q9400 is 4x faster than a dedicated GTX 260 PhysX card used to be.
We all might remember Batman AA, which was a postergame for Nvidia regarding GPU accelerated PhysX and where CPU physx was broken, so regardless if you ran 1280x1024 or 2560x1600, you got the same framerate.
http://www.tomshardware.com/reviews/batman-arkham-asylum,2465-6.html
For a game that advertises PhysX effects, it would normally be strange if the developer didn't fix the broken CPU PhysX. But, if the game was intentionally gimped to show off GPU physX, no wonder why they still haven't fixed the broken CPU PhysX in Batman. GPU accelerated PhysX killed over 50% of the framerate when enabled, so many turned it off.
I think Nvidia would face a problem if CPU PhysX would be fixed in Batman. People have a lot of CPU power to spare that sits idle in Batman. If it would turn out that they actually would benefit more with using CPU physx, then why on earth should people buy Nvidia cards for PhysX then?
Here's the graph using multi-core physx in Fluidmark vs. GPU PhysX:
Made by and kudos to: physxinfo.com
http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/
Question is: Will we ever see this fixed in Batman for some real comparison of CPU vs. GPU PhysX, or will it remain crippled to push GPU's?