So my goal is to build a Lego V8 in Maya then animate it to actually turn. After watching the "Intro to Maya" VTMs on the UT2k4 bonus disk I feel like I can handle it, but apparently one can't just watch 6 hours of movies and expect to be an expert . My first (and only so far) try was to set the crankshaft and cylinder heads as Passive Rigid Bodies and the rods (car people please don't flame me, I'm well aware that this isn't a rod, but I don't know what to call it) and pistons as Active Rigid Bodies, then keyframe the crankshaft to spin to make everything move.
I got it built and clicked play and it ate all my available RAM, maxed out my proc, and ultimately crashed maya (assuming that if I had told it to quit it would have asked me to save). The next time I tried it with just the crankshaft and a rod and it went a little faster... for the first two frames. By the third frame it had somehow moved the rod (which normally encircles part of the crankshaft (remember, this is Legos)) through the crankshaft and rotated it on an axis that there was no motion (of anything) on. Then it maxed out my processor again (but not RAM because I had many fewer Tris).
www.dunmatt.com/files/parts.zip contains all of the models I'm trying to use if you'd like to try for yourself (tip: set the scale to .05 and rotateZ to -90 for best results).
So my questions are; what went wrong? If that's not what dynamic animation is for, what should I use (ie MEL with lots of math or skeletons or bajillions of keyframes)?
I got it built and clicked play and it ate all my available RAM, maxed out my proc, and ultimately crashed maya (assuming that if I had told it to quit it would have asked me to save). The next time I tried it with just the crankshaft and a rod and it went a little faster... for the first two frames. By the third frame it had somehow moved the rod (which normally encircles part of the crankshaft (remember, this is Legos)) through the crankshaft and rotated it on an axis that there was no motion (of anything) on. Then it maxed out my processor again (but not RAM because I had many fewer Tris).
www.dunmatt.com/files/parts.zip contains all of the models I'm trying to use if you'd like to try for yourself (tip: set the scale to .05 and rotateZ to -90 for best results).
So my questions are; what went wrong? If that's not what dynamic animation is for, what should I use (ie MEL with lots of math or skeletons or bajillions of keyframes)?