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Is it possible to run multiple CUDA applications and graphics applications at the same time?
CUDA is a client of the GPU in the same way as the OpenGL and Direct3D drivers are - it shares the GPU via time slicing. It is possible to run multiple graphics and CUDA applications at the same time, although currently CUDA only switches at the boundaries between kernel executions.
The cost of context switching between CUDA and the graphics API is roughly the same as switching graphics contexts. This isn't something you'd want to do more than a few times a frame, but is certainly fast enough to make it practical for use in games.
You won't need SLI.
You can even use the same card for CUDA and rendering.
Although you should be aware that there are limitations in the use of textures created in the renderer (OpenGL/Direc3D) to texture using CUDA.
It is up to your application to use the available cards as it needs.
There is a FAQ at:
http://forums.nvidia.com/index.php?showtopic=36286
Since you don't need SLI, you can actually use one of the 4- PCI-E 2.0 cross fire mobos. Would be much cheaper. And realistically the second CPU isn't going to increase your power of the computer at all for good CUDA problems.
Awesome! 2x GTX280 should provide some sick computational power...
EDIT: Actually... with skulltrail... four GTX280s... *faints*
is cuda a common term now? I mean, i just got the book from nvidia as a stockholder which mentioned it, and that was the first time i had heard of it.
I think Skulltrail only provides for dual-SLI. Its a limitation of the chipset I believe.