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Lame Starcraft 2 plot

I was expecting them to have a little story telling gumption and kill her off. Or kill Raynor, but they went the soap opera way and magically everything got better. We now don't have to hate her, she keeps the hair, probably the regenerative abilities, and somehow becomes MORE powerful because of this "cleansing". That's what I have a problem with. The refusal to actually DO anything. If you really want to get down to it, nothing happened in this storyline except Raynor trying to depose Mengsk and Kerrigan being saved. Other than that nothing happened and that's disappointing to me.

Return to the status quo is the best way to get the most life out of a series. Look at something like the simpsons, at the end of every episode nothing has changed.

Make no mistake blizzard will milk the shit outta this series, now they have their new engine and graphics and units etc, thats the hard part. Now they can churn out the other campagins and countless DLC and other expansions easily and get everyone to pay top dollar and make a fortune.
 
Medics, Firebats, Vultures, Goliaths and Wraiths are all missing from the Versus AI mode. I haven't played multiplayer yet but I'm assuming it's the same.

Hellions and Medievacs serve the same purpose as the Firebats and Medics so they're no big loss, but I'm not buying the "it's not balanced for those units" excuse for the Vultures and Goliaths. I would bet money we'll be seeing at least the Goliaths added in future purchases.

What I was saying is that none of those units were ever intended to be used in SC2 multiplayer to begin with. The Diamondback however, was meant to be a multiplayer unit, but was eventually cut and put into the campaign as well. It's the only new unit that I can think of, that isn't in multiplayer. But I guess there's also some of the technology upgrades like Predator and structures like Psi Disrupter/overmind emulator too.
 
My question is: if all thats left is the next 2 parts of the single player, what "big changes" can they possibly make the for the [most important part of starcraft for most people] multiplayer? Will they try and bring in these "unbalancing" units from the singleplayer? Or will they come up with something truly innovative?

Have they said if the other campaigns will be expansions packs, standalone games or DLC?
 
My question is: if all thats left is the next 2 parts of the single player, what "big changes" can they possibly make the for the [most important part of starcraft for most people] multiplayer? Will they try and bring in these "unbalancing" units from the singleplayer? Or will they come up with something truly innovative?

Have they said if the other campaigns will be expansions packs, standalone games or DLC?

I'm not so sure the expansions will touch multiplayer at all. Has it been stated officially that multiplayer will be getting new units? As far as Terran goes I certainly have no interest in getting Medics, Goliaths, or Wraiths into multiplayer - they're kind of redundant.
 
I'm not so sure the expansions will touch multiplayer at all. Has it been stated officially that multiplayer will be getting new units? As far as Terran goes I certainly have no interest in getting Medics, Goliaths, or Wraiths into multiplayer - they're kind of redundant.

I don't think they'll have the balance down to perfection without changing up the units a few times.
 
Exactly. That "returning to the status quo" is the issue I have with this story. I still love the game and am playing it like a madman but the story really disappointed me. That's all, I was hoping they would be above that cheapness. Hope that makes sense, I rant far too easily.
 
You wanna talk about a shitty ending? Borderlands my friends. WTF? Seriously? Biggest letdown ending ever.
 
You wanna talk about a shitty ending? Borderlands my friends. WTF? Seriously? Biggest letdown ending ever.

That it was... regardless of view for SC2, Borderlands takes the crown of crappiness for that one.
 
I def. noticed that Kerrigan = Arthas.

That said, there are still enough loose ends to make things interesting in the next expansion.

Arthas = Kerrigan, not the other way around. Kerrigan's character went through LITERALLY all the motions that Arthas did in SC and BW.

That said, the I found the plot interesting but ultimately predictable (if you didn't see Findlay's betrayal coming then you probably need help dressing yourself). I'm a sucker for this kind of plot I guess, but I liked it in Mass Effect and I liked it here (considering the real overarching plot is pretty much the one from Mass Effect). Raynor's a bit too much the knight in shining armor and Kerrigan the Arthas-clone damsel in distress, but they did it with enough style and intrigue to make it all worthwhile I thought. It ended in a good place, but I feel it should have done more to tie off (or set up for the next game) what's going to happen between Raynor, Arcturus and Valerian. It got caught up with the Kerrigan love story at the end (which is fine) but left a proper conclusion to the Mengsk's by the wayside.

Just remember that this is the Terran's game, and particularly Raynor's personal story. I'd like to hear more with Zeratul and the Protoss and the hybrids and shit, but that will come in Legacy of the Void, so I just have to be patient. My favorite missions were the Protoss interlude, but they didn't do so hot on a personal/emotional level. That's Raynor's story, and it did pretty well for me.

Exactly. That "returning to the status quo" is the issue I have with this story. I still love the game and am playing it like a madman but the story really disappointed me. That's all, I was hoping they would be above that cheapness. Hope that makes sense, I rant far too easily.

