imzjustplayin
[H]ard|Gawd
- Joined
- Jan 24, 2006
- Messages
- 1,171
I'm trying to wrap my head around why the 6600GT can perform about the same or better than the 9800pro. The 6600GT has much less memory bandwidth than the 9800pro but appears to make up for this shortcoming by having a ridiculously high core speed. Is it that the games the 6600GT and 9800pro can play are more demanding on the pixel filling instead of the bandwidth?
Err, I'm not quite sure what exactly stresses the memory bandwidth aspect of a video card besides the loading textures within the game (depending on quality). They say that X800XL video card with 512MB ram isn't any faster than the 256MB model because 'it can't utilize the memory' due to its speed and this same arguement was used with the 9800pro 128 v. 256mb version but I believe this to be false.. I'm just confused I guess as I can't seem to grasp at the situation with the 9800pro and 6600GT. I do know that memory bandwidth plays a factor as you increase the screen resolution so I guess it should win at 1600X1200 but then I'm told that at that resolution the cards can't handle any game anyways... Are games just improperly tuned for these card(s)?
The reason I'm so baffled is because at 1280X1024 the 9800pro and 6600GT should be on par/6600gt faster and the 6600GT has much faster core speed but half the mem bandwidth due to the 128bit. With these facts, the games that these two cards are capable of playing seem to depend more on the core speed. So with this train of thought why when overclocking do I notice a small performance improvement when overclocking just the core speed or just the memory speed but a significant with both??? I tried this out in Futuremark programs and in counterstrike FPS test which BTW made me realize that the new Steam patch has killed my FPS from what it used to be.. (re ran some tests and got lower scores)
Err, I'm not quite sure what exactly stresses the memory bandwidth aspect of a video card besides the loading textures within the game (depending on quality). They say that X800XL video card with 512MB ram isn't any faster than the 256MB model because 'it can't utilize the memory' due to its speed and this same arguement was used with the 9800pro 128 v. 256mb version but I believe this to be false.. I'm just confused I guess as I can't seem to grasp at the situation with the 9800pro and 6600GT. I do know that memory bandwidth plays a factor as you increase the screen resolution so I guess it should win at 1600X1200 but then I'm told that at that resolution the cards can't handle any game anyways... Are games just improperly tuned for these card(s)?
The reason I'm so baffled is because at 1280X1024 the 9800pro and 6600GT should be on par/6600gt faster and the 6600GT has much faster core speed but half the mem bandwidth due to the 128bit. With these facts, the games that these two cards are capable of playing seem to depend more on the core speed. So with this train of thought why when overclocking do I notice a small performance improvement when overclocking just the core speed or just the memory speed but a significant with both??? I tried this out in Futuremark programs and in counterstrike FPS test which BTW made me realize that the new Steam patch has killed my FPS from what it used to be.. (re ran some tests and got lower scores)