More DirectX 10 Info

ddarko

Limp Gawd
Joined
Mar 19, 2005
Messages
271
Saw this today on extremetech, some more info about DirectX 10. It's not new but it seems to confirm some info that's been floating around here:

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It's our understanding that DirectX 10 is going to have no capabilities bits (bits defined in the driver that tell the system what DirectX features you card does and does not support). In theory, it's going to be an all-or-nothing situation. Either your card fully supports the DX10 spec or it doesn't. No more of this "Shader Model 2.0, 2.0b, 3.0" stuff, with other cap bits for things like geometry instancing. This is a big deal for developers, because it means that if they have a "DX10" card they can count on a certain feature set. But it might make for some really dubious marketing by the graphics companies. If a card comes out with "some" DX10 features, or "DX10-like" features, but isn't truly DX10 compliant, we can expect the company to come up with all sorts of ways to try to market the card so that it looks like a DX10 card when it isn't.

Of course, DX10 brings a whole lot more to the table, including a unified pixel and vertex shader interface, geometry shaders, great performance for small batches of geometry or textures, much less severe penalties for state changes, and an entirely new DLL structure that should reduce driver overhead on the CPU. If that all sounds like a bunch of gobbledygook to you, let me put it this way: DX10, with DX10 supporting hardware, will be capable of the kind of stuff that will put the Xbox 360 and PlayStation 3 to shame.
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http://www.extremetech.com/article2/0,1697,1905098,00.asp
 
BETTER now we can see those developers bring out the heat without having to worry about putting different codes for shader 2.0a and b and 3.0 less work for them and more concentration on just dx10 and i already got the cash for nvidia's new G80 and microsoft vista w00t 2006 is gonna be a good year
 
Xbox 360 is Direct X10 Compatable.

Microsoft did that to make porting games from the PC to 360 easy.
 
nobi125 said:
Xbox 360 is Direct X10 Compatable.

AFAIK X360 is only semi-DX10 compliant (and by looking at this thread) it isn't good enough for DX10 support. Then again it's a console so maybe they'll show a blind eye, I mean it's not like there's two competing companies making new graphics cards for X360 every year...
 
ddarko said:
If that all sounds like a bunch of gobbledygook to you, let me put it this way: DX10, with DX10 supporting hardware, will be capable of the kind of stuff that will put the Xbox 360 and PlayStation 3 to shame.
----

http://www.extremetech.com/article2/0,1697,1905098,00.asp


MWAHAHAHA! SHAME! SHAME, I TELL YOU! HA HA! Death to consoles! PC FTW!!11!


Oops! I let a bit of my PC fan boyism get the better of me.
:p
 
Oh great. So I'm planning this killer build in Jan, and by December it won't just be behind the curve (I'm used to that) but it won't work with DX10 or the Vista desktop?

Crrrrrrrrraaaaaaaaaaaaaaaaaaaaaaaaaaap.

Maybe I'll buy a cheap pair of 7800GTs for my new SLI system and just upgrade those in Dec. PCI x16 will still be around, right? right!?!??? :rolleyes:

Z
 
Zyme said:
Maybe I'll buy a cheap pair of 7800GTs for my new SLI system and just upgrade those in Dec. PCI x16 will still be around, right? right!?!??? :rolleyes:
PCI Express? Ha! What're you thinking!? By then we'll be all the way to PCI-Turbo 2, using SATA 4 flash-based HDDs and buying the X360 at pawn shops for $99. Oh, and it won't be Vista, it'll be Microsoft OS-X, because they'll buy out Apple. Can you say no to a portable iGates* OGG (new standard) player? I think not.

*flux capacitors sold seperately
 
hignaki said:
PCI Express? Ha! What're you thinking!? By then we'll be all the way to PCI-Turbo 2, using SATA 4 flash-based HDDs and buying the X360 at pawn shops for $99. Oh, and it won't be Vista, it'll be Microsoft OS-X, because they'll buy out Apple. Can you say no to a portable iGates* OGG (new standard) player? I think not.

*flux capacitors sold seperately
:) this makes me feel better.

Seriously, I'd still upgrade to vista for solid 64-bit dual core support. Some of the bells and whistles of the desktop might not work. It took at least a year after DX9 to see games with complete support. (and my 9700 ate 'em up, too!) That's the real reason I blow such a big wad on this stuff anyway.

iGates. Shit--it'll probably only play Broadway show tunes...
 
