Move over 3dMark: New OpenGL-based 3D benchmark

yeah, i just installed it and benched it and got like 150 FPS at 1920x1440. I wouldnt really consider this very amazing or the least bit interesting. I think it would have been more fun if it were modelled like 3dm06. The music was tight though, where is it from? i couldn't pickup the language.
 
I mean, step away from the Hater-Aid for a minute.

"Wah, it's just a bunch of lighting effects!!1"

It's called LIGHTSMARK...

If nothing else it might actually teach people what all these different effects are called.

And the guy even gives you all the source so you can fiddle with it yourself.

Oh yea, total waste of time. :rolleyes:
 
It's ridiculous to call this lighting method global illumination. It has nothing to do with that. They might do some tricks to change the ambient illumination based on the reflections, but the final result is far from being correct.
An example of real global illumination from Wikipedia:
http://upload.wikimedia.org/wikipedia/commons/0/0d/Global_illumination.JPG

For example in correct global illumination the inner corners and inner edges should be always darker than the surroundings. On these high-res images there is no sign of that effect. Moreover, they render extremely sharp shadows at some places which would almost never occur in reality.
 
Guys, be careful when you install this thing. I was running COD4 just fine all this morning at 1920x1200 with everything maxxed and then i went to eat breakfast and came back and installed lights mark and after i played it and tried to play COD4 my performance got hosed. I don't know what happened, but perhaps someone else could confirm this? i uninstalled it and it looks to have gotten better.
 
It's ridiculous to call this lighting method global illumination. It has nothing to do with that. They might do some tricks to change the ambient illumination based on the reflections, but the final result is far from being correct.
An example of real global illumination from Wikipedia:
http://upload.wikimedia.org/wikipedia/commons/0/0d/Global_illumination.JPG

For example in correct global illumination the inner corners and inner edges should be always darker than the surroundings. On these high-res images there is no sign of that effect. Moreover, they render extremely sharp shadows at some places which would almost never occur in reality.

I also got a weird shadow artifact with my X800XL towards the end when the model is spinning and showing off the different shadow types. The face portion of the shadow disappears when she turns her back to the camera, as if the light shines through it.

And while this is not "correct" global illumination, that was one of the points of the lighting model. It provides access to some effects that were only previously available with professional rendering apps, not real time, at a lower accuracy rate. DX10.1 has just now set standards for some of these effects here (see that RV670 whitepaper covering DX10.1 features) so I think it's pretty cool to see this stuff running on hardware that was made 4 years ago. I do wonder what exactly makes this thing run so blazingly fast on anything newer than the NVidia 6 series (haven't seen anyone post any X1xxx benches yet but perhaps there too). I'd imagine there's something here that must be done in software for me that was later replaced by a hardware feature in newer GPUs.

I'm getting 31fps at 1440x900 on my X800XL 256MB, X2 3800+ @ 2.5. AA seems to have very little effect on my scores so I'm willing to bet my GPU isn't even really being stressed to 100%, but my CPU is getting slammed doing whatever calculation it is that I mentioned above.
 
great torrent... sped to the finish line at 400KB/s

my crappy system got 33fps in 1680x1050 fullscreen

3800+ X2
Asus A8N-E
7300GT (495/760)
2GB DDR400

guess this is more useful for 3D programmers... i don't know enough to fiddle with the source and play around with textures
 
Pretty cool benchmark.

128.7 FPS @ 1920x1080
AMD X2 5000+ @ 2.6GHz stock clock speed
EVGA 8800GTX stock clock speed
Westinghouse 37'' 1080p
 
My results:

219.6 avg fps at 1900 x 1200 fullscreen here
Intel E4300 at 1.8 stock speed
EVGA 8800GT (came at SC speeds default)
Samsung Syncmaster 245BW 24" LCD
 
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