AnnoyedDragon
Weaksauce
- Joined
- Feb 25, 2007
- Messages
- 122
Considering the news Nvidia is going to redesign the PhysX API to use CUDA for physics acceleration on the GPU, why isnt anyone concerned?
Based on what I understand about CUDA:
A) It will not work on ATI cards.
B) Most of the architectural needs for CUDA only exist in the Geforce 8 series.
So C) it will not work on the vast majority of gaming machines in the market; including any ATI GPU based computer, Nvidia Geforce 7 and other earlier series and none of the next generation console.
So I ask people here, unless I got something wrong, what developer in their right mind would use the GPU based PhysX API? You can say what you want about the PPU, but at least it worked on any gaming computer regardless of your CPU/GPU configuration.
A game that uses Nvidias method for GPU game play physics will only run on an Nvidia 8 series card or later, that is a very small audience to limit your game to. It actually makes multi core CPU physics look more desirable, despite being lower end and slower to progress at least it will run on anything.
Based on what I understand about CUDA:
A) It will not work on ATI cards.
B) Most of the architectural needs for CUDA only exist in the Geforce 8 series.
So C) it will not work on the vast majority of gaming machines in the market; including any ATI GPU based computer, Nvidia Geforce 7 and other earlier series and none of the next generation console.
So I ask people here, unless I got something wrong, what developer in their right mind would use the GPU based PhysX API? You can say what you want about the PPU, but at least it worked on any gaming computer regardless of your CPU/GPU configuration.
A game that uses Nvidias method for GPU game play physics will only run on an Nvidia 8 series card or later, that is a very small audience to limit your game to. It actually makes multi core CPU physics look more desirable, despite being lower end and slower to progress at least it will run on anything.