AnAngelsDeath
Gawd
- Joined
- Feb 6, 2006
- Messages
- 813
Which one and Why....
discuss
EDIT - I'm undecided myself
discuss
EDIT - I'm undecided myself
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I heard from a couple people I played some gigs with awhile back, that when recording with a PC, especially when Multi-Tracking, that no matter what you do or how nice your gear is, there's this low hum in the background...now I personally have used both and I've never experienced this problem while recording on my PC DAW, and I've used everything from Adobe Audition to Pro Tools and never have had that issue. Anyone else experience this ? i think its BS, but figured i would see
I heard from a couple people I played some gigs with awhile back, that when recording with a PC, especially when Multi-Tracking, that no matter what you do or how nice your gear is, there's this low hum in the background...now I personally have used both and I've never experienced this problem while recording on my PC DAW, and I've used everything from Adobe Audition to Pro Tools and never have had that issue. Anyone else experience this ? i think its BS, but figured i would see
Pro Tools doesn't run as well on Windows as it does on OS X. That fact may change eventually, but right now, Pro Tools runs best on OS X. It's only been cross-platform for a few years now, so this should come as no surprise.there is no benefit to owning the mac unless you like Logic (which only runs on OS X), most other major DAW applications run on either (ProTools, for example) and most hardware will be compatible with either
Pro Tools doesn't run as well on Windows as it does on OS X. That fact may change eventually, but right now, Pro Tools runs best on OS X. It's only been cross-platform for a few years now, so this should come as no surprise.
its mac fanboi BS
there is no benefit to owning the mac unless you like Logic (which only runs on OS X), most other major DAW applications run on either (ProTools, for example) and most hardware will be compatible with either
personally I prefer Windows, because it doesn't lock me into the Apple hardware platform, but again, its all preferential based on the software
Get some personal experience with Pro Tools on Windows and then talk to me. I own two Pro Tools LE rigs, one which runs on a PC and the other on a Mac mini, and have used numerous Pro Tools HD rigs, primarily on Macs (as not many studios are comfortable with running Pro Tools on PCs), but additionally on PCs.I've never had or heard of issues with it either way (Beyond typical "Digidesign sucks" or "I hate ProTools, get logic!" complaints (I also don't know many Macheads who will take Digidesign over Logic)), sounds like more "Mac is always better for audio" hype to me
Ya well, I am not at all a Pro Tools fan. Anything else aside, they are still stuck on doing fixed point math in their DAW, because of the history of their TDM cards. I am a big believer in floating point calculations for your DAW and plugins. You can actually very easily see the reasoning by looking at graphics. You'll find for complex shaders you want to use at least 16-bit FP and usually 32-bit FP, despite rendering to 8 or 10-bit targets. Same deal for audio. For that 32-bit FP should be a minimum.
Floating point gives you high precision (23-bits for 32-bit FP, 52-bits for 64-bit FP) over a wide range, and means that clipping isn't a big deal anymore since 0dB isn't the top (you of course have to normalize it down before you convert the track to an int format).
I personally think Pro Tools is a relic of a past age. Back in the day when computers were weak your options were either wait forever to do slow, disk based offline rendering like Cool Edit did, or use expensive dedicated DSPs like Pro Tools did. Those DSPs were integer units, by necessity, since it was cheaper silicon wise and every cycle counted. However now CPUs are strong, overwhelmingly so. It makes far more sense to run things on the CPU, and that being the case, to do so in floating point.
For that matter these days if acceleration was needed, I'd want to look at GPUs. They are all highly parallel FP devices that would do a good job, and are cheap and plentiful.
It's not a problem so long as the mixer's internal precision is high enough. The catch with Pro Tools is that each "jump" from a plug-in's output to the mixer requires dither, whereas this isn't necessary in a full floating point mixer. In a complex session, the accumulation of all this additional dither might cause additional noise, but it's pretty unlikely.Ya well, I am not at all a Pro Tools fan. Anything else aside, they are still stuck on doing fixed point math in their DAW, because of the history of their TDM cards.
The same is true for Pro Tools. The internal mixer is 48-bit fixed, which gives you around 50 dB of mixing headroom in a 24-bit session. Digi published a white paper about the mixer not too long ago.Floating point gives you high precision (23-bits for 32-bit FP, 52-bits for 64-bit FP) over a wide range, and means that clipping isn't a big deal anymore since 0dB isn't the top (you of course have to normalize it down before you convert the track to an int format).
There are actually a couple VST plug-ins that run in CUDA available right now, and they're apparently very efficient.For that matter these days if acceleration was needed, I'd want to look at GPUs. They are all highly parallel FP devices that would do a good job, and are cheap and plentiful.
I heard from a couple people I played some gigs with awhile back, that when recording with a PC, especially when Multi-Tracking, that no matter what you do or how nice your gear is, there's this low hum in the background...
As a practical matter I personally am going to use Windows for it since I own a Windows system. While a Mac could work for pro audio for me, it wouldn't work for gaming and I don't have the $3000-5000 to drop to get a tower.