MMO's past/current/future?

CHDA80

Limp Gawd
Joined
Nov 20, 2007
Messages
180
whats everyones favorite mmo? the guild im in has pretty much went through all the mmo's we could find with PVP. we were one of the largest PVP guilds in Lineage2. currently we are hyped up about Rohan and Age of Conan. what is everyone else playing or waiting to coming?
 
Currently playing WoW and I have no interest in starting another MMO as I am in a well established end-game raiding guild.
 
Former WOW player, waiting for a new MMO to start...kinda wish I had started when LOTRO did but I'll probably wait for Age of Conan
 
im waiting for an mmo with nothing but naked women and head crabs.. then just maybe i'll shell out $15 a month :p
 
Currently playing WoW and I have no interest in starting another MMO as I am in a well established end-game raiding guild.

That was me too for the first two years of the game. Raided 6 days a week. Trust me...it gets old sooner or later. There's only so much "phat loots" you can get.
 
That was me too for the first two years of the game. Raided 6 days a week. Trust me...it gets old sooner or later. There's only so much "phat loots" you can get.

I fully realize that there's only so much loot to get, and I have everything I can possibly want in WoW except a few items that I don't want that badly. I raid 4 days per week for 4 hours per night, but only 2 days per week right now for about 7 hours total to clear BT and Hyjal. When Sunwell comes out my guild may raid 3 nights per week or go back to 4, depending on how the instance turns out and when it is released. I probably spend less time playing WoW than many "casual" gamers.
 
I only wish I had any real epics. I have 2600 logged hours on xfire alone, then I stopped using xfire for a year or two and kept playing. So I probably have 3000 some hours total. Never been to anything higher than ZG, and never gotten anything higher than rank 9 in PvP. Now that's a timesink for you. Be greatful you at least get something out of it. I wasted time, money, and more, and got nothing, you at least got pixels
 
That was me too for the first two years of the game. Raided 6 days a week. Trust me...it gets old sooner or later. There's only so much "phat loots" you can get.

And after that phat loot drops, blizzard drops an expansion which makes your teir 4 equipment obselete, bah. Anways I'm waiting for warhammer to come out or hoping for Diablo3.
 
Started with PSO back in the day on DC. It was the most fun I'd ever had online. I went on to play Silk Road for 6 months. Biggest mistake ever. I finally stumbled onto Guild Wars and have been playing since August. However I think I'm at that point where I just don't feel like doing any more in the game. I'm currently looking to try trials of different games.
 
I haven't actually played any real mmo's (I don't consider Hellgate:London a real MMO just a multiplayer frag-fest...) but IF there's really coming a KOTOR MMO I might consider that also if there's ever a Deadlands (Occult Wild West RPG for those who care.) I'll jump the wagon in an instant.

Until such a time I'll probably stay away from MMO's...
 
My first MMO was The Realm Online back when I was in like 6th-7th grade. I use to play that game religiously and was extremely active in it. I stopped playing as I got older and once UO came out. I have played almost every major MMO since then at one point or another. SWG, EQ, AC, DAoC. I was never any successful at them though. I usually gave up on them pretty fast. When WoW came along, like everyone else, I was hooked and got to 61. Took me awhile though. I eventually got sick of it.

I'm not really active in any MMO right now, too busy to be and I'll throw up if I play another fantasy MMO. They are all the same and have become really boring. I played the Tabula Rasa trial and I really digged the new combat and sci fi theme. I might pick up a retail and start playing.

If and when BioWare announces a KOTOR MMO I will be joining that instantly and probably become serious in it. We desperately need a good Star Wars MMO.

I'm also curious as to what Blizzard's secret MMO is. I am seriously hoping it's World of Starcraft or sci fi themed.

As you can tell, I want a space MMO :p
 
The only MMO I would play would be one where you don't target a mob and press 1 - 9, +/-, F1 - F12. I want one where the game play either mimics FPS targetting, or where you use the left/right mouse buttons to attack in real time (like a hack and slash)...basically where only hot keys change the skills assigned to the left/right mouse buttons, but where the mouse buttons still attack as fast and as many times as you click them.

I hate sitting there and pressing my keyboard and waiting for as kill to cast and then cooldown so I can use it again. I think most MMOs out right now have this formula.

Real time stuff can't be that huge of a strain on their servers. Mu Online, RYL (IIRC), all had these gameplay mechanics. Planetside too.
 