I can agree with that. I will again draw comparisons to Mass Effect. The hybrids/Dark Voice are the Reapers, they're somehow connected to the Xel'Naga (Protheans, anybody?) and they seem to be intent on the genocide of all sentient alien races in the galaxy. They are putting aside the conflicts between our beloved three races to bring in some omnipotent fourth one. As far as the status quo, we'll see where things stand at the very beginning of the next game. Kerrigan's got some shit to answer for, and so does Mengsk in that regard. But then, the zerg are leaderless now, so are they just gonna go berserk or what?

That is fine that it did not happen but I really wasn't expecting the biggest villain in the game to become a "good guy" yet again. Regardless of that, the story still is unfinished and Blizz my surprise us yet again.

Forgive me, but Mengsk wins the biggest asshole in the universe award. When you really stop and think about it, just about every bad thing that happens in the SC games is his fault. If Mengsk wasn't such a prick, Kerrigan doesn't get infested, the UED doesn't get annihilated, and she doesn't take over the Zerg and massacre a whole lot more people. Hell, they even hint at him being responsible for the Protoss-Zerg hybrids in the secret mission. Everything is that prick's fault.
 
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I have a hard time understanding the similarities of Kerrigan and Arthas other than the fact that bad guys "won" at the end of each game. Kerrigan's story basically went:

- Kerrigan was normal, but got infested.
- Turns evil and works toward bolstering her forces after the Overmind dies.
- Destroys all of her opponents and gives them a break.
- Determines a grim future and seems kind of jaded throughout SC2
- Gets cured. Rest of her story has yet to finish

Arthas went like this.

- Starts off normal, investigates plague.
- Gets involved with undead enemies, gets more passionate and extreme as he encounters Mal'Ganis.
- Gets the Frostmourne which ultimately corrupts him. Finally "kills" Mal'Ganis. Destroys Kingdom.
- Starts losing power and has to return to Northrend. Gets power back right before merging with the LK and obtains extreme power. Builds up his forces throughout the years.
- Gets wtfpwnt by random heroes of the alliance/horde and dies a pitiful death in WoW.
 
I'm not so sure the expansions will touch multiplayer at all. Has it been stated officially that multiplayer will be getting new units? As far as Terran goes I certainly have no interest in getting Medics, Goliaths, or Wraiths into multiplayer - they're kind of redundant.

then why would 75% of the starcraft 2 players have any interest in purchasing it at all other than a chronic addiction to blizzard products, aka apple-style.
 
Arthas = Kerrigan, not the other way around. Kerrigan's character went through LITERALLY all the motions that Arthas did in SC and BW.

That said, the I found the plot interesting but ultimately predictable (if you didn't see Findlay's betrayal coming then you probably need help dressing yourself). I'm a sucker for this kind of plot I guess, but I liked it in Mass Effect and I liked it here (considering the real overarching plot is pretty much the one from Mass Effect). Raynor's a bit too much the knight in shining armor and Kerrigan the Arthas-clone damsel in distress, but they did it with enough style and intrigue to make it all worthwhile I thought. It ended in a good place, but I feel it should have done more to tie off (or set up for the next game) what's going to happen between Raynor, Arcturus and Valerian. It got caught up with the Kerrigan love story at the end (which is fine) but left a proper conclusion to the Mengsk's by the wayside.

Just remember that this is the Terran's game, and particularly Raynor's personal story. I'd like to hear more with Zeratul and the Protoss and the hybrids and shit, but that will come in Legacy of the Void, so I just have to be patient. My favorite missions were the Protoss interlude, but they didn't do so hot on a personal/emotional level. That's Raynor's story, and it did pretty well for me.



I can agree with that. I will again draw comparisons to Mass Effect. The hybrids/Dark Voice are the Reapers, they're somehow connected to the Xel'Naga (Protheans, anybody?) and they seem to be intent on the genocide of all sentient alien races in the galaxy. They are putting aside the conflicts between our beloved three races to bring in some omnipotent fourth one. As far as the status quo, we'll see where things stand at the very beginning of the next game. Kerrigan's got some shit to answer for, and so does Mengsk in that regard. But then, the zerg are leaderless now, so are they just gonna go berserk or what?



Forgive me, but Mengsk wins the biggest asshole in the universe award. When you really stop and think about it, just about every bad thing that happens in the SC games is his fault. If Mengsk wasn't such a prick, Kerrigan doesn't get infested, the UED doesn't get annihilated, and she doesn't take over the Zerg and massacre a whole lot more people. Hell, they even hint at him being responsible for the Protoss-Zerg hybrids in the secret mission. Everything is that prick's fault.

The zerg still have a leader in Kerrigan and that she will grow in power and develop new abilities according to Blizzard. They said the next game will be RPG like.

Ya Mengsk is evil as well and it would have been interesting so see more on him but instead they went all over and made some parts of it even cheesier- according to the new story, the Overmind was actually a decent being and he created infested Kerrigan to save the universe. I won't be surprised when all 3 races band together to fight the big bad new enemy.
 
