LuminaryJanitor
2[H]4U
- Joined
- Oct 26, 2005
- Messages
- 2,340
I recently picked up a 3GB GX580, and I've been having some issues.
In a couple of games (namely, Quake 4 and Trackmania United), I'm getting really low-quality textures. Like, worse than my Nintendo 64. A bit of digging through the Quake 4 configs revealed the problem: the VRAM count is overflowing, and wrapping around to -1GB (byte count stored in a 32-bit signed integer, from the looks of it).
So I'm wondering, does anyone know how I can artificially limit the amount of available VRAM, to fool these games into thinking I'm under this 2GB ceiling?
In a couple of games (namely, Quake 4 and Trackmania United), I'm getting really low-quality textures. Like, worse than my Nintendo 64. A bit of digging through the Quake 4 configs revealed the problem: the VRAM count is overflowing, and wrapping around to -1GB (byte count stored in a 32-bit signed integer, from the looks of it).
So I'm wondering, does anyone know how I can artificially limit the amount of available VRAM, to fool these games into thinking I'm under this 2GB ceiling?