The only MMO I would play would be one where you don't target a mob and press 1 - 9, +/-, F1 - F12. I want one where the game play either mimics FPS targetting, or where you use the left/right mouse buttons to attack in real time (like a hack and slash)...basically where only hot keys change the skills assigned to the left/right mouse buttons, but where the mouse buttons still attack as fast and as many times as you click them.

I hate sitting there and pressing my keyboard and waiting for as kill to cast and then cooldown so I can use it again. I think most MMOs out right now have this formula.

Real time stuff can't be that huge of a strain on their servers. Mu Online, RYL (IIRC), all had these gameplay mechanics. Planetside too.

Tabula Rasa, but it sucks :p
 
The only MMO I would play would be one where you don't target a mob and press 1 - 9, +/-, F1 - F12. I want one where the game play either mimics FPS targetting, or where you use the left/right mouse buttons to attack in real time (like a hack and slash)...basically where only hot keys change the skills assigned to the left/right mouse buttons, but where the mouse buttons still attack as fast and as many times as you click them.

I hate sitting there and pressing my keyboard and waiting for as kill to cast and then cooldown so I can use it again. I think most MMOs out right now have this formula.

Real time stuff can't be that huge of a strain on their servers. Mu Online, RYL (IIRC), all had these gameplay mechanics. Planetside too.
You won't ever see a popular MMO with well implemented FPS mechanics in the near future. Such a game would require beastly servers to run well, which would require a ton of subscribers to keep afloat.
 
You won't ever see a popular MMO with well implemented FPS mechanics in the near future. Such a game would require beastly servers to run well, which would require a ton of subscribers to keep afloat.

If anyone can afford that, it would be SOE or Blizzard. Planetside had FPS mechanics. It was just a crappy game...which failed...miserably. It's been done before.

It would be harder, yes. Impossible? I wouldn't say so. Now, I do imagine that a game with Diablo-esque, hack and slash, wouldn't be so hard on servers as FPS mechanics would be.

Either one would be nice though. I don't care how many times I need to click my mouse buttons...I like the sense of control, knowing that I can use a skill whenever I want to with no cooldown.
 
mmo w/o grind isnt mmo

Oh? Why not? A MMO based on a large scale war could be created and it could have no grind, you just get into the battle and fight the opposing side. MMO really means nothing beyond a persistent world occupied by a large number of players.
 
Oh? Why not? A MMO based on a large scale war could be created and it could have no grind, you just get into the battle and fight the opposing side. MMO really means nothing beyond a persistent world occupied by a large number of players.

its just not the same w/o grind old school mmo players would prolly agree
 
only MMO I've ever played was Dark Age of Camelot. Quit that about 4 years ago. But I'm waiting for WAR to come out, and I'll probably pick it up in May (when I graduate so I'll be able to play) From everything I've read about WAR it looks like its going to be awesome, very PvP oriented, and since its by Mythic, I know the PvP system will be at least as good as DAOC's was, which I was very happy with.
 
mmo's are basically pointless if there's no grind because they can't make money off you if you get the best stuff instantly...
 
only MMO I've ever played was Dark Age of Camelot. Quit that about 4 years ago. But I'm waiting for WAR to come out, and I'll probably pick it up in May (when I graduate so I'll be able to play) From everything I've read about WAR it looks like its going to be awesome, very PvP oriented, and since its by Mythic, I know the PvP system will be at least as good as DAOC's was, which I was very happy with.

same here, I've been in the beta since february and have not gotten an invite yet, kind of disappointed, I'm dying to try it out (and umm... umm.. help with bugs, yes)
 
Past: UO, Legend of the Red Dragon.

Present: Wow. I'm sorry, but there really aren't any other good MMO's right now. Argue with me all you want, the numbers say it all.

Future: Warhammer? Star Trek? If the past repeats itself like it has, they will flop too.
 
Past: I started out with Dark Age of Camelot, which had some of the best PvP I've experienced. Then I went to Final Fantasy XI Online.... oh god, what a grind fest. Granted, it did have a great weapon skill chain combat system, which I've yet to see anything comparable in any other games.

Present: Currently playing WoW. Can't say that I LOVE it, but it's really the only one out there that can hold my interest atm. A lot of people say good things about Eve Online, so I'm somewhat interested in how that is. For those that have played it, how's the grind factor on it? I've also heard there is a pretty steep learning curve on it?

Future: Have heard great things about Warhammer: Online. Afraid it may fall to the hype machine and disappoint, though.
 
