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Largest open gameworld?

the EQ number is no where near right maybe the original game only but event he original game had zones that were very large.
 
Yes, yes you can. At least Oblivion and Morrowind, I haven't played some of the others.

didnt oblivion have loading screens when u went into the gate thingies. its been awhile since i played but i thought those had a loading time or atleast the game makes a fancy display whiel tis really loading.. maybe not though havent playe din awhile.

even so ive run thru oblivion no way its bigger then EQ EQ was much bigger then oblivion for sure. You couldnt get from one side of EQ to the other in a few min like you can with Oblivion on horse.
 
Interesting about San Andreas. It certainly felt larger than that...but I guess it does make sense.
Daggerfall was just full-on riduculous. I remember you could walk in-between towns and waste massive amounts of time doing it. It was fun to make guards chase you for miles, though.
With Obvlivion you could cover the entire map with no loading, but you couldn't go into any towns or walled dwelling on the way.
 
I just remembered my favorite driving games from back in the day. Smugglers Run 1 and 2. HUGE free-roaming maps with no loading screens.
 
didnt oblivion have loading screens when u went into the gate thingies. its been awhile since i played but i thought those had a loading time or atleast the game makes a fancy display whiel tis really loading.. maybe not though havent playe din awhile.

With Obvlivion you could cover the entire map with no loading, but you couldn't go into any towns or walled dwelling on the way.

This is correct. The oblivion gates were also part of that. However as stated before you could travel anywhere on the map without a loading screen.
 
you cant do that in all the other games listed either...

Morrowind does have a loading screen if you're moving too fast, but otherwise, you wouldn't normally see it.

Test Drive Unlimited has you driving very fast all across the island, you wouldn't want a loading screen to pop up while in heavy traffic right?
 
As much as I like just cause 2's world, it doesn't feel as polished and alive as say Liberty City from GTA IV. The financial district is pretty boring, and there are alot of repeated elements. A fun game no doubt, but not much variety once you get past the basic zones.
 
Here is the updated list I have been working on:
Would appreciate suggestions/ more games/ corrections.

  • Morrowind - 10 square miles
  • S.T.A.L.K.E.R: Shadow of Chernobyl - 11.5 square miles
  • GTA San Andreas - 13.9 square miles
  • Fallout 3 - 15 square miles
  • Oblivion - 16 square miles
  • Two Worlds - 16.2 square miles
  • Horizon - 20 square miles
  • Sacred 2: Fallen Angel - 22 square miles
  • Ultima (pre-expansions?) - 30 square miles
  • Far Cry 2 - 31 square miles
  • Superman Returns - 80 square miles
  • World of Warcraft (pre-expansions) - 80 square miles
  • Everquest (pre-expansions?) - 90 square miles
  • Operation Flashpoint Dragon Rising - 135 square miles
  • Star Wars: galaxies - 200 square miles
  • Burnout Paradise - 200 square miles
  • True Crime Streets of L.A - 240 square miles
  • Just Cause 2 - 385 square miles
  • Azerons Call - 500 square miles
  • Test Drive Unlimited - 618 square miles
  • Fuel - 5,560 square miles
  • Guild Wars Nightfall - 15,000 square miles
  • WWII online - 17,200 square miles
  • Lord of the Rings Online - 30,000 square miles
  • Daggerfall - 62,394 square miles (random generated)
  • Eve: Online - ≈ ∞
 
I would suggest you narrow it down to those that can be traversed without ANY loading screens whatsoever.
 
S.T.A.L.K.E.R: Shadow of Chernobyl, Everquest and Guild Wars are not truly free-roaming; they are split up into many zones and should not be on your list. Yeah, I know I was the first to suggest STALKER, but then you refined the criteria to "no loading screens".

You can mod Oblivion to bring most of its cities out of their separate zones and into the main worldspace, making it even more free-roaming; just search for "Open Cities" on TESnexus. But as far as performance-reducing mods go, this is one of the heavies.
 
Steel Beasts (the original from 2000) is 86.873 square miles (exactly 15x15 km) for each map (and you can continue moving out into the uncharted territory off map). No loading screen during play.
I'll see how big a map I can do in SB Pro...

Cheers
Olle
 
Red Dead Revolver has a pretty large gameworld. it's certainly not the biggest, the first thing to pop into my head was daggerfall. That game blew me away in terms of size. But I think RDR will blow me away in terms of quality in a large gameworld, like playing San Andreas for the first time and realizing after I left the first city, how large the map was. Each territory is the size of Liberty City from GTA 4. And there are 3 of them. It's supposed to be twice the size of San Andreas.
 
I doubt it.

Of course this is just the original EQ I believe but still.

Its also inaccurate as all hell. EQ was never that small.

Back in 2004 when they shipped EQ platinum they estimated it at over 350 square miles. And that was only with 5 expansions there have been 11 more since then. In 2007 it was estimated at about 700 square miles.

Not that any of this matters since i would never suggest anyone play EQ today. :p
 
God I love TDU. I'd burst veins during those occasional missions where some rich guy pays you retarded amounts of money to deliver his big shiny expensive sports car like 20 miles away through heavy traffic and winding roads. Me being all obsessive to do it perfectly, has me going maybe 5 over speed limit and it takes forever.

Half way through I start getting impatient and begin winding it out on long empty strips, but before I ever make it to the end, sure enough, I lose my attention and clip a curb or something and it docks just enough points to make me want to start all over.
 
I'm surprised that more flightsims are not on this list. The worlds for those are usually massive.
 
I may have missed it reading through this thread, but are we talking "in game miles" or "if you stretched the game map over real landscape it would be xx miles"?
 
I'm surprised that more flightsims are not on this list. The worlds for those are usually massive.

True but they're mostly featureless with generic tiles everywhere and you don't even feel the distance when you play. If the game were to randomly drop you in certain places, i doubt you'll be able to tell where you are.
 
Flight Simulator X would have millions of square miles.

Came here to suggest this be added. Square miles = 196,939,900 square miles
Land only = 57,500,000 square miles. Most of this is fairly detailed and distinct.
 
A mile isn't the best unit of measurement when a game is focused on a vehicle or something huge compared to a human. A mythical titan character could walk a mile in a few steps.

If only we could measure "average polygon count per square mile." (to be closer to accurate, texture resolution would factor in too).
 
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