It is essentially just a project folder for Autodesk Maya, but since they have 30 day free trials available, this benchmark is free to run. Here is the image that will be produced by your system (the bottle is from a commercial gig, just threw it in since I had it kicking around):

The idea is that this is a benchmark for your entire system and will stress all the different computational functions you see in a real world workload. Some single threaded ops, some hard drive access, RAM access and best of all (in my opinion) it takes approximately 1hr to render the frame on my 4.8GHz 2600K...this removes a MASSIVE amount of margin of error present in other benchmarks that are way too short to give a real picture of how well your system performs.
I'd love to get some people testing with various systems to really get a sense of what impact the RAM has on the final speeds, but also very interested to see various procs and architectures. Cinebench isn't affected by RAM much, but Cinebench also has the ability to more or less sit in L3 without much back and forth through the IMC.
Who's interested?
Dropbox links to the Maya project and scene file below:
Project Folder + Textures
Instructions:
1) Install Maya and launch the app.
2) File -> Set Project, navigate to this project folder you downloaded + extracted. You want to set "lib" as your project. If a message pops up asking if you want to create a default workspace, you picked the wrong folder. Hit cancel and retry.
3) Once the project is set, File -> Open and pick the file inside maya/scenes/lighting.
4) In the top row of icons in the UI, towards the far right hand side, there's a director's clapboard icon that, on mouseover, says "Render the current frame (mental ray)". If the render window is already open, skip to 6.
5) Click the button to the left of that one, it will launch the Render Window. You can resize this to your liking.
5) In the render window, click the clapboard button at the top left and watch the pretty picture get made. Maya will note the render duration upon completion at the bottom of that window.
Please let me know if you give this a shot. Very interested to see results. Here is my spreadsheet thusfar...I've normalized the scores so they resolve very similar to what a system's CineBench score is.
https://docs.google.com/spreadsheet...VkJMVDJZQWpSVkE&single=true&gid=0&output=html
I will dig up info for a Maya Linux trial as well since most of you are on Lin.
Edit...here's the Linux installer:
http://images.autodesk.com/adsk/file...nux_64bit2.tgz
In addition, here is a guide to help with the install process for folks using Debian / Ubuntu:
http://etoia.free.fr/?p=1611
It's not for the feint of heart sadly. I wish I had an easy way to let us benchmark all systems on all OS.

The idea is that this is a benchmark for your entire system and will stress all the different computational functions you see in a real world workload. Some single threaded ops, some hard drive access, RAM access and best of all (in my opinion) it takes approximately 1hr to render the frame on my 4.8GHz 2600K...this removes a MASSIVE amount of margin of error present in other benchmarks that are way too short to give a real picture of how well your system performs.
I'd love to get some people testing with various systems to really get a sense of what impact the RAM has on the final speeds, but also very interested to see various procs and architectures. Cinebench isn't affected by RAM much, but Cinebench also has the ability to more or less sit in L3 without much back and forth through the IMC.
Who's interested?
Dropbox links to the Maya project and scene file below:
Project Folder + Textures
Instructions:
1) Install Maya and launch the app.
2) File -> Set Project, navigate to this project folder you downloaded + extracted. You want to set "lib" as your project. If a message pops up asking if you want to create a default workspace, you picked the wrong folder. Hit cancel and retry.
3) Once the project is set, File -> Open and pick the file inside maya/scenes/lighting.
4) In the top row of icons in the UI, towards the far right hand side, there's a director's clapboard icon that, on mouseover, says "Render the current frame (mental ray)". If the render window is already open, skip to 6.
5) Click the button to the left of that one, it will launch the Render Window. You can resize this to your liking.
5) In the render window, click the clapboard button at the top left and watch the pretty picture get made. Maya will note the render duration upon completion at the bottom of that window.
Please let me know if you give this a shot. Very interested to see results. Here is my spreadsheet thusfar...I've normalized the scores so they resolve very similar to what a system's CineBench score is.
https://docs.google.com/spreadsheet...VkJMVDJZQWpSVkE&single=true&gid=0&output=html
I will dig up info for a Maya Linux trial as well since most of you are on Lin.
Edit...here's the Linux installer:
http://images.autodesk.com/adsk/file...nux_64bit2.tgz
In addition, here is a guide to help with the install process for folks using Debian / Ubuntu:
http://etoia.free.fr/?p=1611
It's not for the feint of heart sadly. I wish I had an easy way to let us benchmark all systems on all OS.
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