In chronological order:

Guild Wars - Fun, but not an MMO, played for over 100 hours, won't go back to it again

FFXI - Horrible game, had high expectations because I love all things FF. played for ~50 hours before I came to my senses and stopped wasting my time on that piece of trash

WoW - Love it, currently at over 100 days of /played time, 2 level 70's in full epic gear doing end game raiding. So much fun, made some very good friends in the game, and also have dealt with a lot of drama, but that comes with anything involving large groups of people.

LOTRO - Hated it, it just felt terrible. The UI sucked, the actual mechanics of gameplay (moving, looking around) just felt wrong, can't explain it but it felt like a bargain bin production. Played for about 25 hours before uninstalling.

EVE - Hated it. Boring as sin, very difficult to get into, I can't relate to a space ship the same way I can to my character in WoW (there are no human players in EvE, just ships). When I see someone in a city in WoW I go "Hey, its Dierissy!" and immediately recognize the person as a friend from my guild. I can't imagine you being able to do that in eve with just ships...
 
(to the post above).

VERY good post.
Here's my history....


Legend of the Red Dragon: OLD SCHOOL bbs "mmo". Turned based, 10 minutes a day game. Great addons, solid gameplay and first online game that I really got into. You only had so many things you can do in a day, so it was nice. You logged in every day to see what happened that day on the bulletin board. Plus before the internet, BBS's were the only way to get files or play any games with friends.. I "quit" when there were no more bbs's to play on in my area code.

Ultima Online: Great game. Still is. Only reason why I quit is that I found better. I upgraded my computer and really, 99% of the toons on it are at endgame.. Hard to start up with that.

Star Wars Galaxies: AMAZING GAME. I played the jump to lightspeed for hours on end. IMO, that expansion alone was worth the money. I had to quit for a semester to take care of school and when I came back they had the new game changes. People got pissed off at the changes and left. So the heavily economic game that I remembered was now a barren ghosttown. You couldn't find vendors (all of them were empty) and it was a rare thing to find other players outside of the major cities. The game had SO much potential. Even if the only reason why you played the game was to build a house and collect stuff, it was worth the cash. Very deep. Very good sense of being a part of a world. IMO this WAS the best MMO made... Even if are like me and don't really like star wars. It was the only mmo that I have played where the world "evolved" around me. Other games like World of Warcraft feel like large single player games with other people playing along. I could have gotten to level 70 without saying a single thing to another player or joining a group.

Final Fantasy: This mmo couldn't hold my attention long enough for me to care about it.

World of Warcraft: This is one of the best games ever made across all systems. Only issue is that the MMO part of it really doesn't start to shine until you hit end game. As mentioned above, you can get to end game essentially without doing anything with another player. It is too linear to be called a MMO in my honest opinion. Does that make it a bad game? Not at all.


Warhammer online: This has the potential to be amazing. It COULD pull players away from world of warcraft (myself included), It COULD be one of the best games ever made. Then again, it COULD be a complete flop (it is being published by EA who have a lot of say about what is going in and what isn't going into the game). It COULD be too advanced for a lot of players. I have watched a lot of podcasts about it and really, they didn't nothing but confuse me and wear down the decals on the wheel of my ipod from having to fast forward past the assface's who talk and talk and talk and talk and talk about anything but the fucking game.. all the while wearing stupid fucking sunglasses that add to the frustration. If you are a dev and are reading this, please grab a trashcan and beat yourself over the fucking head with it until all the stupidfucker virus bleeds out of your head... then start making podcasts that talk about the game.
 
No mention of Pirates of the Burning Sea? Looks like a promising game with element of both ship and avatar playing. Daughter got in on the open beta and it looks nice.
 
llose, you really like SWG that much? I played it when it was first released and I tried to like it as much as possible but I just couldn't do it. It was broken on so many levels. I tried the trial recently to see if it was any better and I didn't like the new combat system. Maybe I should try it one more time when I get time.

I've read in several previews that Pirates of the Burning Sea has very boring combat.
 
Past: I have beta'd/trialed/played many MMO's. Of them, I spent most of my time in DAoC and Shadowbane.

Present: Playing WoW. I'm not a raider so I spend most of my time trying different class/race combos and pretty much playing it until something decent comes out.

Future: Looking forward to the AoC, WAR, and the unannounced Bioware MMO.
 
UO beta and early retail were the best mmorpgs experiences I had. everything out now is too constrictive and the players' attitudes aren't about having fun anymore.
 
Mythos Beta = My current crack, very fun diablo clone. Free gameplay, smooth running on Vista 64, nice customization, active community.

