If they support DX12, they are using "Mantle."
No they are not. They are both different low level API's.
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If they support DX12, they are using "Mantle."
Intel wouldn't adopt mantle for the simple reason their architecture is so different from the current dedicated graphics cards. As AMD has pointed out many times mantle was designed for GCN. Low level api's must be tailored to their hardware, that's why it can access these low level functions.
Low level api's must be tailored to their hardware, that's why it can access these low level functions.
Intel wouldn't adopt mantle for the simple reason their architecture is so different from the current dedicated graphics cards. As AMD has pointed out many times mantle was designed for GCN. Low level api's must be tailored to their hardware, that's why it can access these low level functions.
This is actually what they've said:You know that Intel have said that they will support Mantle right?
"At the time of the initial Mantle announcement, we were already investigating rendering overhead based on game developer feedback," an Intel spokesman said in an email. "Our hope was to build consensus on potential approaches to reduce overhead with additional data. We have publicly asked them to share the spec with us several times as part of examination of potential ways to improve APIs and increase efficiencies. At this point though we believe that DirectX 12 and ongoing work with other industry bodies and OS vendors will address the issues that game developers have noted."
Just a quick reality check: The first (and second) company to make a large push into multi-monitor gaming was Matrox. AMD Eyefinity and Nvidia Surround are both copies of Matrox's idea.I guess Eyefinity was a joke also ..but they [Nvidia] copied it
Just a quick reality check: The first (and second) company to make a large push into multi-monitor gaming was Matrox. AMD Eyefinity and Nvidia Surround are both copies of Matrox's idea.
They released gaming-oriented graphics cards with triple-head spanning support long before AMD or Nvidia. Here's a review of the Matrox Parhelia 512, doing triple-head gaming back in 2002: http://www.anandtech.com/show/911/11
Once Matrox exited the gaming-GPU market, they went back and released the TripleHead2Go, which adds triple-head spanning support to ANY graphics card. This was still long before either AMD or Nvidia had multi-monitor gaming on the books.
What's funny, exactly? Matrox did it first, and Matrox did it well.lol matrox....funny man
What does Displayport have to do with anything? If you're talking about the TripleHead2Go I linked...well, the TripleHead2Go started out as an anlog VGA-based device. The DVI and DisplayPort versions are later revisions with additional features / higher resolution support.P.S. Matrox was never able to do it the way AMD or Nvidia has. Although you could say display port wasnt available when triple-head was out.,
What's funny, exactly? Matrox did it first, and Matrox did it well.
Flight and race simulator fans were in love with those last few gaming cards that they released. There was simply nothing else out there like it.
And then they go on to release the TripleHead2Go, which kicked-off interest in triple-head gaming (because now high-power AMD and Nvidia graphics cards could be used to drive large triple-monitor setups).
What does Displayport have to do with anything? If you're talking about the TripleHead2Go I linked...well, the TripleHead2Go started out as an anlog VGA-based device. The DVI and DisplayPort versions are later revisions with additional features / higher resolution support.
Matrox provided a totally vendor-agnostic triple-head solution before either AMD or Nvidia got it figured out. You can still use Matrox's solution on modern AMD and Nvidia cards. Matrox has their head on right.
"Better" is debatable. There are still use-cases where using a TripleHead2Go is preferable to using either AMD or Nvidia's built-in triple-monitor support.Basically matrox/3dfx started a standard and Nvidia/AMD made them better.
Bingo.I'm pretty sure that was exactly his point.
"Better" is debatable. There are still use-cases where using a TripleHead2Go is preferable to using either AMD or Nvidia's built-in triple-monitor support.
Bingo.
"Better" is debatable. There are still use-cases where using a TripleHead2Go is preferable to using either AMD or Nvidia's built-in triple-monitor support.
Bingo.
The TripleHead2Go isn't limited to anything... it's a hardware-based solution. Your graphics card and games don't even know it's there.Not really since Tripleheadgo is limited to DX9 games only. At least last time I heard.
Uh, what?So its the same as DX12 and Mantle.
Uh, what?
How exactly is a hardware-based vendor-agnostic solution that works on any graphics card with any API "the same" as these two API's in any sense?
How does common sense dictate that Microsoft copied Mantle when Microsoft has their own low-level graphics API's that predate Mantle by many-many years?Directx was announced after AMD talked with MSFT about mantle. 1 can only use common sense that MSFT copied AMD.
How does common sense dictate that Microsoft copied Mantle when Microsoft has their own low-level graphics API's that predate Mantle by many-many years?
Microsoft knows how low-level API's work, they've had them on all three Xbox consoles. DX12 just seems like a PC-side extension of that knowledge and past experience.
Richard Huddy said in one of his interviews that MS approached them and said (im paraphrasing here) 'Ok, if you guys think you can get rid of the overhead, go head and lets see'.
This indicates that the basis for DX12s "low CPU overhead" is actually Mantle.
Microsoft hasn't "taken Mantle". They claim, in fact, that their development predates Mantle.
We can say the same about Anti-Aliasing and how 3dFX was the first video company to do it, only to have Nvidia (buy) and AMD (copy) take the idea.
Anti-aliasing of images has been around since the 70s.
DASHIT said:Anti-Aliasing and how 3dFX was the first video company to do it
It'll be their loss, ultimately, and they'll either lose face and support it later or lose market share.
I clearly remember Microsoft and Nvidia saying that DX12 had already been in the works when they did their unveiling event. AMD's guy is claiming the opposite (that Mantle came first). Who do we believe?
Two conflicting stories here.
I clearly remember Microsoft and Nvidia saying that DX12 had already been in the works when they did their unveiling event. AMD's guy is claiming the opposite (that Mantle came first). Who do we believe?
Again, Microsoft is no stranger to low-level graphics APIs. D3D12 is not their first foray. Why would a company that's shown no difficulty in this realm in the past suddenly inept without AMD assistance?
Again, Microsoft is no stranger to low-level graphics APIs. D3D12 is not their first foray. Why would a company that's shown no difficulty in this realm in the past suddenly inept without AMD assistance?
Because MS wasn't doing a darn thing until AMD decided to make waves by releasing Mantle. If DX12 is further in development then why is it taking so long to come out? Seems to me that as much money that MS has they could have done something earlier with the technology.
I think that they simply don't care about the PC sector as much as before as they have their beloved XBONE and tablet products to make money off of.
AMD shills gotta shill.
I never claimed D3D12 is further along in development. Microsoft, however, does claim that their development efforts predate Mantle, and NVIDIA suggested that it's been in the pipeline for four years or so. Whether there's any veracity to those claims is pointless to speculate.Because MS wasn't doing a darn thing until AMD decided to make waves by releasing Mantle. If DX12 is further in development then why is it taking so long to come out?
If Khronos actually had a marketing machine, who knows what kind of ground they could cover. It might be nice if highly-distilled marketspeak and the constant stream of Huddybabble didn't completely overshadow everything they do, but they unfortunately don't run the bingo.next month the newest version of OpenGL gets announced. that'll bring all this DX12 and Mantle talk to a hush.
Nvidia talks the talk but are they walking the walk? If low level drivers not benefit them why would they support DX12?
We all know this what is Nvidia really saying?
So where is this magical DX11 driver that will beat the pants out of Mantle for Nvidia hardware ?
Nvida offers great lip service.
Nvidia shills gotta shill...
works both ways
as a side note, the fact that nvidia trolls are now screaming "shill" pretty much cements the fact that AMD is doing something right....