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Slick. $25.19 for both. Might as well, right?
Slick. $25.19 for both. Might as well, right?
I may have to bite on this, I really do miss Vvardenfell.
Just played a bunch of 'Morrowind' last night from the Steam purchase.
I'm surprised by how well the game holds up. Oh, sure, the poly counts aren't as high as newer games, and the textures definitely lower res - but the story is FANTASTIC, the setting is compelling, and the gameplay and graphics really hold up alright.
Is there some specific benefit to buying these games through Steam?
The usual Steam benifits:
1) No need for a CD.
2) Unlimited downloads.
3) One click install.
4) Automatic patching.
5) Instant Steam Overlay integration.
If you rather have a case + cd + manual, then go retail. I prefer having my collection on Steam for the ease of installation and no need for CD.
I have first-run hard copies of all the officially released Oblivion content, and a GOTY edition of Morrowind. I prefer hard copies without (more) intrusive copy/distribution protection. I was just curious what alternative benefits that Steam offered that's got people clamoring for a 4 year-old game just because it's on Steam. Seems like the answer is "none." Or at least none that are objective. Judging by what the guy after you said about modding, it sounds like the Steam version is actually inferior. Not trying to start an argument here but in response to your points:
1) I think I've used the actual CDs once ever - ISO + DT/VCD FTW (deliberate overuse of acronyms )
2) Unlimited installs
3) I don't see "one-click install" as a benefit when you need the steam client in order to install the game in the first place. With Oblivion installed on a portable HDD, I could play it on any properly updated Windows machine in seconds by simply setting the drive letter and merging a registry key
4) Oblivion hasn't seen a page in ages, nor is it likely to see any more patches. Plus if you keep re-using the same installation like I do, you never need to re-patch it anyway
5) I don't know what Steam Overlay is but I'm pretty picky about how my games look, so it's not likely to be something I want.
Haha, you claim my reasoning is not objective, and you counter with incredible bias. I like it.
I at least acknowledge that some people prefer retail, and some prefer digital releases. Try to do the same.
Wow...you don't even know what the Steam Overlay is either. Keep on touting your "unbiased" opinion.
on a more serious note, on the matter of objective unbiased observations, your steam version of Oblivion won't work with OBSE, my hard copy will. Just saying...
"My penis is bigger than your penis. Etc..."
I couldn't imagine . . . needing to crack everyone
My copy will work just as well as yours will once I get a cracked .exe. Just sayin'.
You don't understand what those quotation marks are used for, do you? I'm paraphrasing you. You just went ahead and furthered my point. Haha.
I wonder if you could put a No-CD exe in the folder and if it would still run through Steam but also work with the script extender.... although that probably breaks Steam's EULA.
-----------------------------------------------------------
Better Oblivion Sorting Software Load Order Utility
also supporting Fallout 3 and Morrowind
(c) Random007, 2009, GPL3: http://www.gnu.org/licenses/
v1.3 (20 APRIL 09)
-----------------------------------------------------------
Master .ESM date: Tue Jan 02 00:21:08 2001
FCOM detected.
------------------------------------
Recognised and re-ordered mod files:
------------------------------------
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
TNR ALL RACES FINAL.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate.
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
. Note: Requires Shivering Isles expansion when using FCOM.
FCOM_Francescos.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.
FCOM_FrancescosItemsAddOn.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.
. Note: Francesco's supplementary addon package required.
FCOM_FrancescosNamedBosses.esp
. Note: Francesco's Leveled Creatures-Items 4.5b required.
LoadingScreens.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} if using overhaul mods.
_Real_Lights.esp
. Note: Accidentally disables the Umbacano branch of The Collector quest.
. Note: - edit to remove the MS21statuescript script changes to fix this.
. Note: All Natural's Real Lights implementation shouldn't suffer from this.
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
300_Combat Sounds.esp
Soundscaper.esp
Rainbows.esp
IlluminationWithin.esp
Book Jackets Oblivion.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
ChaseCameraMod.esp
P1DmenuEscape.esp
VA_BetterGold.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
Landmarks, w Wells.esp
. Note: If using OOO, move this after OOO if you desire initial city map markers ala vanilla.