I hope to play Age of Conan, Star Trek MMO, & Huxley.

LOTRO = Very good MMO lots of content, world is massive, just realized I don't have the time to get a toon to the max levels.

Planetside = My favorite FPSMMO. I loved this game and the massive enviroments. It felt like playing in Starship Troopers almost the way some of the base battles were. The game was just poorly executed by SOE which killed the game.

WoW = Great game, highly addicting, played to about level 20 (Hunter) and got bored.

Silkroad Online = Level 16 before saying to myself why am I playing such a grindfest game.

SWG = Post NGE I liked the action in this game, however the world was a dead place and quit after a few months.

COH = One of my favorite games I loved everything about this game except no loot. I missed having getting loot from people. The powers just got old being the only thing thing you could upgrade over time. Best character customization and best grouping MMO I have ever played.

Face of Mankind = Bored after 10mins

Eve = Too evolving and not being at the top tier already hurts the newbies.

G&Hs = Beta before canceled loved the enviroment and the minions, combat was horribly slow and boring. I can see why it was canceled.

Auto Assault = Very boring enviroment, interesting idea for a MMO that failed.

Matrix Online = Betaed heavy on instances, good story arcs, very boring enviroment.

Second Life = BORING BORING BORING enough said.

Linage 1 = Never opened the box.

FFXI = Very slow paced, needed grouping to the extreme.
 
I'm a big fan of Sony MMOs.

Past: Played EQ from about 2000-2004. Then I hit it off with DAoC, then SWG, and finally to WoW. I quit WoW after achieving max level and I'm not much of a raider. I miss my friends though! (IMO, the expansion brought no new content [new classes, ways to play, etc])

Currently playing Vanguard: Saga of Heroes. The graphics are amazing, the performance issues that the game suffered at the beginning are gone for the most part, and there's more to do in this game than any other MMO I've played. (Also, I love to explore, and the world is huge.)

Future: About to reinstall DAoC (probably the best MMO I've ever played aside from early EQ) and I look forward to Warhammer Online.
 
(IMO, the expansion brought no new content [new classes, ways to play, etc])
You obviously never played the expansion or never got into WoW beyond leveling up. TBC and the patch leading up to it changed WoW substantially. It made more specs more viable and wanted for various situations (such as shadow priests and feral druids), placed increased importance on personal skill instead of being able to ride the loot train, resilience greatly changed the pace of PvP and the style of play in PvP, offered new play styles for certain classes (i.e. druids focusing more on HOTs instead of HT spam), and more. If you never do anything in MMOs beyond level up it's unlikely you will ever get the full experience of the game.
 
You obviously never played the expansion or never got into WoW beyond leveling up. TBC and the patch leading up to it changed WoW substantially. It made more specs more viable and wanted for various situations (such as shadow priests and feral druids), placed increased importance on personal skill instead of being able to ride the loot train, resilience greatly changed the pace of PvP and the style of play in PvP, offered new play styles for certain classes (i.e. druids focusing more on HOTs instead of HT spam), and more. If you never do anything in MMOs beyond level up it's unlikely you will ever get the full experience of the game.

qft. wow is rare breed where game starts @ lvl70.
 
llose, you really like SWG that much? I played it when it was first released and I tried to like it as much as possible but I just couldn't do it. It was broken on so many levels. I tried the trial recently to see if it was any better and I didn't like the new combat system. Maybe I should try it one more time when I get time.

I've read in several previews that Pirates of the Burning Sea has very boring combat.

I loved it because it was a world. I know there was a lot of stuff that was broken in the game, but in the grand perspective of everything in the game.. the flaws are shadowed.

I loved..
-Going up the ranks in the military. Not just leveling.
-My house. I was one of those guys who had to have his house perfect. Hell, I even had a guild garage with all my spare parts. I could have built a fleet out of all the crap I had in the drawers etc. I spent hours getting newly bought furniture just perfect and even longer scouring the many planets for good vendors. This is the only mmo other than UO that sinks you so deep into the game without even playing the game.
-You could do anything. You could progress and make really good money by even doing a non combat job. Fatigue was a good thing on some servers. The bars turned into social places (not RPG.. just people chatting it up).
-The world changed whether you were there or not. The world evolved. Games like World of Warcraft are static. Nothing changes. You log in, you do quests you log out. Everybody has to follow the same path. Everybody essentially does the exact same "grind" until they hit 70. "Professions" are a shallow attempt at trying to add variety to a game that is, when it comes down to it.. a single player game with a lot of people playing at the same time.
 
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