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Xbox engineering lead Mike Ybarra has confirmed that frame rate parity between Scorpio and Xbox One games is totally up to the developer; there is no requirement that they have to be the same. This detail was pointed out after it was suggested the Scorpio would be held back by the original Xbox One. More broadly, Ybarra says that game makers are free to do what they want with the additional power in Scorpio: developers could even choose different framerates for MP games if they wanted to.
Microsoft is positioning Scorpio as the "most powerful console ever made," so it would be unfortunate if developers had to reign in their visions for games by limiting frame rate and fidelity. Microsoft Studios boss Shannon Loftis thinks developers will keep the frame rate consistent for multiplayer games. All Xbox One games work on Scorpio, though the Scorpio editions can look and perform better, in some cases, if developers want to do that. It is a similar situation with PS4 and PS4 Pro. Microsoft is expected to share more details on Scorpio at E3 or sooner.
Microsoft is positioning Scorpio as the "most powerful console ever made," so it would be unfortunate if developers had to reign in their visions for games by limiting frame rate and fidelity. Microsoft Studios boss Shannon Loftis thinks developers will keep the frame rate consistent for multiplayer games. All Xbox One games work on Scorpio, though the Scorpio editions can look and perform better, in some cases, if developers want to do that. It is a similar situation with PS4 and PS4 Pro. Microsoft is expected to share more details on Scorpio at E3 or sooner.