Microsoft Introduces Hyperlapse Video

Discussion in 'HardForum Tech News' started by HardOCP News, Aug 11, 2014.

  1. HardOCP News

    HardOCP News [H] News

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  2. climber07

    climber07 Limp Gawd

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  3. sfsuphysics

    sfsuphysics I don't get it

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  4. TwistedAegis

    TwistedAegis [H]ardForum Junkie

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    Very, very cool; would love to watch some hiking videos or tours of areas using that.
     
  5. Kaitian

    Kaitian [H]ardness Supreme

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    This is pretty neat. I like the idea behind it especially when doing tour videos of something. I'm sure it will find many great uses for demos.
     
  6. temujin987

    temujin987 [H]ard|Gawd

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    i wonder how this works
     
  7. ThreeDee

    ThreeDee [H]ardForum Junkie

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    well ... that was cool ..
     
  8. Uvaman

    Uvaman Gawd

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    If I would take a guess.. by eliminating frames with excess angle change.. as to how one goes about it, i don't know.. I suppose they studies and averaged what constitutes 'jerkiness' in a video (say maybe it is 4-frames per fast angle change) then you can compare somehow frames for excess change in content or something, you know like first four vs the next four then vs the next four, and then if there is too much change they vote out or something... I don't know I am making stuff up for fun :)
     
  9. Kelter

    Kelter Limp Gawd

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    Interesting stuff. My guess is they somehow merge 10 frames either before and/or after into a single frame and do so for each frame depending on the amount of motion within each frame.

    At any rate.. I'm waiting for Apple to announce this new technology next year.
     
  10. Uvaman

    Uvaman Gawd

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    Along with the new apple ipro camera.. hehe.. however they do it.. it is quite mesmerizing.
     
  11. TwistedAegis

    TwistedAegis [H]ardForum Junkie

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    Incoming line of hipsters, snarkily bemoaning how MS stole this from Apple.
     
  12. WhyYouLoveMe

    WhyYouLoveMe [H]ardness Supreme

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  13. ShadowVlican

    ShadowVlican Limp Gawd

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  14. opfreak

    opfreak Gawd

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  15. shspvr

    shspvr Gawd

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    Same here and Super awesome
     
  16. AaronGant

    AaronGant Limp Gawd

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    Looks like a video game with the textures that pop in, especially with the mountain climbing parts.
     
  17. Nexillus

    Nexillus [H]ard|Gawd

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    that is completely awesome! :D
     
  18. Negative Decibel

    Negative Decibel 2[H]4U

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  19. Freebo

    Freebo Limp Gawd

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    wow that really cool. Well done :)
     
  20. aaronmac3232

    aaronmac3232 n00b

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    When I want to make videos like that I just ride my bike really fast.
     
  21. Term-X

    Term-X 2[H]4U

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    That's pretty neat
     
  22. MindBuster

    MindBuster 2[H]4U

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    RTFA, tech details inside, 35mb pdf, more vids. :p.
     
  23. Gavv

    Gavv [H]ardForum Junkie

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  24. arentol

    arentol 2[H]4U

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    It is cool in theory, but a mind-numbingly boring video seen 10 times faster is still a mind-numbingly boring video.
     
  25. Sage Osaka

    Sage Osaka Limp Gawd

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    wow this is pretty bad ass.
     
  26. Grahamkracka

    Grahamkracka [H]ard|Gawd

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    Maybe I could finally convert the many, many hours of GoPro SCUBA videos I have.
     
  27. whrswoldo

    whrswoldo 2[H]4U

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    True, but if you take a semi-interesting video and make it 10 times faster, you end up with a 5 times interesting video:p
     
  28. Tawnos

    Tawnos 2[H]4U

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    Nope. You can read the research paper. Short version is that the scene is reconstructed in 3d and a virtual camera path is constructed, then the scene rendered from video frame data. Think about something like the photosynth technology applied to video.
     
  29. vsboxerboy

    vsboxerboy 2[H]4U

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  30. rudy

    rudy [H]ardForum Junkie

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    Looks like you are playing a fast paced FPS game from back at the turn of the century.
     
  31. MindBuster

    MindBuster 2[H]4U

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    I dont recall graphics looking like that at the turn of the century, what games where you playing ? and what were you smoking ?
     
  32. CharonPDX

    CharonPDX Gawd

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    Yes, I read the article (well, I went to the website and watched the technical 'how they did it'.)

    Long story short: They create a 3D recreation of your path based on your camera inputs, then plot a new smooth path through your footage. They then render a new video, based on data from multiple frames that contain the same view, but as if it came from the stabilized smooth path.

    Obviously it's not perfect yet, but it is damned impressive already. (During the mountain climb part, you can see his hand "melt" in and "melt" out of view, and his co-hiker half-disappear before completely disappearing.) But still, damned impressive. I hate to imagine how much computing power this takes, though. First they have to analyze the footage to create a 3D-space reconstruction of your route, then computationally determine a smooth path that has complete data sets. The final render is the 'easy' part.
     
  33. CharonPDX

    CharonPDX Gawd

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    And of course, as soon as I post, I see there was a page 2 of comments that already said what I posted. :oops:
     
  34. Starcrossed

    Starcrossed 2[H]4U

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    I'm convinced that MS actually has a bunch of hamsters running the show, while the actual employees are secretly spending all of their time elsewhere. How is this anything amazing?! Speed it up and smooth it? C'mon now.
     
  35. rudy

    rudy [H]ardForum Junkie

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    What are you smoking that would make you think the graphics were what I was referring to?
     
  36. Grahamkracka

    Grahamkracka [H]ard|Gawd

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    I take it you didn't watch the technical video. It's actually really fucking impressive.
     
  37. Sly

    Sly [H]ardness Supreme

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    If i'm reading the article right. The camera doesn't actually exist???

    They basically split the video into individual frames, extrapolated the geography based on the images, and then spliced the images together to generate a new perspective where the original camera isn't located.

    I've seen this done by bolting a 360 degree laser scanner on top of a car to generate the point cloud data. But they got this out of a freaking gopro!

    Did they say what kind of hardware did the rendering and how long it took?
     
  38. Starcrossed

    Starcrossed 2[H]4U

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    I looked at it briefly. I didn't find it that intriguing. I have no doubt that it was tedious labor.
     
  39. Ocean

    Ocean [H]ardness Supreme

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    Given the rock face changes and the motion tweenesque effect, i would assume they are inferring what the scene should look like in 3d, similar to photosynth tech.
     
  40. FLECOM

    FLECOM Modder(ator) & [H]ardest Folder Evar Staff Member

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    pretty cool, the artifacting on the climbing videos was interesting