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Microsft speaks DirectX 10

at least they named it right, i mean WGF?!?!? WTF!!!

DX10 is where its at (name wise)

Edit:

and shader model 4.0? ATI don't even have 3.0 yet
 
Asian Dub Foundation said:
at least they named it right, i mean WGF?!?!? WTF!!!

DX10 is where its at (name wise)

Edit:

and shader model 4.0? ATI don't even have 3.0 yet

SM3 is basically a side step anyway, screw sm3, onward sm4!!!
 
Endurancevm said:
Hoorah for next gen DX library. Too bad we will have to wait for R600 and G80.
Could you clarify please? Are you saying that you don't be able to run DX10 games until these next gen cards come out? Or you just gotta wait for the next gen cards to come out to support the the Shader Model 4.0? It didn't sound like it from the article.
 
Shameless Liar said:
Could you clarify please? Are you saying that you don't be able to run DX10 games until these next gen cards come out? Or you just gotta wait for the next gen cards to come out to support the the Shader Model 4.0? It didn't sound like it from the article.


we had to get DX9 cards to play DX9 games didnt we
 
LOLZ WGF sounds like "Who gives a fuk" anyhow can't wait, guess i will to upgrade to a new card as soon as DirectX 10 comes out.
 
PaHick said:
DX8 cards can play DX9 games, not an optimal setup though.
DX8 cards can NOT play DX9-only games.

DX8 cards *can* play DX9 games that include a DX8 path. Not all do.
 
dderidex said:
DX8 cards can NOT play DX9-only games.

DX8 cards *can* play DX9 games that include a DX8 path. Not all do.
Which is because if you say that a card can play a DX 'X' game, it means that the card in question has the ability to accelerate all of the features of that specific DX version. In other words, hardware 3D acceleration. If the card doesn't have the capability to accelerate those features, the game will still run, only the features will be either disabled or emulated in software.
 
Do games even take advantage of Smart Shader 3.0 yet? The last I heard, FarCry and Painkiller, and I believe the new Splinter Cell were basically the only games to use Smart Shader 3.0. Can someone clarify this for me?
 
dderidex said:
DX8 cards can NOT play DX9-only games.

DX8 cards *can* play DX9 games that include a DX8 path. Not all do.

QFT, I downloaded the fear demo, only to find out my dx 7 card would not run it. not at all.
 
The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower.

1 step forword 2 steps back WTF is MS thinking >.> its going to run a good bit slower :rolleyes:
 
Elios said:
1 step forword 2 steps back WTF is MS thinking >.> its going to run a good bit slower :rolleyes:
The cards that will ship with DX10 capabilities will likely be getting well over 60fps in any DX9 game (hell, the 7800GTX is already doing that at 2048x1536), so a small speed hit shouldn't be noticeable.
 
Elledan said:
If the card doesn't have the capability to accelerate those features, the game will still run, only the features will be either disabled or emulated in software.
But as noted RE: FEAR.....not all games *provide* an option to disable those effects or emulate them in software. (And, in any case, it's more complicated than specific effects or not. The DirectX 9 API functions are different then the DirectX 8 API functions - they take different parameters, and, in many cases, have different names. Even functions that would otherwise do the exact same thing need to be called differently for a DX8 card vs a DX9 card. And, again, not all game devs choose to do that.)
Elios said:
1 step forword 2 steps back WTF is MS thinking >.> its going to run a good bit slower :rolleyes:
The thing to remember about Vista (you HAVE been reading the articles, right?) is that MS intends to launch the operating system and PCs running it JUST LIKE A CONSOLE LAUNCH. Their market survey showed that gaming is actually the second most performed activity on home PCs besides just surfing the web and reading emails.

They want to have a media blitz before the launch.

They want to have dedicated shelf space for "must-have games" for the OS's launch date.

They want everyone to be able to go out to Best Buy, pick up a Windows Vista PC, buy a handful of games, come home, install them and run them seemlessly. No patches needed, no updates needed - just throw them in and run them like a console. Heck, there is even going to be a "My Games" option on the start menu now where you can 'manage' your game installations!

DX10 is more likely than not INTENTIONALLY breaking backwards compatibility because MS wants devs to start playing by a new set of rules now. The famous driver dance, update and patch cycle, etc of previous generations needs to stop - and if a part of that is "breaking" backwards compatibility so the devs (game devs and hardware driver coders) HAVE to code for the new standard from a clean slate.....well, it gets us, the consumers, in a much better position.
 
dderidex said:
But as noted RE: FEAR.....not all games *provide* an option to disable those effects or emulate them in software. (And, in any case, it's more complicated than specific effects or not. The DirectX 9 API functions are different then the DirectX 8 API functions - they take different parameters, and, in many cases, have different names. Even functions that would otherwise do the exact same thing need to be called differently for a DX8 card vs a DX9 card. And, again, not all game devs choose to do that.)
Thanks for clarifying :)

Do you by any chance know whether the same is true for OpenGL (1.x minor and 1.x -> 2.0 major change)? How do vendor-specific extensions affect this?
 
Sorry, know virtually nothing about OpenGL. It's a PITA to code for, that's all. (LOL)
 
dderidex said:
They want everyone to be able to go out to Best Buy, pick up a Windows Vista PC, buy a handful of games, come home, install them and run them seemlessly. No patches needed, no updates needed - just throw them in and run them like a console. Heck, there is even going to be a "My Games" option on the start menu now where you can 'manage' your game installations!

I highly doubt it will be like that with Microsft pushing DRM left right and centre and on an unrelated not, it will most likely be called 'Games' seeing as they have dropped the 'My' from 'My Documents' and 'My Computer' (but this is me trying to be a smart arse, it may backfire...:D)
 
dderidex said:
DX8 cards can NOT play DX9-only games.

DX8 cards *can* play DX9 games that include a DX8 path. Not all do.

True enough, but DX9 has become so successful and universal in terms of market share in the past 2.5 years that It will likely be at least a cuple of years after vistas launch that we see a DX10-only game. BF2 is the first dx9 game that doesn't support the use of the Ti4xxx and Radeon 8500, and DX9 came out in mid 2002!
 
Ugh, BF2 supports Pixel shaders 1.4 and will run on any DX8 video card that supports pixel shaders 1.4 and has 128MB of memory, Such as the Radeon 8500, 9000, 9100, 9200 and 9250.
 
The reason that Dx10 will not be backwards compatable is specifically because of SM 4.0 which uses unified shaders. SM 1/2/3 uses separate vertex and pixel shaders, so all these functions must be emulated(converted) to run on SM 4.0 hardware.
 
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