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I have a hard time understanding the similarities of Kerrigan and Arthas other than the fact that bad guys "won" at the end of each game. Kerrigan's story basically went:

- Kerrigan was normal, but got infested.
- Turns evil and works toward bolstering her forces after the Overmind dies.
- Destroys all of her opponents and gives them a break.
- Determines a grim future and seems kind of jaded throughout SC2
- Gets cured. Rest of her story has yet to finish

Arthas went like this.

- Starts off normal, investigates plague.
- Gets involved with undead enemies, gets more passionate and extreme as he encounters Mal'Ganis.
- Gets the Frostmourne which ultimately corrupts him. Finally "kills" Mal'Ganis. Destroys Kingdom.
- Starts losing power and has to return to Northrend. Gets power back right before merging with the LK and obtains extreme power. Builds up his forces throughout the years.
- Gets wtfpwnt by random heroes of the alliance/horde and dies a pitiful death in WoW.

Both stories involve an important character on the "good guys" becoming a part of the "bad guys". Arthas ascends to the throne of the Lich King and Kerrigan assumes control of the entire zerg swarm. After Arthas assumes control of the Scourge, he goes quiet for a while, just like the Zerg go quiet for a long while after Kerrigan assumes control. They are both finally defeated and "redeemed" in some sense, and the only real difference is that Arthas dies while Kerrigan lives.

They literally couldn't be more similar up to this point. Obviously Kerrigan's story will go on.
 
Yeah those are some good points. But that's about 3 similarities and the vast majority of everything else was way different. Of course bad guys will eventually "lose" in most standard stories. Unless they're the cheesy recurring ones like the Tal'darim Executor.
 
Glad I'm not the only one who thinks the story is a disgrace to the Starcraft legacy.
 
I wish more was done with the plot yes.
I wish they played out the hole Mengsk/Raynor plot more than the Kerrigan/Raynor plot.
The dominion of Man seems to be in disarray, but still relatively under control it seems. The revolution has just started, I was assuming this would serve as the meat and potatoes of the whole story arch. And hopefully resolving the plot between these two. instead the plot focused on the Queen of Blade and how Raynor went from vowing to kill her to save her.
I agree that Mengsk is the ultimate villain in the story, and I am amazed how how relatively Mengsk free the plot was.
the missions seemed to be more about learning each and every unit other than developing the story with the mission as well as the time inbetween the missions where all the story is given to us. Where as SC it was all mixed intertwined together nicely. New Gettysberg was a huge mission which basically started the whole SC cannon, and there is nothing like that in SC2.

Overall, I'm not upset with Sc2, I loved every second of it. I'm just surprised where they are taking the plot. I am very curious as to how HoS will continue the plot. I know it sounds like Kerrigan will gain new powers and mutations. but that kinda goes against the ending of WoL, she is suposed to be human again. I am imagining that her "dreads" will wither off and she will become 100% human. I will be a little sad if she is still zerg, which makes WoL kinda pointless in a way. but the interaction and everything else in this game have been awesome, my favorite missions were the zeratul interlude, and main missions against Mengsk. I thought the plot was delivered in such a way that it rivaled some RPGs, and definitely topped all other RTS games (at least that I have played).

Side note - did I miss the love that Kerrigan and Raynor had in SC1? Or was that all mostly in the books and such? I read Liberties Crusade and it just mentioned that they developed some feelings for each other, but nothing of the romantic variety.
 
I'm placing my bets that Kerrigan becomes a human-zerg hybrid, and that the artifact didn't so much purge the zerg for her so much as free her from the zerg override to destroy everything that the overmind was fighting.
 
Yea I think you are spot on with that. The whole end of the world vision was about the hybrid taking over the swarm. If kerrigan was totaly human again it would be just the same outcome as if they had killed her.
 
Side note - did I miss the love that Kerrigan and Raynor had in SC1? Or was that all mostly in the books and such? I read Liberties Crusade and it just mentioned that they developed some feelings for each other, but nothing of the romantic variety.

Oh no kidding. I thought this whole raynor kerrigan thing was blew up for SC2 since I do NOT remember them being like that in SC1 at all.
 
I didn't really see a strong romantic connection between the two even in SC2 that people seem to think is there... Not to say there weren't strong feelings for Kerrigan by Raynor and even a love for Kerrigan by Raynor but I felt it was more of a feeling the let her down in SC1 both as a friend and a fellow soldier (and as any corrent or former military member will tell you the drive to be there and protect your fellow service man/woman can be quite strong especially when put in life or death situations), and the love seemed more familial than romantic.

He started out wanting to put his friend out of her (assumed) missery, he didn't even seem to have it in his mind to save her until his Protoss buddy came to him and showed him that doing so would go down in history as "The Big Oops". Then when he found out the artifact could possibly used to save her he was like "oh convenient", but everybody else having not seen his visions and such just figured he went all love crazy.
 
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