randomaeiou
n00b
- Joined
- Apr 24, 2010
- Messages
- 14
I know BD is on everyone's mind at the moment, but frankly, I've never been one to spend exponential amounts for linear gains at the halo regions of hardware. Trinity interests me far more...
Anyway, here's a combining of a number of rumours to try and estimate Trinity performance.
CPU - most rumours/reports/leaks/conjecture believe that BD will perform at least on par with Nehalem, with the sky being the limit of predicted performance. Considering that an i3-2100 is considered acceptable for all but the most demanding gamers, a 2 module BD part (i.e. Trinity, which, if Nehalem is used as a yardstick/estimate, will pan out around i5-750 performance) should have little to worry about in the CPU department, even using the lower estimates of BD performance. Keep in mind that Trinity is not meant to be used with quad-fire 9990s or GTX990s - that is for the 300-core 0.1nm Timbuktu chip coming out in 2050. or the i9-9990x based on the OMFGPWNZORs architecture.
GPU - now for the interesting bit. It seems it is likely to be VLIW4, although some consider GCN a possibility. Let's work with VLIW4, because we can then extrapolate off Cayman. First off, AMD has promised +50% FLOPs compared to Llano's ~480 GFLOPs. The assumption is that most of this will come from the GPU rather than CPU. For ease, let's call it 100% GPU gains (likely an overestimate).
~720 GFLOPs, around HD6670. Next level is HD5750/6750 at ~1000 GLOPs. (keep in mind locked Llanos can still overclock about 15%).
We know: Llano die size = 228mm2, BD module size = 31mm2, Cayman die size = 389mm2.
Consider rumours of HD7570/7670 having 768 shaders. Compare HD6550d and HD6570 which both have 400 shaders. *If* HD7570 = iGPU for Trinity, then 768 VLIW4 shaders seems possible/likely.
Consider die size: Cayman = 389mm2 @ 40nm. Half Cayman (i.e. 768 VLIW4 shaders + bits) = ~125mm2 @ 32nm.
Now add 2 BD modules = ~187mm2, which leaves ~40mm2 for various bits and pieces before Trinity matches Llano die size.
These 768 shaders are likely to be clocked low to maintain decent TDPs. However, correctly clocked/overclocked, 768 VLIW4 shaders are likely to be able to hit the ballpark of the 720/800 VLIW5 shaders of the HD5750/5770
ESPECIALLY if AMD release an unlocked Black Edition Trinity like they plan to with Llano (3870BE). In the same place leaking 768 shaders for HD7570/7670, they give TDPs in the 50-60w range - make what you will of that information.
The only snag - memory bandwidth. Llano needs 1866-2000 RAM to feed its 400 VLIW5's properly. Realistically, by Trinity's release next year, 2133 RAM is about what we can expect to be affordable (unaffordable stuff should not be used with Trinity - go for the halo Zambezi/i7 chips instead if you can afford 2400+ RAM). Feeding 768 VLIW4s on 2133 might cause asphyxiation - think about the bandwidth on a HD5750.
(BTW, I think NVIDIA is in big doo-doo if this actually pans out - how many games CANNOT run well/medium (or even high!) @1080p, which is a common resolution in general, using a HD5750/5770?? Increasing compute power is all well and fine, if there is software to match.) And there's still the option of hybrid crossfire for even more grunt - pre DX10 games which do not benefit from hybrid crossfire are likely to be completely playable with a HD5750, and post DX9 games can harness hybrid crossfire... (in comparison to Llano, where preDX10 can still overwhelm its IGP but cannot benefit from hybrid crossfire)
Anyway, here's a combining of a number of rumours to try and estimate Trinity performance.
CPU - most rumours/reports/leaks/conjecture believe that BD will perform at least on par with Nehalem, with the sky being the limit of predicted performance. Considering that an i3-2100 is considered acceptable for all but the most demanding gamers, a 2 module BD part (i.e. Trinity, which, if Nehalem is used as a yardstick/estimate, will pan out around i5-750 performance) should have little to worry about in the CPU department, even using the lower estimates of BD performance. Keep in mind that Trinity is not meant to be used with quad-fire 9990s or GTX990s - that is for the 300-core 0.1nm Timbuktu chip coming out in 2050. or the i9-9990x based on the OMFGPWNZORs architecture.
GPU - now for the interesting bit. It seems it is likely to be VLIW4, although some consider GCN a possibility. Let's work with VLIW4, because we can then extrapolate off Cayman. First off, AMD has promised +50% FLOPs compared to Llano's ~480 GFLOPs. The assumption is that most of this will come from the GPU rather than CPU. For ease, let's call it 100% GPU gains (likely an overestimate).
~720 GFLOPs, around HD6670. Next level is HD5750/6750 at ~1000 GLOPs. (keep in mind locked Llanos can still overclock about 15%).
We know: Llano die size = 228mm2, BD module size = 31mm2, Cayman die size = 389mm2.
Consider rumours of HD7570/7670 having 768 shaders. Compare HD6550d and HD6570 which both have 400 shaders. *If* HD7570 = iGPU for Trinity, then 768 VLIW4 shaders seems possible/likely.
Consider die size: Cayman = 389mm2 @ 40nm. Half Cayman (i.e. 768 VLIW4 shaders + bits) = ~125mm2 @ 32nm.
Now add 2 BD modules = ~187mm2, which leaves ~40mm2 for various bits and pieces before Trinity matches Llano die size.
These 768 shaders are likely to be clocked low to maintain decent TDPs. However, correctly clocked/overclocked, 768 VLIW4 shaders are likely to be able to hit the ballpark of the 720/800 VLIW5 shaders of the HD5750/5770
The only snag - memory bandwidth. Llano needs 1866-2000 RAM to feed its 400 VLIW5's properly. Realistically, by Trinity's release next year, 2133 RAM is about what we can expect to be affordable (unaffordable stuff should not be used with Trinity - go for the halo Zambezi/i7 chips instead if you can afford 2400+ RAM). Feeding 768 VLIW4s on 2133 might cause asphyxiation - think about the bandwidth on a HD5750.
(BTW, I think NVIDIA is in big doo-doo if this actually pans out - how many games CANNOT run well/medium (or even high!) @1080p, which is a common resolution in general, using a HD5750/5770?? Increasing compute power is all well and fine, if there is software to match.) And there's still the option of hybrid crossfire for even more grunt - pre DX10 games which do not benefit from hybrid crossfire are likely to be completely playable with a HD5750, and post DX9 games can harness hybrid crossfire... (in comparison to Llano, where preDX10 can still overwhelm its IGP but cannot benefit from hybrid crossfire)
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