Expanded Hotkeys and Spell Delete v1.0.esp
. Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.
Expanded Hotkeys Brief Equip Message.esp
. Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
. Bashed Patch tag suggestion: {{BASH:Relev}}
Imperial Horse Armor.esp
DLCThievesDen.esp
Bob's Armory Oblivion.esp
. Note: Requires 'FCOM_BobsArmory.esp'.
FCOM_BobsArmory.esp
. Note: Requires 'Bob's Armory Oblivion.esp'.
Oblivion WarCry EV.esp
. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.
FCOM_WarCry.esp
. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - Gems & Gem Dust.esp
. Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.
Mart's Monster Mod - Diverse Imperial Armor.esp
!!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM.
Mart's Monster Mod - Diverse Imperial Armor.esp
!!! FCOM INSTALLATION ERROR: Delete. Use 'FCOM_DiverseGuardUnity.esp' instead.
OOO-WaterFish.esp
KvatchAftermath.esp
ClocksOfCyrodiil.esp
300 Regal Imperial City 2.esp
ArmoryLab.esp
LetThePeopleDrink.esp
Malevolent.esp
MountainTower.esp
The Ayleid Steps.esp
za_bankmod.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
. Bashed Patch tag suggestion: {{BASH:C.Owner}}
Knights.esp
The Lost Spires.esp
Mighty Umbra.esp
. Note: FCOM requires 'FCOM_MightyUmbra.esp'.
Natural_Vegetation_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.
Compass-Disable_POIs.esp
Compass-Disable_QuestMarkers.esp
Compass-Disable_Both.esp
Toggleable Quantity Prompt.esp
Quest Award Leveling SI.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
Quest Award Leveller - Mehrunes Razor.esp
Quest Award Leveller - Knights of the Nine.esp
RealisticForceMedium.esp
RealisticMagicForceMedium.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
SM_Scrolls.esp
SM_SigilStone.esp
Syc_AtHomeAlchemy.esp
No psychic guards v1.2.esp
LessMessages.esp
[GFX]_Initial_Glow-all.esp
. Note: Put shader removers after shader replacers (like Visually Enhanced Weapons) to remove or limit their display.
[GFX]_Initial_Glow-creatures.esp
. Note: Put shader removers after shader replacers (like Visually Enhanced Weapons) to remove or limit their display.
Visually Realistic Lava.esp
Mart's Monster Mod - Resized Races.esp
Bashed Patch, 0.esp
-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------
Unknown mod file: XTS-Merchant-V2.esp
Unknown mod file: Auto_Recharge.esp
Unknown mod file: Streamline 2.1.esp
-----------------------------------------------------------
Done.
Here is how you get OBSE working legitimately:
1) Make sure you have received the latest update, we just updated on Steam about 30 minutes ago to make our binary more compatible with OBSE. Restart Steam if you are unsure and you should get updated. If you've replaced your binary with some non-Steam version you'll want to make sure it updates and you are on the new Steam shipped version.
2) Install OBSE into your steamapps\common\oblivion directory as you normally would
2) Get this file: http://media.steampowered.com/content/obse_loader.zip, and extract the obse_loader.exe over the top of the one from the standard OBSE install in your oblivion folder.
3) Run obse_loader.exe and everything should now work (you'll get passed through the loader first, just hit play).
I've contacted the OBSE guys so we can hopefully get our revisions to obse_loader added into the official OBSE package. Until then if you would like the source for the changes for obse_loader to compile yourself email me at jmccaskey at valvesoftware.com.
Well that's nice of them.
Self ownage? This is a rare exception to the norm. A few games require a cracked .exe to be fully moddable (San Andreas, Fallout 3, Oblivion). You are using a cracked .exe regardless, otherwise, you need the CD in the drive. I think you better rethink that whole "self-ownage" bit.
Yeah, I don't get it.