I feel the tug for a major overhaul...but I'm resisting by waiting for Vista...must....resist....
 
It will be some time before we see a DX10 game, or at least a game that will only run on DX10 hardware. Heck there are still a lot of games that work on DX8 hardware.
 
heatlesssun said:
It will be some time before we see a DX10 game, or at least a game that will only run on DX10 hardware. Heck there are still a lot of games that work on DX8 hardware.
Most games still have a DX7 mode.. :p :D :eek:
 
Digital Viper-X- said:
ATI - Direct X 10 done Right
Nvidia - The way Direct X 10 was meant to be played!


LOL, funny but you hit it right on the spot!!!!!. :p :D
 
tornadotsunamilife said:
Say what you want but think were the computing world would be without Microsoft...

Further along than it is now. Monopolies stifle progress.
 
Love em or hate em MS created a good standard, and what was needed was a standard. Of course, there WAS OpenGL already, but well, ya know....

I'm looking forward to DX10 ending the "this card isn't SM 3.0 compliant" wars, or "this card doesn't support this SM feature" wars, we'll see.
 
deathBOB said:
Further along than it is now. Monopolies stifle progress.

Not neccesarily. The part of the Computer world that Microsoft "controls" is almost a natural monopoly.
Think about it. If every dev house under the sun made its own OS, how the hell are programs going to be MADE? Game Devs, for example, have enough trouble with Hardware variations, without having to worry about a differen't driver per different OS. Its not even funny.

A competitive free market system structure in a natural monopoly stiffles progress.
 
Digital Viper-X- said:
ATI - Direct X 10 done Right
Nvidia - The way Direct X 10 was meant to be played!

Wasn't all the hoopla over Shader Model 3?


Anyways I wonder if the upcomming chip refreshes from both camps will fully support DX10 and SM3.
 
slyven said:
Not neccesarily. The part of the Computer world that Microsoft "controls" is almost a natural monopoly.
Think about it. If every dev house under the sun made its own OS, how the hell are programs going to be MADE? Game Devs, for example, have enough trouble with Hardware variations, without having to worry about a differen't driver per different OS. Its not even funny.

A competitive free market system structure in a natural monopoly stiffles progress.

QF the mother effing T.

:)
 
Hopefully someone comes out with a DirectX 10 card soon, I'm holding off rebuilding a new system until this happens.
 
chiablo said:
Hopefully someone comes out with a DirectX 10 card soon, I'm holding off rebuilding a new system until this happens.
it won't be that soon. Probably going to come out around the time Windows Vista comes out around July-November.
 
slyven said:
Not neccesarily. The part of the Computer world that Microsoft "controls" is almost a natural monopoly . . . . A competitive free market system structure in a natural monopoly stiffles progress.

No, an UNREGULATED natural monopoly stifles progress. You leave out the flip side of the natural monopoly: regulation. The idea of natural monopoly is that in some industries, it is more economically efficient to have a single provider. Instead of seven separate power companies each building and running its own separate power grid, with all the duplication of effort and resources, you have one company wire the entire neighborhood. But to offset the dangers inherent in monopoly power, you regulate that company. That never happened in Microsoft's case.

But whatever, this thread isn't about Microsoft is good/bad. DX9 has been a good thing and hopefully, DX10 will be even better. I'm personally holding off on upgrading until at least Vista/DX10 comes out, maybe even wait until the second generation of DX10 cards because there won't be any games that take advantage of DX10 until at least the second gen.
 
ddarko said:
No, an UNREGULATED natural monopoly stifles progress. You leave out the flip side of the natural monopoly: regulation. The idea of natural monopoly is that in some industries, it is more economically efficient to have a single provider. Instead of seven separate power companies each building and running its own separate power grid, with all the duplication of effort and resources, you have one company wire the entire neighborhood. But to offset the dangers inherent in monopoly power, you regulate that company. That never happened in Microsoft's case.

But whatever, this thread isn't about Microsoft is good/bad. DX9 has been a good thing and hopefully, DX10 will be even better. I'm personally holding off on upgrading until at least Vista/DX10 comes out, maybe even wait until the second generation of DX10 cards because there won't be any games that take advantage of DX10 until at least the second gen.


Microsoft makes pretty lame software as it is (well better in recent years, but could be much better :D). Would hate to see what Windows would have been like if MS was regulated :)
 
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