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The Walking Dead - unquestionably the most depressing I have ever played. In fact, it was depressing to a fault, so much so that I quit playing after Episode 3. Nothing I did mattered - there was zero meaningful player choice. And since no matter what I did or did not do, I could not save any of the characters I liked, could not change any of the "bad" characters, could not avert complete disaster, and could not punish the characters who caused disaster since the main-character's actions were overall on-rails, I completely stopped enjoying it. It just became a depressing, pointless on-rails game to me.
It was not an enjoyable on-rails game because the story and characters were so constantly depressing. And since it was on-rails, there was no meaningful player choices to change the story into a more positive one if you successfully attempted to do so - or at least be satisfied that the bad results were due to bad choices you made. There is enough depressing things in real-life that cannot be changed no matter what an individual does. I do not want to play a simulation of that.
So stop playing them or feel free to create something unique and free of bugs.
I thought Little Inferno was super depressing both in atmosphere and the underlying story.
Worth playing IMHO.
ssnyder28 said:Sorry that would require actual work which most of us aren't willing to do. The point of games is to entertain us.
Call me a sadist, but I love games that exude lack of hope and utter despair, either through their stories or their atmosphere. There's something uniquely evocative about games that weigh heavily on your emotions and force you to ponder the games themes long after you've stopped playing.<snip>
just play battlefield or any fps game online
The Walking Dead - unquestionably the most depressing I have ever played. In fact, it was depressing to a fault, so much so that I quit playing after Episode 3. Nothing I did mattered - there was zero meaningful player choice. And since no matter what I did or did not do, I could not save any of the characters I liked, could not change any of the "bad" characters, could not avert complete disaster, and could not punish the characters who caused disaster since the main-character's actions were overall on-rails, I completely stopped enjoying it. It just became a depressing, pointless on-rails game to me.
It was not an enjoyable on-rails game because the story and characters were so constantly depressing. And since it was on-rails, there was no meaningful player choices to change the story into a more positive one if you successfully attempted to do so - or at least be satisfied that the bad results were due to bad choices you made. There is enough depressing things in real-life that cannot be changed no matter what an individual does. I do not want to play a simulation of that.
Apparently Spec Ops: The Line is a very "ugly side of war" kind of game. But I've also heard its incredibly cliche. Been meaning to pick it up...but you know.. that 1004325432523623 game backlog.
Don't remind me of the Walking Dead.
No matter how often I go back to a previous chapter, if I save one person with my decision, someone else dies in his or her place. Always.
Ugh.
I'm surprised I have not gotten emotionally scarred by now because of this game. Eventually, you start to care about the specific people in the group while start hating with incredible passion about certain people in it.
Call me a sadist, but I love games that exude lack of hope and utter despair, either through their stories or their atmosphere. There's something uniquely evocative about games that weigh heavily on your emotions and force you to ponder the games themes long after you've stopped playing.
What are your favorite depressing games, either by theme or atmosphere?
My list (in no particular order)
- I Have No Mouth, And I Must Scream
- The Thief games (atmospheric)
- System Shock 2
- The Walking Dead
- Dark Souls
- STALKER games
- Alan Wake (atmospheric)
- Max Payne (the first game mainly)
- Silent Hill
- LIMBO (atmospheric)
- Lone Survivor
- Still Life
And one I have not played yet but want to:
- Pathologic
Actual Sunlight
I'll say it again. Has anyone here tried this game yet? There's literally a warning in the Steam description saying you shouldn't play it if you've ever had thoughts of suicide. Seems like it should really be the game to which all others in this thread are compared.
I didn't bother getting it yet, 'cause I've never had problems with depression before, and now doesn't seem like a good time to start. Also the crappy retro graphics were a bit of a turn-off.
Played both The Witcher and the 2nd game. The first was definitely more bleak than the second, something I felt was kind of unfortunate. I loved the hopelessness of the first game's settings and NPC's.
Call of Cthulhu: Dark Corner's of the Earth was another pretty good mention. Unfortunately it was a pretty buggy game, but I thought it was still pretty good.
Tell me more about Dark Seed. I've read about it, especially since hearing the news about the death of HR Geiger, but have never really looked into it. Is it more frustrating than interesting? That would be a big turn off.
Played both The Witcher and the 2nd game. The first was definitely more bleak than the second, something I felt was kind of unfortunate. I loved the hopelessness of the first game's settings and NPC's.
Call of Cthulhu: Dark Corner's of the Earth was another pretty good mention. Unfortunately it was a pretty buggy game, but I thought it was still pretty good.
Tell me more about Dark Seed. I've read about it, especially since hearing the news about the death of HR Geiger, but have never really looked into it. Is it more frustrating than interesting? That would be a big turn off.
It is a good game, difficulty was good, story was good, art was very good for the time. It was also famous for making you search every pixel for items. There is a time in the game where you have to find an item that is only about 2 pixels big...
Call me a sadist, but I love games that exude lack of hope and utter despair, either through their stories or their atmosphere. There's something uniquely evocative about games that weigh heavily on your emotions and force you to ponder the games themes long after you've stopped playing.
What are your favorite depressing games, either by theme or atmosphere?
My list (in no particular order)
- I Have No Mouth, And I Must Scream
- The Thief games (atmospheric)
- System Shock 2
- The Walking Dead
- Dark Souls
- STALKER games
- Alan Wake (atmospheric)
- Max Payne (the first game mainly)
- Silent Hill
- LIMBO (atmospheric)
- Lone Survivor
- Still Life
And one I have not played yet but want to:
- Pathologic
Any MOBA. Somehow they are teaching otherwise functional people to become autistic. It's incredible, and I don't know how they discovered they could make a congenital dysfunction a learned or conditioned one, but I hope some medical journals pick it up soon and someone performs a study.
CoC was amazing and made me start reading Lovecraft.. wow stuff is right up my alley. Silent Hill 2 is one of my favorite games of all time and very disheartening. I liked the fatal frame games as well.Call of Cthulhu: Dark Corners of the Earth and Condemned: Criminal Origins
Both had depressing atmospheres, but I'm not sure if I can say they weighed heavily on my emotions after I played them. Not like something like The Walking Dead or LIMBO, anyway. Of course, some of the games you listed (Thief, System Shock 2, etc.) didn't leave me dwelling on my emotions either but they were damn fine games in their own right. It's always neat when a game does that, but if the mood and atmosphere are scary/ominous/depressing enough then chances are I'll dig it regardless.
I'll throw Portal into the mix as well, and I've heard that Gone Home really makes you think and touches your emotions (no idea if it's depressing or not; it's still in my backlog).
One game that I've heard that really tugs at your emotions and makes you think is To the Moon. Also in my backlog. I'll get to it at some point.
The Walking Dead - unquestionably the most depressing I have ever played. In fact, it was depressing to a fault, so much so that I quit playing after Episode 3. Nothing I did mattered - there was zero meaningful player choice. And since no matter what I did or did not do, I could not save any of the characters I liked, could not change any of the "bad" characters, could not avert complete disaster, and could not punish the characters who caused disaster since the main-character's actions were overall on-rails, I completely stopped enjoying it. It just became a depressing, pointless on-rails game to me.
It was not an enjoyable on-rails game because the story and characters were so constantly depressing. And since it was on-rails, there was no meaningful player choices to change the story into a more positive one if you successfully attempted to do so - or at least be satisfied that the bad results were due to bad choices you made. There is enough depressing things in real-life that cannot be changed no matter what an individual does. I do not want to play a simulation of that.