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Massive XP64 Game Stuttering, Please Help

finalgt

Supreme [H]ardness
Joined
Aug 3, 2002
Messages
5,506
Alright, let me try this one more time. I just installed XP64 last night, everything went without a hitch. I updated the drivers for everything; latest nForce, latest ForceWare, drivers for my VIA Envy 24, etc. In both CS:S and 3dMark2001SE I get massive, massive stuttering. Every few seconds or so (it's not regular, sometimes it can be every 3 seconds, sometimes every 30) whatever game I'm playing will just freeze completely, and if there are any sounds playing they'll go into an infinite loop. The framerate before and after these stutters is perfectly fine.

I've tried the following:

Reinstalling nForce drivers.
Reinstalling ForceWare.
Uninstalling audio drivers.
Disabling onboard audio in BIOS.
Killing all extraneous processes.
Setting overclock back to default.

It's not a temperature problem. Video card is at 70C load, CPU is at 43C load overclocked, 35C load stock. System is:

A64 (obviously) 3200+
MSI K8N Neo2 Platinum
1 GB Corsair PC3200
6800GT
550W TruControl PSU

Never had this problem in XP Pro 32 bit. Please, anybody have any ideas or do I just have to go to regular XP Pro?
 
Interesting. How long do these stutters last?

While my system does this noowhere near as often as yours, it does do it very intermittently. It can do it in a game or even playing an mp3 file. The stutter lasts for about 2-3 seconds and then it's fine for hours on end if not days on end. So I haven't worried about it much because it's such a minor problem for me. Sounds like it might be worse on your system.

IMO, it's probably a driver issue somewhere.
 
Thanks for replying. The length of the stutter varies; sometimes it's just enough for the sound to repeat 3 times, sometimes it goes on for 10 seconds. Once it starts stuttering, the stutters come en masse. In 24 hours, it hasn't once stuttered on the desktop, only in 3d apps. However, I've tried two different driver versions (71.84 from nVidia, 76.80 from Guru3D) and both yield the same problem. And I already know it's not a hardware problem, because I had none of these problems on 32bit XP Pro.
 
Most likely a driver issue then. I feel your pain dude and if it's just in 3D apps you're probably screwed if another driver version doesn't fix it. You might want to try a different card... I know, PITA.
 
This thread just reminded me of how annoying my motherboard has been from time to time. Same one as you have. However I stayed away from XP64 like the plague.
 
This thread validates my staying away from XP64 for a while. I see no reason to run XP64 at this point unless I wanted more frustration in my life.
 
Well, it's definitely not a driver issue, because I just formatted, reinstalled, then only installed the video card drivers before trying again...and I still get the freeze. God damnit, now I have to format AGAIN and go back to XP Pro. Ugh. Piece of shit...
 
Tried with nForce 6.56 and 6.25. All combinations yield the exact same problem.

XP64 is just broken for games, I'm going back.
 
well if it's any consolation, you've provided a valuable service as a guinea pig for those of us with some of your same hardware. Thanks for that. :D
 
I sympathize but it's not broken for games. As of right now I have CS:S, UT2004, Doom3, Doom3 ROE, and FarCry working. And they work at the same speed as they did under XP32. So clearly it's not broken.

Now that said, I do have a little rant here. What the hell is wrong with these publishers? All of these older titles seem to work OK for me but most of the new games don't. Mainly due to copy protection like StarForce that requires a patch from the publisher before it will work. That isn't MS's fault, or XP64's fault. It's the fault of the publisher who won't release a simple patch to allow the game to run. They need to get with the program because more people will be running this OS in the future. It is just completely asinine that older titles run fine but new ones don't.
 
Sorry to hear that, I'm running flawless in XP64. Cant run the futuremark products but whatever. I dont need benchmarks, I can see real world results.
 
Wah? Futuremark products work fine for me with one exception. I get red errors in event viewer when they run complaining about pcibus.sys or something. But the benchmarks run fine and return results OK.
 
I'm the Dude said:
Yeah, but our particular MSI board, it may be "broken" for. Just saying...
Dude I'm sorry. That really does suck. If it's any consolation perhaps in six months or so these little problems will be worked out. FWIW, I'm pretty unhappy right now with the way games support is shaping up for XP64. Most publishers don't seem willing to help us out here and won't release patches to let the games run. IMO they should be running out of the box. Seriously, how long has this thing been in development (XP64)? Ridiculous. I know their first consideration should be to have it working under XP32 but still... they've had enough time to be prepared for this.
 
It's not me, it's finalgt up above. I've steered clear from the beginning. Actually, I just updated my bios for my board last night because of an issue with plain old XP. All I know is I'm gonna be trying a different make of board next time around. But thanks anyway. :p

I try and avoid early adoption since I have lost patience for annoying hardware problems.
 
OK. So yeah. Anybody who's walked away with this thread with a negative image of XP64, rethink your position. I'm back on 32bit XP Pro, got everything reinstalled, downloaded the BF2 demo...and hey. Guess what. It freezes.

So now I have a random problem with my system that I can't even figure out what it is, since the only that brought it forward was installing XP64. But hey, at least Windows isn't broken.

Fucking computers.
 
Alright, last update: 5.10 nForce and 66.81 ForceWare, as described in that link (thanks) works fine. And hey, I get 26,000 in 3dmark01 now, as compared to 21,000 before format/overclock. Whoo.
 
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